Arcane Steel - Turn 25 - It lives
New layout to save some space. Feedback appreciated. I mean it. Also, disclaimer: The following turn may contain low sugar, accidental molesting and would-be-killers due to stupidity.Fire spreads while the squad nonchalantly attempts to deal with any unfinished business they may have while risking each other's lives in the process, mostly due to their sheer lack of common sense. The entire forest starts to suffer a fiery demise and trees which had lived for decades undisturbed are destroyed without mercy by the flames.
Candy keeps happily destroying something.
-
"Oh no! I'll get you out of here!" Simultaneously realizing she had been using Davie as cover and figuring that leaving her battle brother in a flaming apocalypse was a bad idea, she grabbed Davie and hauled him over to the least fiery area near allies she could find.
April tries to help Davie.
April realizes she had been using Davie as her cover and figures that she should help her battle-brother. The female gunslinger quickly moves towards the fire mage to get him away from the flames. [1-1] She deftly sprints the few feet keeping her away from Davie before suddenly tripping and falling on top of his unconscious figure. The scene and their subsequent tangling pose are not only very awkward, the crash is also very painful for the dying young man, and April tries again to leave the absurd position when Diego arrives. [3-1+2] She succeeds to do so after some struggle, but not without avoiding causing some damage to Davie's weakened body and to her image as a lady.
Diego charged down from the hill to his fallen brother's side. "Dios mio, mi amigo... quite the firestorm, no?" There was no response; apparently Davie was out cold. Literally. There was a chill in the air. The Spaniard figured that was part of the risks of messing with thermodynamics and shrugged off his coat, putting it over Davie like a blanket. "I'll look out for you, yes? Keep you safe until you're back on your feet." To that end, he attempted to construct a 'half-bubble' of kinetic force that would stop anyone/thing from passing unless he wished them to (such as allies) with a 'roof' of about seven feet, and a diameter of about ten feet.
(Edit to allow Powder's action to work, too:) This bubble would be centered on Diego and follow him as he followed April, who was carrying Davie.
Diego tries to help Davie
2.
Diego runs down to the hill and arrives at the scene to find April and Davie in a position which seemed to imply they were preparing to engage in a "romantic" scene. Romantic as in Rated 17 and Above. He still tries to talk to Davie despite the obvious intimacy of both people, but he seemed literally colder than usual and the female knight seems to be trying to get untangled. Realizing what has happened, the spaniard puts his coat over his companion as a blanket after the gunslinger writhes away from Davie and attempts to construct a half-bubble of kinetic energy, which is obviously difficult, even for users of force magic. [5-1] He concentrates in forming a wall of energy around them and making it stable, narrowing his eyes and fine-tuning the rough edges and the energy net until he is able to come up with a reasonable energy field of kinetic energy. Allowing passage for other teammates would be extremely hard, though.
Adrienne thought of the falling flames as well she would have a sudden rain shower-with mild annoyance. It added some lovely ambiance to blood soaked battle field of shrieking wounded, anyway.
She had to admit, the bandit before her deserved some respect. And in the glow of these hellish flames, wasn't he positively...handsome? Mmm.
"Hold still, you'll only feel my bite for a moment, darling. First the prick, then the numbness." Adrienne said-advancing on him like a spider would a fly, with a malicious glint in her eyes, preparing to clock him over the head with her shield.
Action: Knock the bandit leader out and take him prisoner
Adrienne is busy knocking out the bandit leader.
Adrienne ignores the commotion around her and moves maliciously towards the damaged but seemingly good-quality ware in front of her: the bandit leader. The frank knight rose her round shield, aiming over his head while Thelfin covered her advance with his shield. [1v3-3] Her attack is slightly off the mark and lazy, but she manages to hit his helm; [End:2] He is simply too exhausted and weakened to resist the bonking on his head and starts to fade in and out of consciousness. Adrienne easily catches him and starts to drag him behind her.
Thelfin ignores Adrienne's comment and helps her to knock the bandit leader down with his own shield.
"Lets get this done."
Thelfin is helping Adrienne with her dirty deeds.
Thelfin keeps his shield up after watching Adrienne deal with her problems her own way. He shrugs, the armor making a clanking sound as he does so, and keeps on his way, protecting the frank knight and watching as Dellus appears out of the nearby stalks, one of his arms on fire.
Dellus, ignoring the pain, goes away from the blazing hell, trying to erase the flames and go to a safer place to give the best treatment he can do to the injury
Dellus has an arm on fire and tries to play macho.
Dellus runs away from the blazing hell - eyes still watering - and tries to erase the flames from his arms by flapping them widly and hitting some of his thick robes over them. [4] He manages to do a reasonable work and put down the flames from his arms. Even so, they still hurt much and mages are not as well-trained to resist pain as knights. [End:5] Even so he stops clenching his teeth, regains his composure even through the pain and searches for a safe place to treat his injuries. He moves towards the place Davie, April and Diego are, although it seems April and Davie seem too intimate.
...
Oops.
Lucid dream of endless cold. Thus, shiver like never before though my dreams.
Davie is dying. Yey.
Davie is unconscious, the only feeling passing through the darkness being cold. Cold, inviting and eternal... [2] Then the cold suddenly stops and fire start to appear around him, menacing his weak existence even as he still feels chilling cold and shivers. Suddenly, A figure hits him very hard, distracting the fire mage from the walls of flame. He can feel some warm and soft spots in the thing that is pinning him down, but it is mostly composed of rings of steel that hurt like hell. What is it doing n-? OH MY GOD IT'S MOLESTING HIM. It is just like that one time back with a retainer from secondary branch of the family. After some time full of awkward poking, wiggling and groping around him the figure finally lets go of his body and disappears. Well, that was as strange as it was painful.
((What have you all done?!
You're denuding a primary forest! And killing all those delicious berries! NOOOOOOOOOOOOOO!!))
Falion grimaced as the situation turned from bad, to worse. He surveyed the area, noting how improbable the consequences were for them. He had to drop the act...but the fire did follow his plan.
If their mission had to be accomplished, it had to be done now. No exceptions. It was imperative that they get out, and at least get someone important with them (other than the subjugated bandits, who Falion thinks are in safety behind the lines), and get out!
"Airgead, get over to Adrienne! Help her with whatever she must do, then carry her and whoever else needs help, OUT! That includes the heavy infantryman over there, if you can do so." He noticed the concerned look his ally was giving him, beneath the gilded visage.
"Don't worry about me, my friend. I will aid my brother."
True to his word, Falion goes off and helps Ktimbi, erasing his fiery nuisance and feeding him some of the berries he found before finding Airgead.
He turned towards where the mages were, "Diego! We need some inspiring music here! Care to play the dirge of death with your knowledge?"
Afterwards, he looked at the general direction of the enemy and...continued his act, "Retribution! You see the consequences of not laying heel to your mistakes?! Absolve yourselves and surrender, lest the fires consume you all!"
Attempt to demoralize enemy while helping Ktimbi.
Airgead will do the above.
Falion goes on to help Ktimbi.
Falion sends Airgead to help his allies and starts to yell like a madman at enemies that are no longer there due to the fact they are not stupid enough to stay inside a burning forest. While shouting to no effect he also attempts to help Ktimbi who is , taking a large piece of cloth and attempting to "suffocate" the fire. [1] [Airgead anti-stupidity roll:4] Airgead postpones his departure, yanks the cloth from Falion's hands and flings it away. A small spark makes contact with it and the cloth bursts in flames with a small cracking sound. Uh-oh, it had a good amount of gunpowder on it. Ktimbi's head is still on fire, but that can't do! Now Falion is bound by honor to erase the flames on Ktimbi's head, stopping only by either success, killing Ktimbi or dying whilst trying, but most likely killing him.
The piercing flames scoured his face. A shaman's greatest dishonor is to lose his beard, and licks of fire now singed his pride.
Ktimbi unleashes a primal scream, converting the pain into a terrifying lion's roar, before accepting the help of his battle brother to de-immolate
(I guess we didn't need to worry about arrows after all...)
Ktimbi roars and accepts help.
Ktimbi screams! [3] His scream is turned into a roar from a small and unimpressive lion. [End:3] He decides to let Falion help him and do nothing at all about the fire burning through his hair and head, causing an enormous amount of pain and making him fall to the ground. A very smart decision indeed, seeing as the dragoon is carrying a cloth which he'll obviously use to put out the fire. It seems his wolf threw the cloth away and it burst in flames, but Falion is unabated and has a determined glint in his eyes. Oh great Origin.
Airgead is ordered to drag Adrienne away from the obviously dangerous situation.
Airgead is about to follow Falion's orders to save Adrienne when he watches the dragoon about to initiate his attempts at extinguishing the fire on the african shaman's head. The cloth smells like gunpowder and the wolf acts accordingly, snatching it from his owners hands and throwing it away from them. After a job well-done, he moves to a position closer to the turtling duo composed of Adrienne, now dragging the bandit leader, and Thelfin, still keeping his shield in a defensive position.
-
Loud cracks echo weakly through the smoke-riddled area, announcing that the fire has started to take down trees. There are no enemies nearby.
>I have the joy of announcing my updates will be more frequent as of now. I mean it, no more two or three-week wait for a meager turn. It turns even me off when I take so long to update.
>If Davie's situation does not improve, he's dying. If it takes too long for his situation to improve, he's leaving this crippled. Nice, huh?
The Players:Dwarmin: Knight
Name: Adrienne Alanamont
Age: 24
Gender: Female
Knight: Chevalière
Appearance: Adrienne is a beautiful, intense woman, with long and dark red hair (though, her hair is usually shaved before battle), and dark green eyes. She looks fairly stern, and her build and stance betray no weakness of body or thought-if anything, it bespeaks of passion and arrogance. When not in battle kit, Adrienne tends to dress conservatively, but somewhat casual-favoring open throated shirts and flared trousers, often in earth tones. Her plated armor is light, unecumbering and well made, rounded off at the corners-masking her womanhood in the middle of battle-all except her eyes, being she prefers a slitted helm for full vision.
The Alanamont coat of arms is a circlet of filigreed gold, with a crown at the head, around a pool of red.
Characteristics: Arrogant, Passionate, Uncompromising
Horse: She prefers a Light Warhorse-her favorite, being "Lernea"
Weapons (and shields): Main weapons: Longsword/round shield, otherwise prefers a Bec-De-Corbin when mounted, which she wields with unnatural grace. Others: Dueling Pistol (unfired), Crossbow
Leaving a child behind: No. Adrienne has left that 'business' to her lesser sisters and brothers, having not found anyone worthy of her as of yet.
-Some- abilities to be noted:If you think I'm the weakest link... you will be sorry... weakling!Status:Light> Bleeding.Rally Call of RolandTiruin: Knight
Name: Falion Arvîndell
Age: 23
Gender: Male
Knight: Dragoon
Appearance: Falion is a man of five foot four, with light brown skin and short black hair. His body is built just like a worker of the era, though stern and with poise evident in his gait. Out of combat, he dons a brown tunic under his surcoat, favoring the common wear over what the Nobility prefer. His chainmail is left uncolored, remaining the usual silver tone. His plate armor is tinted light grey with a white trim along the edges of the major plates. A gilded wolf crest lies on the top of his helmet and the insignia of the howling wolf in white is marked on his breastplate. His eyes are colored brown.
Characteristics: Unflinchingly Loyal ; Stubborn ; Determined
Horse: A Light Warhorse going by the name of "Ileid".
[Weaponry]
Main weapon/s: Glaive ; Javelin(s)
Others: Flintlock Rifle and a heater shield
Leaving a child behind:
No.-Some- abilities to be noted:He is loyal and determined. He is sharp. He is also nuts.Status:Light> Bleeding.Cuchulainn's Last StandName:
AirgeadAge: ??
Gender: Male
Knight: Wolf
Description: Silver-furred wolf, "owns" a masterwork armor which is better than even the squad armor. He is very loyal and his feral mind can block most mind-based attacks.
Status:Fine.Thunderbolt Steel ArmorSuperior WolfPowder Miner: Knight
Name: April Eplock
Age: 18
Gender: Female
Knight: Gunslinger (or if you prefer (that time's) modernized warrior or something of the sort.)
Appearance: April Eploc is a slim woman of average height, although very, very young for a knight. She is relatively attractive, ((mumble mumble I added that part to stay true to my earliest description of her)) with dark green eyes and braided fiery orange hair which ends in a ponytail. She wears non-restrictive pastel yellow clothing (like skirts, and simple shirts, she prefers comfort over fashion) under her armor, which is (kinda) light chainmail which covers pretty much all of her (all but the head and hands (she prefers these unobstructed, and even the head has a hood.), with a thin leather backing underneath. Her coat of arms is a young, growing leaf.
Characteristics: Very cheerful, Optimistic, Reckless, Silly, Thrill-Seeking.
Horse: Light Horse, her name is Ellene.
Weapons (and shields): Main weapons: Hand firearm (
not sure what it would be in this ageIn this age those would happen to be flintlock pistols), Shortsword.
Leaving a child behind: "No. I'm only 18 god get away from me you creep"
-Some- abilities to be noted:Blackpowder fever! Isn't hell colorful? Adventure!Status:Fine.Emergency Rations(Candy)1 Pouch with 5 gold pieces.
7 Masterwork Eploc Family Flintlock Pistols, Rifled Barrel -
7/7 LoadedPraefectum Screptum: Knight
Name:Thelfin Almondar
Age: 19
Gender: Male
Knight: Byzantine Klibanophoros
Appearance: His hair is black, contrasting with his turquoise eyes. Thelfin is tall and athletically built. He always covers his head with a helmet and dons a dark blue heavy armor (Power Armor) compensating part of the weight from his equipment. His armor covers his whole chest in the likeness of a huge shield and his shoulder plates protude slightly along the sides of his head, the rest of his armor being covered by large plate parts with almost no room between them. Underneath it he is wearing a chain mail and light clothing.
The family's coat of arms is a sapphire-colored shield wrapped in silver chains with two heavy steel axes crossed behind it.
Characteristics: Stubborn, loyal, fast thinker, short-tempered, hard to fall.
Horse: Heavy warhorse, clad in heavy armor from head to toe.
Weapons:Main weapons: Two-handed mace.(A chain links its handle to one of his forearms.) and Heavy Crossbow. Carries a very large shield on his back.
Leaving a child: No.
-Some- abilities to be noted:Moves live a truck... ...Hits like a truck... ...Must be a Klibanophor.Status:Fine.Mal'ak ha-mashit (The Cleaver of Terra; Bane of All Sin)RosarySmithing KitNUKE9.13: Wizard - Temporarily out
Name: Wilhelmina van Oranje
Age: 21
Gender: Female
Mage, speciality: Weather; Wind/Water.
Appearance: Tall- very tall. Long brown hair (loose); blue eyes; pale skin. Dresses in simple, elegant gowns. For this journey; a plain white dress, and a leather cloak, pale orange in hue. Her family crest is an orange lion upon a white field, ridged by banners of red and blue. The family motto- Oranje zal herrijzen- is emblazoned below the lion.
Characteristics: Very friendly (too friendly?); polite; has little patience for problems- has a short temper; exceptional perseverance- not strong, but will keep fighting no matter what.
Horse: Light warhorse.
Weapons: Main weapons: Staff (gilded hardwood), Magic. Others: Brace of pistols.
Leaving a child behind: No.
-Some- abilities to be noted:She is nice and stubborn the good way but man, she's got issues!Status:Fine.Light padded armor pieces agentorangesoda: Wizard
Name: Ktimbi
Age: 19
Gender: Male
Mage: African Shaman
Appearance: A jet black man of average build with long orange hair that cooperates with his woolly beard to form a mock lion's mane. His irises are a fiery red, a rare genetic mutation specific to his caste of shamans. He wears the traditional shaman garb: pelts of slain animals and various herbal trinkets adorn his person. He wears a crown of human wisdom teeth, one pulled from each eligible member of his tribe, which he claims contains the combined spiritual energy of his people's souls. The crest of his shamanistic family is, curiously, a mongoose encircled by cobras. One is crushed underfoot whilst the other hangs limp in the mongoose's jaw.
Characteristics: Quiet, Unwilling Participant, Incoherent
Horse: Light warhorse, drawing a cart of reagents.
Weapons: Carries a caduceus which has been passed down for generations. His tribe claims an ancient ancestor won the staff from Hermes himself. Upon each shaman's death, his successor fills a container with his own blood and places the severed head inside. The new shaman will now be protected for the rest of his natural life by his spirit so long as the container is kept close. The case that the previous shaman had kept is then dashed upon the ground, allowing his protector to be finally free from his burden.
Leaving a child behind: As is tradition, upon ascension, a shaman will impregnate a host of women until one gives birth to a child containing the rare genetic disease. The shaman is always male, (it is a y-linked gene). Ktimbi knows he has many children waiting for him at home and has met none of them, but he knows one bears the gift. In the event of a shaman dying without any heirs, all of his immediate kin will attempt to replicate the gene in their own future offspring through ritual until another shaman is born.
-Some- abilities to be noted:Don't mind me. ...Are you dead already? What did you just call me, colored gentleman?Status: Head on fire.Armor of OriginOne-shot reagents Tarran: Wizard
Name: Davie Maximilian
Age: 19
Gender: Male
Mage: Fire
Appearance: A tall brown haired man of mostly Bavarian-English-Frisian origin. He has light blue eyes and is averagely muscled. He wears a blue-purple robe and leather boots. His family coat of arms appears to be an impalement of the Bavarian and Frisian flag.
Characteristics: Cheerful, Does what is right, friendly, honest, insensitive, trusting.
Horse: Light, Marwin
Weapons: Bastard sword (what, just because he's a mage doesn't mean he doesn't like big swords), flintlock pistol.
Leaving a child behind: Nope. No wife.
-Some- abilities to be noted:Barbecue in the making. What are staves for, anyway? Sure...Why not?Status:Unconscious; No magical energy; Getting cold at an alarming rate; Bruised all over his body.CatalystCommon Round Shield
4 Flintlock Pistols, Common Barrel - 3/4 LoadedSeriousConcentrate: Wizard
Name: Diego Alvarez
Age: 19
Gender: Male
Mage: Force and Illusion
Appearance: Diego has tanned skin, shiny black hair cut in a shaggy style that obscures his forehead and looks quite boyish indeed, confident blue eyes, and thick eyebrows. He's average height and lightly built at five feet nine inches and one hundred forty seven pounds. He wears brown boots, dark blue pants tucked into them, and a dark blue tunic. Over that is a long white hooded coat (hood is usually down) with red embroidery that ties up the left side to close, and usually is tied from the waist up. As part of the coat's design, a strap runs over the right shoulder down the to the right side of the waist, with pouches attached to the strap for carrying light items. On the back of the strap is a quiver for holding his arrows. On the back of the coat is the family crest: a shield divided into four sections, with the upper right/lower left being silver and the other two sides being bronze. On top of the shield is a gold crown with rubies inset along the band.
Characteristics: Hotblooded, Showoff, Reckless, Quick to React, Fleetfooted, Friendly
Horse: Light Warhorse "Aquila"
Weapons (and shields): Main weapons: Longbow; usually uses broadheads, but will switch to narrower heads to pierce armor if necessary; short sword. Others: A bandoleer of throwing daggers hidden inside his coat.
Leaving a child behind: Not that he's aware of.
-Some- abilities to be noted:Quickie It's show time! I challenge you, Good Sir.Status:Fine.Manto de Alvarez (Protector de Bendito Alvarez)Ganado BravoName:
Ricardo HernándezAge: ??
Gender: Male
Artist
Description: Brown-skinned, mustachioed gentleman in red clothing who follows Diego around. His major talents are playing the guitar and staying alive.
Status:Fine.Guitarra de EspañaY me voy cantandoGrunhill: Wizard
Name: Dellus Hierdach
Age: 18
Gender: Male
Mage: Light Mage
Appearance: A tall brown haired man of south-european origin. He has dark brown eyes and an average body. He wears a black and white robe and leather boots. His family coat of arms is a dark green serpent biting a blood red apple.
Characteristics: Mysterious, do what he has to do, unsociable, insensitive, trusting.
Horse: Black Light Warhorse, pulling a cart.
Weapons: White gold ring and an ancient grimoire.
Leaving a child behind:Yes
-Some- abilities to be noted:No, I am not a monk Why, no! This. is. NOT A D&D rulebook! SORCERER!BURN HIM!Status:Right arm on fire.OuroborosMasterwork Dual Short SwordsMasterwork Crossbow