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Author Topic: Serial Killer RL (Yet another)  (Read 29924 times)

bloodrizer

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Re: (Yet another) Serial Killer RL
« Reply #15 on: March 18, 2012, 08:11:10 am »

Minor update.

* Random NPC name generation
* Added day and night cycle that affects player's fov radius
* Char screen and inventory ('tab' button)
* Simple AI system. When you attack anyone, all npc in radius of sight will scream and try to flee.

Holding Shift will skip time, holding Alt will show debug overlay with npc movenent routes, etc.

Spoiler (click to show/hide)
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NRDL

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Re: (Yet another) Serial Killer RL
« Reply #16 on: March 18, 2012, 08:59:46 am »

Nice.  I find it funny that everyone just screams "AAAAAAAAAAAA" instead of stuff like "Oh God Help!". 

Keep at it, as long as the game is free, all of Bay12 will revel in its glory. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

warhammer651

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Re: Serial Killer RL (Yet another)
« Reply #17 on: March 19, 2012, 09:28:42 am »

the controls for moving left/right seem to be reversed. a moves me to the right and d moves me to the left
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Tell me your mother isn't a Great Old One, please.

Neonivek

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Re: Serial Killer RL (Yet another)
« Reply #18 on: March 19, 2012, 10:35:45 am »

the controls for moving left/right seem to be reversed. a moves me to the right and d moves me to the left

Its a feature, you are supposed to be insane.
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bloodrizer

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Re: Serial Killer RL (Yet another)
« Reply #19 on: March 19, 2012, 12:35:48 pm »

the controls for moving left/right seem to be reversed. a moves me to the right and d moves me to the left
Thanks, I didn't notice it, since arrows worked ok.

Its a feature, you are supposed to be insane.
Also, it would be good feature for a character perks. Like your controls change sides, or character suddenly turns out of control. :)
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Aklyon

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Re: Serial Killer RL (Yet another)
« Reply #20 on: March 19, 2012, 12:42:19 pm »

Why not just make a 'Insane' perk/problem?
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Scelly9

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Re: Serial Killer RL (Yet another)
« Reply #21 on: March 19, 2012, 03:20:22 pm »

Do I have to do anything special to play the game? All I see is white on the play page.
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Itnetlolor

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Re: Serial Killer RL (Yet another)
« Reply #22 on: March 19, 2012, 08:03:44 pm »

I ran out of people to hug. :(

Scelly9

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Re: Serial Killer RL (Yet another)
« Reply #23 on: March 19, 2012, 08:06:02 pm »

DERP. New computer, don't have java.
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You taste the jug! It is ceramic.
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Neonivek

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Re: Serial Killer RL (Yet another)
« Reply #24 on: March 19, 2012, 10:44:56 pm »

the controls for moving left/right seem to be reversed. a moves me to the right and d moves me to the left
Thanks, I didn't notice it, since arrows worked ok.

Its a feature, you are supposed to be insane.
Also, it would be good feature for a character perks. Like your controls change sides, or character suddenly turns out of control. :)

I loathe LOATHE "We are reversing your controls" mechanics with every fiber of my being.
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MaximumZero

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Re: Serial Killer RL (Yet another)
« Reply #25 on: March 19, 2012, 11:06:16 pm »

You know what I could really go for? Some good old fashioned diagonal movement. Also, holy headfuck do knives cause a lot of damage if you inflict a bleeding wound.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Neonivek

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Re: Serial Killer RL (Yet another)
« Reply #26 on: March 20, 2012, 07:30:41 am »

You know what I could really go for? Some good old fashioned diagonal movement. Also, holy headfuck do knives cause a lot of damage if you inflict a bleeding wound.

Oddly enough just like in real life.

People underestimate the actual damage weapons cause in real life. Mind you I do not expect for a second for this game to reflect that...

But yeah dying from a single stab wound to the arm or leg in real life is not only more then possible, it is the expected outcome should you not be treated (Assuming the knife was removed afterwords)
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Leatra

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Re: Serial Killer RL (Yet another)
« Reply #27 on: March 20, 2012, 07:34:21 am »

I hope this one won't be abandoned too.
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MaximumZero

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Re: Serial Killer RL (Yet another)
« Reply #28 on: March 20, 2012, 02:42:25 pm »

You know what I could really go for? Some good old fashioned diagonal movement. Also, holy headfuck do knives cause a lot of damage if you inflict a bleeding wound.

Oddly enough just like in real life.

People underestimate the actual damage weapons cause in real life. Mind you I do not expect for a second for this game to reflect that...

But yeah dying from a single stab wound to the arm or leg in real life is not only more then possible, it is the expected outcome should you not be treated (Assuming the knife was removed afterwords)
Oh, yeah, I understand the mechanics behind blades. I just didn't expect that to be reflected in game for some reason.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Nega

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Re: Serial Killer RL (Yet another)
« Reply #29 on: March 20, 2012, 05:53:02 pm »

I hope this one won't be abandoned too.
I can agree, I think I've seen four attempts at this?
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