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Author Topic: The Covenant of Arcane Steel - Turn 27 - It is not over until it is over  (Read 73317 times)

Tarran

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Re: The Covenant of Arcane Steel - Special Turn
« Reply #330 on: April 02, 2012, 06:18:23 pm »

Meaning he tried to discover what I meant in the last turn and attempted to follow the tips all over the place. Huh...Cheer for Falion, his choice was still not the perfect one.))
Meh, choices are never perfect. That's why they're called choices.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tiruin

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Re: The Covenant of Arcane Steel - Special Turn
« Reply #331 on: April 02, 2012, 09:54:44 pm »

...his choice was still not the perfect one.))
((The wine is intoxicating. Though, it is hard to concentrate when you are separated from your allies.  :P))
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Caellath

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Re: The Covenant of Arcane Steel - Special Turn
« Reply #332 on: April 02, 2012, 10:03:52 pm »

Arcane Steel - Turn 13 - The Night turns into Day



_____________________________________________________________________________________________________________



It is already the turning point towards the start of the new day's zero hour, but many people are still awake, among them, most members of the nobles' squad. Davie was sound asleep and some others were already heading to bed, with or without company. Adrienne had her twisted fun and both Falion and Ktimbi suffered the consequences of choosing to stay over for dinner in the woods.



Diego [PLAYS CARDS] with the girl all night long while Ricardo provides the musical background and fetches wine when needed. The GM takes some time to use the brand new brain bleach he just bought. It feels nice. Davie sleeps like a champ. April chooses to look for a member of the group, preferably Adrienne, to talk about how hopeless males are. [5] She finds Adrienne [3+1] being convinced by some guards to not engrave her name in italics on the man's chest. Well, at least not her family's name, because the man already has Adrienne written on him. Both leave the scene and head to the inn for a good night of sleep (not together, mind you) while some people get pieces of wood and joyfully play a game of "piñata" with the tied man. Candy is already sleeping soundly inside April's chain hood. Thelfin decides to practice attacks using his built-in chains, [1] but makes almost no progress due to the lack of time before going to sleep. Dellus tries to be manly, [2] but he does have nightmares whenever he tries to sleep and to top if off his new wife seems quite energetic. Cue to the young wizard getting almost no sleep.

Ktimbi gives up on resting and munches on some ma huang. [5] It seems the african man has a very good natural resistance to the herb's side effects, because he starts to feel the positive effects with no further problems. Sleep deprivement effects temporarily negated, will still need to sleep after the effects wear off. [1+1] He is found and pursued by a lone longbowman, [4]vs[4+1] but the first arrow misses and [4] Ktimbi disappears in the shadows. [4+1-1] The second patrol is unable to spot the shaman.

Falion decides to leave the camp and search for any nearby source of food. [5] He is able to leave without any complications after smooth-talking the patrol into letting him hunt for some time. [5] He walks under the cloudy, moody sky and after employing some effort on foraging, he finds more berries than Ktimbi did, and even a pile of...raw meat? Suddenly he hears roaring and growling. The dragoon raises his glaive and looks around; the plain terrain he is on allows him to clearly see what slowly moves towards him. A wolf, but it seemm different in a way the knight only discovers after it comes closer: it is by far the largest wolf he has ever seen. Lean, muscular figure, body roughly the size of a small horse and sharp fangs contained within a very large maw. That is a creature of nightmares, and its new prey seems to be Fallion, who in turn readies himself for battle, tightly gripping his weapons.
Before any of the sides strike, the silver-furred beast stops showing any signs of agressiveness and starts to walk with what could be described as a regal gait towards Falion before stopping right in front of him. The wolf sniffs the knight and seems to measure its body carefully. It seems to assess something and decides to pick a piece of raw meat, offering it to the dragoon, who accepts it amidst his confusion and starts to eat it. Before he is able to finish his meal, though, the beast pulls him by a corner of his shoulderplate and starts to drag him, with no signal of hostile intent. The wolf enters a small cluster of trees while carrying the young man and halts at its center, where various worn metal and stone tombstones line up against the melancholic moonlit scenery.
The young grey wolf lets Falion go, starting to dig one of the graves and obscuring the dragoon's vision of the tombstone. After removing roughly one foot of dirt from the grave, of which a reasonable amount flew against Falion's face, the outlines of a dirty stone hatch appear. The wolf swiftly snatches Arvîndell's family chunk of stone and drops it inside a hole on the hatch, lifting the large piece of stone with his muzzle subsequently. Before being dragged in, Falion only is able to glance at the name engraved on the tombstone: Arvîndell.
As the young knight is dragged, he realizes the hatch has closed behind them and he is now traversing a dark corridor. Torches with white flames suddenly start to spring to life, providing a lighting akin to the moonlight itself as both beast and man make their way inside the hall walled with simple, unadorned rock blocks. Their trip ends in a large room: directly in front of them, a wide gate with a long, simple spear sunk deep inside it in a diagonal angle as if it was the only thing keeping the gate closed. At the right side of the chamber, a masterfully carved image on the solid rock of a tall man in light armor wielding a lance. On the opposite wall, an image of a large wolf standing proudly. Under the watch of the images, metal caskets, the largest positioned on the left side.
The bizarre scene only unfolds completely as the light inside the enclosed space grows brighter. The caskets are probably for decorative purposes. Their owners are side by side, the human skeleton on the floor, one of the bony hands separated from the body but still grasping the spear while the huge bones of a great beast lay by its side. Both are clad in armor and fine leather, which seem untouched by the time, showing only the marks of desperate, hard combat. The wolf leaves the sleeping warriors where they rest and opens the right casket, but it is empty. Afterwards, it lifts the lid of the largest one and finds what it is looking for, pulling large pieces of armor from within. Armor designed for a wolf, but smaller than the one the great wolf skeleton dons. He drops the armor by the gates' entrance and sits in front of it, gazing the forbidden door without flinching. Falion is clueless but also sits on the dirt ground and stares at the door. The fatigue kicks in, and it becomes harder by the hour for him to avoid sleeping. His eyes close forcefully and he dreams, but he won't remember what he dreamed about.


Morning comes. Most of the nobles wake up after a satisfying night of sleep. Davie is the person in best shape of the group and his magical energy has been replenished over the amount he used the day before (+1 fire damage for the two first attacks of the day). Dellus could not sleep properly (loses the light magic bonus in half the rolls). Diego seems as energetic as ever as he leaves the inn, Ricardo right behind playing his guitar ([PLAYING CARDS] and resting are almost the same thing for Diego). The horses are resupplied, receive extra tents and now the party is able to set up camps.
Ktimbi spent all the night avoiding the patrols thanks to the ma huang leaves effect, but fatigue starts to kick in (shamanistic bonus supressed). Falion wakes up laying on the grass near the woods. The dragoon has no time to wonder if what happened the last night was only a dream as he quickly notices the huge silver wolf is by his side and the pouch with his family's stone between its front paws. The armor is by his side and upon closer inspection, the chest plate sports a small polished silver plaque with a name etched on it: "Airgead". The image of that simple spear briefly passes the knight's mind, but something in the back of his mind urges him forward. And also tells him to help the lone wolf with the armor, which by the way includes a  frightening full head helmet with some kind of metal teeth protector (read that as a set of pointy things that fit over his teeth). Ktimbi's magic has subsided, but looking like a demon has never been easier...



>Note for Dwarmin. A dagger to the crotch would not be very effective, as armored males used metal or leather codpieces to protect their family jewels. Yeah, you don't see that in RPGs because they would look ridiculous in most cases, especially if said knight had a particular-ARGH.
>If April rolled a [1], she would stumble upon Diego playing cards with the girl (and Ricardo doing whatever he does inside the room). I would not give her my brain bleach, especially because I already used most of it.
>Airgead acts like a new party member, but answers Tiruin's orders. He is big enough for an adult wearing light or medium armor to ride on, and his armor is designed for that. Do not ask me why, Tiruin blew part of the chance of discovering more of the backstory. By the way, the wolf would never be found if the roll was lower than 4.
>Well, Tiruin -kind of- did it. I threw an awful lot of puzzles and subtle references, different words and singular/plural variations but he -partially- succeeded. I am -almost- proud. By the way, to anyone wondering, that happened because his family's coat of arms happened to be a wolf, which is one of the three animals chosen as a symbol by an ancient organization. Aaaannnd because Ktimbi called for those wolves. Yeah, he is a lucky bastard.
>One of the secrets of Arcane Steel has been partially discovered. Some more remain. Good luck!


The Players:

Dwarmin: Knight
Spoiler (click to show/hide)

Tiruin: Knight
Spoiler (click to show/hide)

Powder Miner: Knight
Spoiler (click to show/hide)

Praefectum Screptum: Knight
Spoiler (click to show/hide)

NUKE9.13: Wizard - Temporarily out
Spoiler (click to show/hide)

agentorangesoda: Wizard
Spoiler (click to show/hide)

Tarran: Wizard
Spoiler (click to show/hide)

SeriousConcentrate: Wizard
Spoiler (click to show/hide)

Grunhill: Wizard
Spoiler (click to show/hide)
« Last Edit: April 02, 2012, 10:11:38 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tarran

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Re: The Covenant of Arcane Steel - Turn 13 - The Night turns into Day
« Reply #333 on: April 02, 2012, 10:23:48 pm »

Hang out near the horses, waiting for the others.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tiruin

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Re: The Covenant of Arcane Steel - Turn 13 - The Night turns into Day
« Reply #334 on: April 02, 2012, 11:02:08 pm »

((Woohoo! Medieval heraldry! About those puzzles, I guess I missed a lot of them, though thinking about my roots worked. Had a clue on the singular tense of 'possession', but decided it was a typographical error for some reason. Airgead is Irish or Gaelic in etymology?

Also, it seems that the coat of arms is actually relevant! I wonder what the other knights and wizards would be getting in the course of time...What would have happened if we had chosen the Wizard path...No, don't answer that. I broke part of the backstory...))

Aid the wolf in strapping on the armor. Well, actually put the armor on the Wolf. Don my own armor, get the Stone.

Ask it if it can speak or communicate in any other way than body language, and if he could ride it to battle.

Proceed back into the forest.

Remember the location of this Grave.


Falion smiled. The day was out in full color: the sky was bright with the light of the Sun, the grass was as green as that in his homeland and there was naught a sound of battle in the air. He looked at his wolfen companion while drawing himself up in a sitting position, this occurrence was strange but at least some of his questions regarding what his Father earlier said subsided but why did he not wish for him to know the full truth? The crypt, or what he thought was a crypt, was a surprising sight seeing his family's name out here, near the Prussian borders. In respect for the dead, he would not go back in there unless urged on. Somehow, he knew this would be a fine story to tell along the road when they finish this mission, if he lived of course.

He then inspected the armor once more. Judging by the style, trim, embellishment and cut of the armor, he could easily pull off his plan of the 'haunted' forest! Though, he hoped the bandits he warned would take heed and surrender. A rout would be beneficial but capturing every single runner would be hard in a forest. He also hoped that his allies were well and refreshed from wherever they went.

For this was the day of retribution and Justice. The Bandits would fall ere the dawn of night. The only outcome would be their surrender or their death.

He leaned over towards the Wolf and picked up his own weapons, stooping back to reach the armor that lay at it's front.

"Airgead. Thank you for this aid."
« Last Edit: April 03, 2012, 09:18:21 pm by Tiruin »
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Tarran

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Re: The Covenant of Arcane Steel - Turn 13 - The Night turns into Day
« Reply #335 on: April 02, 2012, 11:11:14 pm »

Also, it seems that the coat of arms is actually relevant! I wonder what the other knights and wizards would be getting in the course of time...What would have happened if we had chosen the Wizard path...No, don't answer that. I broke part of the backstory...))
I doubt I'll be getting anything. The Bavarian/Frisian flags aren't... 'special' in any notable ways.

But here's hoping I'll get something nonetheless.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Caellath

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Re: The Covenant of Arcane Steel - Turn 13 - The Night turns into Day
« Reply #336 on: April 03, 2012, 06:17:48 am »

((Airgead was probably the easiest "artifact" to obtain, mostly because he does not directly interfere with the owner's body and...because the aforementioned organization has ties with Prussia. The wolf possesses a Thunderbolt Steel Armor (Tiruin's status has been updated), but it does not directly protect Falion nor raise his attack power. Airgead does have a good chance of breaking some enemies' morale and the wolf can dodge in ways a horse can't. But, of course riding him during the day as a horse replacement is a bad idea and riding him at all should only be considered during assaults. But yeah, there are more artifacts, even if not linked to your family. It is just that you need to pay attention to some events so you can find them. Just try not to die like a lemming while chasing those shiny objects...
Note: Airgead is Irish. The word, not the wolf. Also do not ask me why.))
« Last Edit: April 03, 2012, 06:57:42 am by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Grunhill

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Re: The Covenant of Arcane Steel - Turn 13 - The Night turns into Day
« Reply #337 on: April 03, 2012, 07:09:37 am »

Dellus wakes up, says good bye to his possible new wife, searches for someone to teach him how to use the new weapons (rather a guy who doesn't fall in love with him, or a girl if not) and waits for the group with Davie

((It's possible new wife because there is no sign of a wedding ceremony))
« Last Edit: April 03, 2012, 07:31:43 am by Grunhill »
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>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

Dwarmin

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Re: The Covenant of Arcane Steel - Turn 13 - The Night turns into Day
« Reply #338 on: April 03, 2012, 10:15:02 am »

Adrienne slowly rose from sleep, stretching her lithe and unclad body languorously. And there wasn't even anyone to watch, so the moment was wasted on our viewers. Pity.

She spent the next few hours doing her daily morning schedule...

1. Stretching, Aerobics, checking room for hidden Assassins (finds one hidden in the fireplace, promptly dispatched)
2. 30 minute hot water bucket shower (pity)
3. Breakfast (fruit and nuts)
4. Combat Drills (advanced dagger codpiece penetration tactics)
5. Journal Time (Much angry ranting about Diego [intersped with romantic endearments]. Added as a potential conquest.)
6. Shouting Practice (A booming voice doesn't come naturally. Wakes up everyone in a half block radius.)

Later, she strode out in her battle kit, ready to take on the day!

Action: Get super prepared for the day ahead.

Then join up with the others
« Last Edit: April 03, 2012, 10:16:51 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

SeriousConcentrate

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Re: The Covenant of Arcane Steel - Turn 13 - The Night turns into Day
« Reply #339 on: April 03, 2012, 10:52:34 am »

Against all expectations, Diego decided to let his companion for the night remain asleep. It wouldn't be very gentlemanly to wake her up just yet. As usual, Ricardo was already awake (Diego seriously doubted he ever slept) and quietly tuning his guitar. The Spaniard disentangled himself and headed off to get cleaned up, get dressed, and have breakfast sent to his room. Once he was done eating (leaving some for the woman, of course) he made his way out to where Davie, Dellus, and Adrienne were waiting.

"Buenos días, amigos míos," he said, touching each briefly on the shoulder in greeting. "It looks to be a beautiful day, yes?" He laughed to himself as Ricardo exited the inn by jumping out of the (thankfully already open) window, as was his wont. That was why they got along so well, he thought: they both loved to make an entrance/exit. "A fine day to stain the ground with the blood of esos cabrones bandidos estúpidos!" He spit on the ground emphatically. They still had some time until April and Thelfin arrived, so he used it to check on his horse.

Diego gets up, bathes, gets dressed, eats, heads to the rest of the group, insults the bandits, and makes sure his horse is saddled properly in that order.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

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Re: The Covenant of Arcane Steel - Turn 13 - The Night turns into Day
« Reply #340 on: April 03, 2012, 12:56:28 pm »

Adrienne nodded at Diego, grinning and rolling her arms in her sockets. She noted he seemed to be in a particularly good mood.

"Et un bonjour à vous, Monsieur Diego. J'espère que vous eu une nuit agitée?

Heh. I also look forward to some blood letting as well. As much as I like free time, there's work to be done!"
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

SeriousConcentrate

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Re: The Covenant of Arcane Steel - Turn 13 - The Night turns into Day
« Reply #341 on: April 03, 2012, 01:32:49 pm »

Diego stared at Adrienne while trying to work out what she had just said. His knowledge of French wasn't that good. "Eh? What manner of man do you think I am?" He grinned and closed a saddlebag. "I am only rough with enemies. The ladies must be treated with love and respect."
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Tarran

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Re: The Covenant of Arcane Steel - Turn 13 - The Night turns into Day
« Reply #342 on: April 03, 2012, 02:10:18 pm »

"Oh come on you two, my parents were neither French nor Spanish. I have no idea what you two are saying, so give me a break will you?"
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

SeriousConcentrate

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Re: The Covenant of Arcane Steel - Turn 13 - The Night turns into Day
« Reply #343 on: April 03, 2012, 02:13:05 pm »

Diego shrugged. "Surely you can figure out things from context, no? Our languages are not so different, either. Bandits, bandidos..." he spread his hands at waist level.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

agentorangesoda

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Re: The Covenant of Arcane Steel - Turn 13 - The Night turns into Day
« Reply #344 on: April 03, 2012, 02:35:21 pm »

Ktimbi is beginning to show the wear of a night without sleep and shivers in the forest with bloodshot eyes. Though his senses are dulled he can make out an essence similar to that of the wolves he had communed with earlier and investigates.

Rendezvous with battle brother
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