Arcane Steel - Combat
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Since there is one person who hasn't posted yet and it may take some more time for them to do so, I'll use the time to make an interlude about combat. Also, because of that, I am thinking about establishing a three-day time limit for posting. If the player doesn't post until then, their character will just stand still.
>>>I am considering using various types of dice to represent different damage outputs (less GM based, probably bloodier and simpler to assign damage), or simply using a proportion system to make everything fit in the d6 model, but, aside from that, there is one thing I am certainly doing, which is scaling the damage for different weapons according to size and damage type (blunt, slashing, piercing).
Let's say we have a common light footman:
Weapon: Very Generic Longsword (d6);
Armor: Very Generic Light Armor (+1 def);
Shield: Very Generic Face;
Dodge: d4;
Skill level: Weaponized peasant.
>>>The main problem about edged weapons around that time was an ingenious technique called surface hardening. It basically made blunt weapons to be considered better over edged, as their impact could still be transferred through the armor. Our "main characters" are from nobility, and their armor is at least ☼this☼ good, thus their armor, even if light, has a very nicely done surface strenghtening and overall structure. Due to this advantage, even their light armor will be better than the enemies'. Now let me try to elaborate:
Falion Arvîndell
Weapon: ☼Glaive☼ (d7+2 for the horse charge);
Armor: ☼Dragoon Plate☼ (taking the "plate" as medium. +3);
Shield: ☼Heater☼ (Chance of blocking something. Dunno. Trying to figure the shielding system)
Dodge: d6;
Skill level: *Dragoon noble*.
((Ignore the DF-like quality rating.))
I may try to illustrate:
Falion: [3] vs [1] (our footman friend is not quite the agile fella, is he?); [6 (placement, head)]; [6+2]-[2 (center of the chest and helm get an extra point)]. Well. There goes the combat description.
"Ileid initiates a short charge, galloping quickly as the knight atop the steed clutches the glaive in his hand. [3]vs[1] The enemy footman is either taken by surprise or does not have time to dodge at all as Falion runs him through. [6] The glaive drives a straight path to his head [6+2-2] and through his brain, running through its length, pushing pieces of steel forward and stopping at the opposite side of the light metal helmet. The masterfully designed glaive's ornate head breaks free with a yank, now covered in blood and brain matter which drip and fall as the plate-wearing dragoon prepares for another charge."
Reverse would go:
"The Very Generic Light Footman rushes towards Falion and [5-1]vs[1] attempts a horizontal slash against the [1] dragoon's breastplate's side [5(wow)-3], but the lack of power of the longsword conspires against him, as the blade is diverted by the steel armor; the knight feels some of the impact, but is unharmed, while his breastplate is slightly damaged."
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And I guess battle will take place that way. Melee attacks by cavalry are bound to be devastating against ground troops. Which means that if you lose your horse you have high chances of being severely screwed. Wizards/mages will get the same bonus dodge as Adrienne, for example, who dons a light armor. It is also advised they try to avoid being focused.