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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 76058 times)

Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1140 on: July 07, 2012, 02:43:47 pm »

So, couple questions. 1. Any chance we get some playtime in tonight?


and 2.

Quote
You may spend 5 TEXP to target a Pokemon level 15 or lower. Chose a non-damage inflicting Trainer Feature the chosen Pokemon could possibly use. That Pokemon's ability is replaced with that feature.

Does this mean feats like Multitasking and I Can Take a Hit? Or do you mean only non-damaging pokemon moves learned by trainers?


While I'm at it, I'm going to go ahead and buy 2 super evolution tokens.
« Last Edit: July 07, 2012, 02:50:59 pm by Haika »
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1141 on: July 07, 2012, 02:49:45 pm »

1: No. We are getting the UFC fight here tonight.

2: I'd veto Multitaking, but any of the other things you mentioned are fair game.
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1142 on: July 07, 2012, 02:55:00 pm »

You ain't even allowed to transfer TEXP to each other anyway.

I think you misunderstand me. ^^^; I have two Murkrows but I only get TEXP for owning one so if I gave Taric the other I wouldn't be giving him one of my TEXP, I'd be giving him a pokemon I have no need for. Still, since he doesn't want it, I'll just look into selling it instead.

Also, enjoy the UFC fight. ^^^
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1143 on: July 08, 2012, 02:32:29 am »

-snip-
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1144 on: July 08, 2012, 05:28:08 am »

Alright, time to play the can I pick this feat for my texp ability 20 questions. Here is the list, need a yes or no on these:

Tutor Pushing? (Move Tutor) Any pushing type feat really, also how would the mods be used for this?
Poke Ball Repair? - Using SPD evade and Int capability for the mods maybe? (Capture Specalist)
Serious Healing Power? (Empath)
Mirror Move+? (Mimic/Wild Child)(also Power Mimicry in Godspeaker does the same thing basically)
Me First? (Mimic)
Healer Berry Search? (Botanist) - How would the wis mod work here?
Material Gathering? (Hunter)
Armor/Weapon Smith? (Hunter)
Teleport? (Psychic)
God Shield? (Godspeaker)
I Can Take It? (Black Belt) STR and DEX mods here, possibly ATK and SPD, 1 per every 5 in the stat like evades?
I Can Take a Hit+ (Trainer) Since this requires the first version, is this allowed? Same goes for Serious Healing Power from above, I seem to remember it being mentioned that they could be taken for texp purchases without the prereq.
Satoshi’s Karma? (Trainer)

Maybe the real question here should be, which of these can I not choose from.
« Last Edit: July 08, 2012, 05:29:54 am by Haika »
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1145 on: July 08, 2012, 12:03:18 pm »

Use Power for all STR, DEX, and CON. and Intelligence for INT, WIS, and CHA. Also, only features that you have can be given to Pokemon, so that turns most of your list into an automatic no.

Tutor Pushing? (Move Tutor) On Pokemon with very high intelligence yes.
Poke Ball Repair? - Using SPD evade and Int capability for the mods maybe? If the Pokemon has hands, or TK, yes.
Serious Healing Power? (Empath) Yes
Mirror Move+? (Mimic/Wild Child)(also Power Mimicry in Godspeaker does the same thing basically) No. Can do damage.
Me First? (Mimic) No
Healer Berry Search? (Botanist) - How would the wis mod work here? Yes
Material Gathering? (Hunter) Yes on a Carnivore/Omnivore
Armor/Weapon Smith? (Hunter) On Pokemon with very high intelligence, yes.
Teleport? (Psychic) Yes
God Shield? (Godspeaker)
I Can Take It? (Black Belt) STR and DEX mods here, possibly ATK and SPD, 1 per every 5 in the stat like evades? Use Power Twice.
I Can Take a Hit+ (Trainer) Since this requires the first version, is this allowed? Same goes for Serious Healing Power from above, I seem to remember it being mentioned that they could be taken for texp purchases without the prereq. No for you, but any trainer with the feat could give it.
Satoshi’s Karma? (Trainer) Yes
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1146 on: July 08, 2012, 02:58:14 pm »

Well that shop item just became pointless then. Range's feats are extremely limited, and why would I give it to my pokemon if I can do it myself.

Oh well, so much for that idea.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1147 on: July 08, 2012, 03:12:01 pm »

Could someone else teach Haika's pokemon if he buys the thing? I have a lot of passives so maybe one of them could be useful, like Improved Martial Endurance, Combat Focus, Tough Skin... even Wallrunner could be useful for some pokemon, particularly those with high Power.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1148 on: July 08, 2012, 03:18:51 pm »

Because double the frequency, silly. :p

That, and mon levels can get really higher, so it'd be much more frequent.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1149 on: July 08, 2012, 07:24:20 pm »

Unless you want to start 2 hours or so late tonight, it looks like WED and THURS will be our next days to play this.
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1150 on: July 08, 2012, 07:25:19 pm »

I don't mind that at all really.
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1151 on: July 08, 2012, 07:25:57 pm »

Not sure if I can make it tonight; we'll see I guess but I have to be up early to do some stuff.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1152 on: July 08, 2012, 07:34:55 pm »

Uhwuh? Are we actually playing tonight? O_o

I'm with Taricus. I could wait up a bit.
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1153 on: July 08, 2012, 07:42:46 pm »

I suppose I could make it and cut back on sleep tonight, just make it up tomorrow night or something. ^^^

EDIT: It started storming really hard here so I'm again on the 'don't know if can make it' side of things, but I still want to attempt it.
« Last Edit: July 08, 2012, 08:12:56 pm by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1154 on: July 08, 2012, 09:09:56 pm »

I suppose I can give it a shot on playing tonight. I'll go ahead and bring up the server.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?
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