Arcane Steel - Turn 5 - [CHEERFUL REUNION]
This turn may have been edited to suit ages above and under that time when boys and girls like each other very much, and then the boy plants a seed into the girl and after nine months you have a small demon hellbent on ruining your life. And it was all your fault. Sigh.
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Upon heading towards the bandit's camp to [START A GENTLEMEN'S DIALOG], take their swords and [EXCHANGE GIFTS] up the criminals' [FLOWERS], our heroes find themselves receptioned by a small group of untrained sentinels. Now they must [SHAKE THEIR HANDS] with extreme [HAPPINESS] and lick the fresh [SUGAR] off their weapons afterwards, maybe taking some time to [CUDDLE] the enemies' [HORRIBLY MUTILATED DEAD BODIES].
Without hesitation from any of the sides, the battle starts as soon as the runner starts to sprint hurriedly towards the bandit's camp.
Davie spots the escaping marauder and with a flick of his hand, [6]vs[4]; [5]; [1]-[2] sends jet of fire that leaves a trail of steam behind, evaporating the water particles in the air in its fiery wake. The flames rapidly accelerate and manage to hit the bandit, but only barely, as only heat manages to pass through the light armor, the fire licking and burning the leather, but leaving the metal intact, if hot. The runner keeps legging it.
Adrienne acts at the same moment, spinning her polearm and positioning it diagonally for a horse charge against the crossbow-bearing hoodlum. A crossbow bolt flies in that exact instant, [4]vs[6+1] but it is easilly deflected by the frank knight's shield, who then proceeds to [3]vs[3] miss her charging attack as the crossbow bandit scrambles towards the right, rolling clumsily but avoiding the killing weapon by an inch. Well, most of it, as the the weapon's spearlike tip still grazes his light armor, damaging it slightly.
April yells something and charges against the closest longswordman with her shortsword, giving him the iniative. [2]vs[6] The sword misses by far, and April, even if lacking a shield, is able to execute a masterful dodge atop the horse, bending her body while using the opportunity to execute a horizontal slash aiming at the swordsman's upper body [1]vs[4], but it seems that attacking with a short weapon while riding a horse is not advised, as the marauder easily dodges and rolls sideways.
Candy wakes up inside the pouch tied to the horse's saddle and meowls.
Ktimbi also plays his part, spending his time on calling upon the nature's power to entangle some of the criminals. [5+1] The trees answer, enthusiastically even, draining some of his magic to enpower the ancient roots of nearby tress, which surge violently from the ground and grip the surprised swordsmen's feet and lower legs with unbelievable strength (the swordsmen will have to try to set themselves free, the roots will impede any kind of dodging that requires the use of the lower limbs; lasts for two turns).
Falion, positioned behind the rest with the group and by Ktimbi's side, quickly draws his ornate javelin and tauts his arm's muscles, briefly taking aim before flinging it with prodigious speed towards the running bandit! [3+2]vs[4];[1,no instakill];[5][6+2-2] The flying spear tears its way through the air before finding purchase, squarely hitting the escaping man's backplate and carving its way through the burnt remains of leather, hot steel, human flesh, young bone and lungs. The shattered remains of the raider's ribs puncture his right lung further and he falls to the ground, blood flowing from his mouth, the long throwing spear stuck and standing almost upright in his body. He passes his last seconds crying, gasping for air and asking for God's forgiveness amidst the tears before finally ceasing to breath.
A few kilometers away from the small fight, horseshoes kick up dust as the riders urge the animals forward. The small group of [VERY COOL PEOPLE] approaches the squad quickly, their heraldry indicating their status as [NOBLES]. They shall join our heroes soon.
Enemies encountered:[3x]
Weapon: Longsword (d6-piercing, slashing);
Armor: Light Armor (+1 def);
Shield: Ugly Face;
Dodge: d4;
Hit: d5;
Skill level: Untrained bandit.
[1x]
Weapon: Crossbow (d6, piercing);
Secondary Weapon: Dagger (piercing, slashing);
Armor: Light Armor, grazed (+1 def);
Shield: Ugly Face;
Dodge: d4;
Hit: d5;
Skill level: Untrained bandit.
[1x, Corpse]
Weapon: Crossbow (d6, piercing);
Secondary Weapon: Bollock Knife (piercing, slashing);
Armor: Damaged and bloodied Light Armor;
Shield: Dead face;
Dodge: d4;
Hit: d5;
Skill level: Untrained bandit.
Distance: Very CloseMelee: Horse charge - Same turn (+1); Foot Charge - Same turn;
Flintlock pistol: Good range (-1 acc)
Flintlock rifle: Good range
Crossbow: Good range
We are around beginning of the ending of the 16th century/ beginning of the 17th, and flintlock pistols are innacurate, except in April's case. Her family's pistols are finely built and have the same range of a rifle of the time.
You can also charge and shoot with a light ranged weapon weapon (small crossbow; flintlock pistol) before entering melee while wielding an one-hand weapon, which nets you an even worse accuracy. If you want to focus in using ranged attacks, just stay back and aim.
Also, flintlock rifles of the time were already fairly accurate up to around 50 yards, but were also very heavy and unusable under rain. Tarran can use controlled heat to keep his gunpowder dry and his guns useful, but as for the others..
>Ktimbi still has vomit all over his feet.
More people are joining in soon, probably the turn after this one. Aside from Wilhelmina's replacement, I managed to find two extra members to join you.The Players:Dwarmin: Knight
Name: Adrienne Alanamont
Age: 24
Gender: Female
Knight: Chevalière
Appearance: Adrienne is a beautiful, intense woman, with long and dark red hair (though, her hair is usually shaved before battle), and dark green eyes. She looks fairly stern, and her build and stance betray no weakness of body or thought-if anything, it bespeaks of passion and arrogance. When not in battle kit, Adrienne tends to dress conservatively, but somewhat casual-favoring open throated shirts and flared trousers, often in earth tones. Her plated armor is light, unecumbering and well made, rounded off at the corners-masking her womanhood in the middle of battle-all except her eyes, being she prefers a slitted helm for full vision.
The Alanamont coat of arms is a circlet of filigreed gold, with a crown at the head, around a pool of red.
Characteristics: Arrogant, Passionate, Uncompromising
Horse: She prefers a Light Warhorse-her favorite, being "Lernea"
Weapons (and shields): Main weapons: Longsword/round shield, otherwise prefers a Bec-De-Corbin when mounted, which she wields with unnatural grace. Others: Dueling Pistol (unfired), Crossbow
Leaving a child behind: No. Adrienne has left that 'business' to her lesser sisters and brothers, having not found anyone worthy of her as of yet.
-Some- abilities to be noted:If you think I'm the weakest link... you will be sorry... weakling!Status:Fine.Rally Call of RolandTiruin: Knight
Name: Falion Arvîndell
Age: 23
Gender: Male
Knight: Dragoon
Appearance: Falion is a man of five foot four, with light brown skin and short black hair. His body is built just like a worker of the era, though stern and with poise evident in his gait. Out of combat, he dons a brown tunic under his surcoat, favoring the common wear over what the Nobility prefer. His chainmail is left uncolored, remaining the usual silver tone. His plate armor is tinted light grey with a white trim along the edges of the major plates. A gilded wolf crest lies on the top of his helmet and the insignia of the howling wolf in white is marked on his breastplate. His eyes are colored brown.
Characteristics: Unflinchingly Loyal ; Stubborn ; Determined
Horse: A Light Warhorse going by the name of "Ileid".
[Weaponry]
Main weapon/s: Glaive ; Javelin(s)
Others: Flintlock Rifle and a heater shield
Leaving a child behind:
No.-Some- abilities to be noted:He is loyal and determined. He is sharp. He is also nuts.Status:Fine.Cuchulainn's Last StandPowder Miner: Knight
Name: April Eplock
Age: 18
Gender: Female
Knight: Gunslinger (or if you prefer (that time's) modernized warrior or something of the sort.)
Appearance: April Eploc is a slim woman of average height, although very, very young for a knight. She is relatively attractive, ((mumble mumble I added that part to stay true to my earliest description of her)) with dark green eyes and braided fiery orange hair which ends in a ponytail. She wears non-restrictive pastel yellow clothing (like skirts, and simple shirts, she prefers comfort over fashion) under her armor, which is (kinda) light chainmail which covers pretty much all of her (all but the head and hands (she prefers these unobstructed, and even the head has a hood.), with a thin leather backing underneath. Her coat of arms is a young, growing leaf.
Characteristics: Very cheerful, Optimistic, Reckless, Silly, Thrill-Seeking.
Horse: Light Horse, her name is Ellene.
Weapons (and shields): Main weapons: Hand firearm (
not sure what it would be in this ageIn this age those would happen to be flintlock pistols), Shortsword.
Leaving a child behind: "No. I'm only 18 god get away from me you creep" (...I assume that is not directed towards the GM.)
-Some- abilities to be noted:Blackpowder fever! Isn't hell colorful? Adventure!Status:Fine.Emergency Rations(Candy)1 Pouch with 5 gold pieces.
NUKE9.13: Wizard - Temporarily out
Name: Wilhelmina van Oranje
Age: 21
Gender: Female
Mage, speciality: Weather; Wind/Water.
Appearance: Tall- very tall. Long brown hair (loose); blue eyes; pale skin. Dresses in simple, elegant gowns. For this journey; a plain white dress, and a leather cloak, pale orange in hue. Her family crest is an orange lion upon a white field, ridged by banners of red and blue. The family motto- Oranje zal herrijzen- is emblazoned below the lion.
Characteristics: Very friendly (too friendly?); polite; has little patience for problems- has a short temper; exceptional perseverance- not strong, but will keep fighting no matter what.
Horse: Light warhorse.
Weapons: Main weapons: Staff (gilded hardwood), Magic. Others: Brace of pistols.
Leaving a child behind: No.
-Some- abilities to be noted:She is nice and stubborn the good way but man, she's got issues!Status:Fine.Light padded armor pieces agentorangesoda: Wizard
Name: Ktimbi
Age: 19
Gender: Male
Mage: African Shaman
Appearance: A jet black man of average build with long orange hair that cooperates with his woolly beard to form a mock lion's mane. His irises are a fiery red, a rare genetic mutation specific to his caste of shamans. He wears the traditional shaman garb: pelts of slain animals and various herbal trinkets adorn his person. He wears a crown of human wisdom teeth, one pulled from each eligible member of his tribe, which he claims contains the combined spiritual energy of his people's souls. The crest of his shamanistic family is, curiously, a mongoose encircled by cobras. One is crushed underfoot whilst the other hangs limp in the mongoose's jaw.
Characteristics: Quiet, Unwilling Participant, Incoherent
Horse: Light warhorse, drawing a cart of reagents.
Weapons: Carries a caduceus which has been passed down for generations. His tribe claims an ancient ancestor won the staff from Hermes himself. Upon each shaman's death, his successor fills a container with his own blood and places the severed head inside. The new shaman will now be protected for the rest of his natural life by his spirit so long as the container is kept close. The case that the previous shaman had kept is then dashed upon the ground, allowing his protector to be finally free from his burden.
Leaving a child behind: As is tradition, upon ascension, a shaman will impregnate a host of women until one gives birth to a child containing the rare genetic disease. The shaman is always male, (it is a y-linked gene). Ktimbi knows he has many children waiting for him at home and has met none of them, but he knows one bears the gift. In the event of a shaman dying without any heirs, all of his immediate kin will attempt to replicate the gene in their own future offspring through ritual until another shaman is born.
-Some- abilities to be noted:Don't mind me. ...Are you dead already? What did you just call me, colored gentleman?Status: Vomit all over his feet.Armor of OriginOne-shot reagents Tarran: Wizard
Name: Davie Maximilian
Age: 19
Gender: Male
Mage: Fire
Appearance: A tall brown haired man of mostly Bavarian-English-Frisian origin. He has light blue eyes and is averagely muscled. He wears a blue-purple robe and leather boots. His family coat of arms appears to be an impalement of the Bavarian and Frisian flag.
Characteristics: Cheerful, Does what is right, friendly, honest, insensitive, trusting.
Horse: Light, Marwin
Weapons: Bastard sword (what, just because he's a mage doesn't mean he doesn't like big swords), flintlock pistol.
Leaving a child behind: Nope. No wife.
-Some- abilities to be noted:Barbecue in the making. What are staves for, anyway? Sure...Why not?Status:Fine.Catalyst The Waitlist [Disappearing soon.]
Praefectum Screptum: Knight
Name:Thelfin Almondar
Age: 19
Gender: Male
Knight: Byzantine Klibanophoros
Appearance: His hair is black, contrasting with his turquoise eyes. Thelfin is tall and athletically built. He always covers his head with a helmet and dons a dark blue heavy armor (Power Armor) compensating part of the weight from his equipment. His armor covers his whole chest in the likeness of a huge shield and his shoulder plates protude slightly along the sides of his head, the rest of his armor being covered by large plate parts with almost no room between them. Underneath it he is wearing a chain mail and light clothing.
The family's coat of arms is a sapphire-colored shield wrapped in silver chains with two heavy steel axes crossed behind it.
Characteristics: Stubborn, loyal, fast thinker, short-tempered, hard to fall.
Horse: Heavy warhorse, clad in heavy armor from head to toe.
Weapons:Main weapons: Two-handed mace.(A chain links its handle to one of his forearms.) and Heavy Crossbow. Carries a very large shield on his back.
Leaving a child: No.
-Some- abilities to be noted:Moves live a truck... ...Hits like a truck... ...Must be a Klibanophor.SeriousConcentrate: Wizard
Name: Diego Alvarez
Age: 19
Gender: Male
Mage: Force and Illusion
Appearance: Diego has tanned skin, shiny black hair cut in a shaggy style that obscures his forehead and looks quite boyish indeed, confident blue eyes, and thick eyebrows. He's average height and lightly built at five feet nine inches and one hundred forty seven pounds. He wears brown boots, dark blue pants tucked into them, and a dark blue tunic. Over that is a long white hooded coat (hood is usually down) with red embroidery that ties up the left side to close, and usually is tied from the waist up. As part of the coat's design, a strap runs over the right shoulder down the to the right side of the waist, with pouches attached to the strap for carrying light items. On the back of the strap is a quiver for holding his arrows. On the back of the coat is the family crest: a shield divided into four sections, with the upper right/lower left being silver and the other two sides being bronze. On top of the shield is a gold crown with rubies inset along the band.
Characteristics: Hotblooded, Showoff, Reckless, Quick to React, Fleetfooted, Friendly
Horse: Light Warhorse "Aquila"
Weapons (and shields): Main weapons: Longbow; usually uses broadheads, but will switch to narrower heads to pierce armor if necessary; short sword. Others: A bandoleer of throwing daggers hidden inside his coat.
Leaving a child behind: Not that he's aware of.
-Some- abilities to be noted:Quickie It's show time! I challenge you, Good Sir.Grunhill: Wizard
Name: Dellus von Highlight
Age: 18
Gender: Male
Mage: Light Mage
Appearance: A tall brown haired man of South-France origin. He has dark brown eyes and an average body. He wears a black and white robe and leather boots. His family coat of arms appears to be a Serpent biting an apple.
Characteristics: Mysterious, do what he has to do, unsociable, insensitive, trusting.
Horse: Black Light Warhorse, has a cart.
Weapons: White gold ring and an ancient grimoire.
Leaving a child behind:Yes
I decided to get back to the basic skill system, giving up on the one I was testing with Praefectum (it would get too cluttered). Only the basics are in, other effects will still apply but won't be shown. By the way, Adrienne passionate nature plus the huge success in acting means she has a new passive. Try and guess what it does.
Also, SeriousConcentrate deserves some serious praise for making his wizard agile.