Arcane Steel - Turn 3 - French acting and less trouble
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The cattle was already found in the safety of barns, all of the plowing tools had been stored and the people hid from the incoming rain as the wind blowing from the east confirmed their predictions. Creaking could be heard as the most fragile buildings' wood structures friction created a loud noise. The settlement's few and narrow streets got less busy by the time and while the peasants minded their simple business, our heroes still engaged in a dangerous battle of wits, conflicting languages and the aftereffects of opiates.
Davie tried to fix the heavy damage inflicted by the impolite mademoiselle by means of admonishing her, [1+1=2] But the villagers were not too impressed by Davie's attempts at diplomacy. Miss Adrienne was in grave danger of starting yet another war between Prussia and France, either she killed or got herself killed by those peasants. Which would not be much of a suprise to anyone living then, seeing as those wars had almost turned into a routine. On the bright side, they seemed to be considering the proposition of leaving her at least half alive.
Adrienne, on the other side, pretended to act contrite upon receiving Davie's warnings, as if she was feeling deeply sorry. [5] She proved herself to be an excellent actress, moving her body with calculated precision and swaying her newfound audience, ultimately causing the furious peasants to quickly calm down, each one believing every single piece of the masterfully executed act. They lowered their weapons and a serene atmosphere fell upon the scene. [4-1] Even lowering her head and whispering to her horse did not get much attention from the crowd.
The dragoon tried to employ gesturing to drive his point home... [4] ...Actually managing to get it right this time. One of the many men in the formerly angry mob stepped forward and used gestures to indicate that the bandits should not be far from there, probably some hours if riding fast horses; the former mercenaries would also hold their march because of the rain, and if the squad left now they had good chances of finding the marauders setting up their camp.
The african shaman, not understanding exactly what was going on, dismounted and tried to drag the wasted peasant [3+1], managing to pull the stunned man as silently as a cat. [6] The young man seemed pretty talkative and used both his voice and gestures to tell him the raiders were composed mostly of light footmen with simple weaponry, but they were subdivided in various groups, finding strength both in numbers and in their most experienced personnel (although the most complex parts of the man's speech were only comprehensible to Davie). The man then proceeded to faint, not before throwing up at Ktimbi's feet.
April attempted to stop Ktimbi, [4] but it was a little bit too late, as he had already pulled the prussian and extracted as much information as he could before the peasant decided to vomit and sleep afterwards.
The party is taken by surprise as one of the bodyguards from
Wilhelmina's family suddenly appears near the crowd, riding to her without causing too much fuss and exchanging some words with the young wizard. Shortly thereafter, both leave in a hurry at full speed towards the direction where the group came from. It seemed important.
Adrienne and Davie take some time to flirt. Rawr. A possible S&M romance with the prussian noble and the frank knight slapping each other is not entirely discarded either.
>The angry peasants are no longer angry. Also, for the sake of explaining, I did not include acting into "social" as Adrienne was not being herself nor she was talking. Also, when conflicting party actions occur and both end up with the same number, the one that was supposed to happen first succeeds. And...I also temporarily withdrew NUKE9.13, as he has not answered any of my PMs and his last post is also some days old, although his profile shows recent activity (by that I mean getting online). Which means that I would really like to see a WIZARD in that waitlist.The PlayersDwarmin: Knight
Name: Adrienne Alanamont
Age: 24
Gender: Female
Knight: Chevaličre
Appearance: Adrienne is a beautiful, intense woman, with long and dark red hair (though, her hair is usually shaved before battle), and dark green eyes. She looks fairly stern, and her build and stance betray no weakness of body or thought-if anything, it bespeaks of passion and arrogance. When not in battle kit, Adrienne tends to dress conservatively, but somewhat casual-favoring open throated shirts and flared trousers, often in earth tones. Her plated armor is light, unecumbering and well made, rounded off at the corners-masking her womanhood in the middle of battle-all except her eyes, being she prefers a slitted helm for full vision.
The Alanamont coat of arms is a circlet of filigreed gold, with a crown at the head, around a pool of red.
Characteristics: Arrogant, Passionate, Uncompromising
Horse: She prefers a Light Warhorse-her favorite, being "Lernea"
Weapons (and shields): Main weapons: Longsword/round shield, otherwise prefers a Bec-De-Corbin when mounted, which she wields with unnatural grace. Others: Dueling Pistol (unfired), Crossbow
Leaving a child behind: No. Adrienne has left that 'business' to her lesser sisters and brothers, having not found anyone worthy of her as of yet.
-Some- abilities to be noted:If you think I'm the weakest link... you will be sorry... weakling!Status:Fine.Rally Call of RolandTiruin: Knight
Name: Falion Arvīndell
Age: 23
Gender: Male
Knight: Dragoon
Appearance: Falion is a man of five foot four, with light brown skin and short black hair. His body is built just like a worker of the era, though stern and with poise evident in his gait. Out of combat, he dons a brown tunic under his surcoat, favoring the common wear over what the Nobility prefer. His chainmail is left uncolored, remaining the usual silver tone. His plate armor is tinted light grey with a white trim along the edges of the major plates. A gilded wolf crest lies on the top of his helmet and the insignia of the howling wolf in white is marked on his breastplate. His eyes are colored brown.
Characteristics: Unflinchingly Loyal ; Stubborn ; Determined
Horse: A Light Warhorse going by the name of "Ileid".
[Weaponry]
Main weapon/s: Glaive ; Javelin(s)
Others: Flintlock Rifle and a heater shield
Leaving a child behind:
No.-Some- abilities to be noted:He is loyal and determined. He is sharp. He is also nuts.Status:Fine.Cuchulainn's Last StandPowder Miner: Knight
Name: April Eplock
Age: 18
Gender: Female
Knight: Gunslinger (or if you prefer (that time's) modernized warrior or something of the sort.)
Appearance: April Eploc is a slim woman of average height, although very, very young for a knight. She is relatively attractive, ((mumble mumble I added that part to stay true to my earliest description of her)) with dark green eyes and braided fiery orange hair which ends in a ponytail. She wears non-restrictive pastel yellow clothing (like skirts, and simple shirts, she prefers comfort over fashion) under her armor, which is (kinda) light chainmail which covers pretty much all of her (all but the head and hands (she prefers these unobstructed, and even the head has a hood.), with a thin leather backing underneath. Her coat of arms is a young, growing leaf.
Characteristics: Very cheerful, Optimistic, Reckless, Silly, Thrill-Seeking.
Horse: Light Horse, her name is Ellene.
Weapons (and shields): Main weapons: Hand firearm (
not sure what it would be in this ageIn this age those would happen to be flintlock pistols), Shortsword.
Leaving a child behind: "No. I'm only 18 god get away from me you creep" (...I assume that is not directed towards the GM.)
-Some- abilities to be noted:Blackpowder fever! Isn't hell colorful? Adventure!Status:Fine.Emergency Rations(Candy)1 Pouch with 5 gold pieces.
NUKE9.13: Wizard - Temporarily out
Name: Wilhelmina van Oranje
Age: 21
Gender: Female
Mage, speciality: Weather; Wind/Water.
Appearance: Tall- very tall. Long brown hair (loose); blue eyes; pale skin. Dresses in simple, elegant gowns. For this journey; a plain white dress, and a leather cloak, pale orange in hue. Her family crest is an orange lion upon a white field, ridged by banners of red and blue. The family motto- Oranje zal herrijzen- is emblazoned below the lion.
Characteristics: Very friendly (too friendly?); polite; has little patience for problems- has a short temper; exceptional perseverance- not strong, but will keep fighting no matter what.
Horse: Light warhorse.
Weapons: Main weapons: Staff (gilded hardwood), Magic. Others: Brace of pistols.
Leaving a child behind: No.
-Some- abilities to be noted:She is nice and stubborn the good way but man, she's got issues!Status:Fine.Light padded armor pieces agentorangesoda: Wizard
Name: Ktimbi
Age: 19
Gender: Male
Mage: African Shaman
Appearance: A jet black man of average build with long orange hair that cooperates with his woolly beard to form a mock lion's mane. His irises are a fiery red, a rare genetic mutation specific to his caste of shamans. He wears the traditional shaman garb: pelts of slain animals and various herbal trinkets adorn his person. He wears a crown of human wisdom teeth, one pulled from each eligible member of his tribe, which he claims contains the combined spiritual energy of his people's souls. The crest of his shamanistic family is, curiously, a mongoose encircled by cobras. One is crushed underfoot whilst the other hangs limp in the mongoose's jaw.
Characteristics: Quiet, Unwilling Participant, Incoherent
Horse: Light warhorse, drawing a cart of reagents.
Weapons: Carries a caduceus which has been passed down for generations. His tribe claims an ancient ancestor won the staff from Hermes himself. Upon each shaman's death, his successor fills a container with his own blood and places the severed head inside. The new shaman will now be protected for the rest of his natural life by his spirit so long as the container is kept close. The case that the previous shaman had kept is then dashed upon the ground, allowing his protector to be finally free from his burden.
Leaving a child behind: As is tradition, upon ascension, a shaman will impregnate a host of women until one gives birth to a child containing the rare genetic disease. The shaman is always male, (it is a y-linked gene). Ktimbi knows he has many children waiting for him at home and has met none of them, but he knows one bears the gift. In the event of a shaman dying without any heirs, all of his immediate kin will attempt to replicate the gene in their own future offspring through ritual until another shaman is born.
-Some- abilities to be noted:Don't mind me. ...Are you dead already? What did you just call me, colored gentleman?Status: Vomit all over his feet.Armor of OriginOne-shot reagents Tarran: Wizard
Name: Davie Maximilian
Age: 19
Gender: Male
Mage: Fire
Appearance: A tall brown haired man of mostly Bavarian-English-Frisian origin. He has light blue eyes and is averagely muscled. He wears a blue-purple robe and leather boots. His family coat of arms appears to be an impalement of the Bavarian and Frisian flag.
Characteristics: Cheerful, Does what is right, friendly, honest, insensitive, trusting.
Horse: Light, Marwin
Weapons: Bastard sword (what, just because he's a mage doesn't mean he doesn't like big swords), flintlock pistol.
Leaving a child behind: Nope. No wife.
-Some- abilities to be noted:Barbecue in the making. What are staves for, anyway? Sure...Why not?Status:Fine.Catalyst