Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 72 73 [74] 75 76 ... 86

Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 76074 times)

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1095 on: June 30, 2012, 10:43:27 am »

Should ask, when was our next big battle session going to be? :P

I think we should angle for an early start, if possible.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Haika

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1096 on: June 30, 2012, 11:54:37 am »

I'd be up for trying tonight if possible, but it all relies on when Weird is ready really.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1097 on: June 30, 2012, 04:52:34 pm »

I'm able to play, but Kuji is still with our friend Nate, and I honestly doubt he will be back home by start time. We aim for start time, and if we are all there except Kuji, I'll give him a call and find out how late he will be from there.

I am very torn on the idea about playing tonight without him. On the one hand I don't like doing the big events short handed, on the other hand we haven't had much play time this week.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1098 on: June 30, 2012, 06:26:55 pm »

I wouldn't want Kuji to miss the big event either...

We've in theory got excuse for as many wild encounters as we like though-Chaoscuno words would have sent many of them to the city to commit hari kari-so, even if Kuji can't show, we've certainly got something to do tonight aside from the main fight.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1099 on: June 30, 2012, 06:50:45 pm »

Also, where on the map are you all planning to start your defense? I totaly expect this to take several nights, and for the party to split and come together several times over the course of the defense, so don't worry about bunching together or stalking an NPC you like.

Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1100 on: June 30, 2012, 07:05:20 pm »

I'm thinking of one primary area for my own defense-by the Aqua Warehouse. Secondary would be ambushing enemies in the big industrial parkish area in the lower left corner of the map.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1101 on: June 30, 2012, 07:07:52 pm »

I thought we'd already decided on Haika and Dwarmin at the warehouse and me, Taricus, and Kuji at the Pokecenter... ???
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1102 on: June 30, 2012, 07:29:13 pm »

Well, if we do play tonight, all I really want to do is get some RP out of the way...
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Haika

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1103 on: June 30, 2012, 08:20:03 pm »

Bringing the server up now.

I was really hoping we would avoid a party split, because that means people have to wait, and the group as a whole is weaker. Not that I don't expect shenanigans anyway. I suggested the roof of the pokemon center, to cover the aqua warehouse and the water treatment plant that Nelson said was so important.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1104 on: June 30, 2012, 08:54:41 pm »

I don't see the server. IP don't work either.
Logged

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1105 on: June 30, 2012, 08:55:33 pm »

I was just mysteriously booted out as well.
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Haika

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1106 on: June 30, 2012, 08:56:36 pm »

*sigh*

76.229.192.150 is the current IP. I don't know why it keeps dropping from the list.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1107 on: June 30, 2012, 09:17:28 pm »

We are all waiting on D now.
Logged

KujiUn

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1108 on: July 01, 2012, 02:17:25 am »

Logs and TEXP updated.

Gerome and Till have enough TEXP to gain a TL-Up. I plan on taking the TL-Up, but not yet, as it would not be in effect until after the battle at the earliest.
Logged
Still alive, amazingly.

Haika

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1109 on: July 03, 2012, 03:55:42 pm »

So, when might we be playing this next? Kuji has informed me that both tonight and tomorrow night him and Weird will be busy, so.. thursday? Maybe?
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?
Pages: 1 ... 72 73 [74] 75 76 ... 86