Arcane Steel - Turn 23 - Bullrush
The enemy forces come closer upon the squad as the enemy marauders still standing simply refuse to surrender, their eyes filled with a mix of hatred and fear, their body coated in hot and cold sweat. There they stay, confident in the incoming reinforcements and in the impending doom soon to crash against the party.
April aims for the standing longbowman.
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Candy is inside the aforementioned person's pocket.
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Diego attacks the incoming enemies.
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Adrienne goes berserk and attacks the laughing leader.
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Dellus tries his hand at shooting against the leader.
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Davie attacks the four non-leader lieutenants.
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Thelfin starts a charge against the enemies below.
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Falion initiates an attack against the lieutenant.
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Ktimbi tries to suffocate the lieutenant.
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Airgead is being used as a horse at the moment. Leave you message after the roar.
April takes the pistol she still had not used, positions her body diagonally while sticking out her arm like a boss, aims and shoots at the longbowman, [2v2-2, 2,1-1] managing to hit him but causing no damage as the projectile hits the light armor at a terrible angle, pinging off the metal. The longbowman's gaze shifts for a moment and he jumps to the side, terrified, narrowly avoiding what seemed to be a shining, rushing...knight?
Davie whips out one pistol from his belt and fires against the closest longswordman. [6-1v4, 5, 6-2] Although a medium armor does a good job at diminishing the impact, the small piece of lead pierces through the steel plate, [4] breaking its external casing and spreading black dust over the man before the solid core pierces the man's liver. [1] The man does not handle the pain well, kneeling and finally collapsing to the ground while clutching his wound, letting out pained cries.
Diego prepares another force magic arrow, this time attempting to pour three times the amount of power into it. [5] Incredibly, it works, and he is able to squeeze a large amount of magical energy into the spell, proceeding to imbue it with a explosive circuit of energy. [1] The attempt at energy manipulation fails spectacularly and the nucleus starts to turn dangerously unstable, weakening the force of the spell and shining perilously. [4] The spaniard is able to contain the energy oscilation and give it a minor circuit capable of creating a shockwave upon impact, and although not perfect, meddling with the magical energy after causing so much damage to its arrangement would be too risky. "Reinforcements sound like they're coming from... that direction." He notches the powered arrow, carefully pulls the string and releases it, aiming in the general direction of the incoming noise. [6-1v5] Shooting blindly did not work too well for the arrow's general accuracy, but the spanish mage perks up his ears to check for any damage caused by the shockwave...[3] He only hears a yelp of surprise and some cursing. It seems to have worked on stunning or slowing them down due to wariness, but the impact did not take any of the enemies down.
Adrienne is not pleased by the enemy leader's smile. And so she shows him how much she appreciates his alluring figure which is like that of a fat matriarch stuck into both a tight corset and a frilly dress by complimenting him on it. [TauntRes:6] His smile only grows larger and incredibly he does not seem fazed the tiniest bit by Adrienne's offenses. The frank knight still seems intent on ripping off his heart and maybe eating it: "Oh honey, we're going to have some fun. I'm going to take my time with you." She charges him anyway, aiming her longsword directly at his heart
(which means a penalty to-hit).
Adrienne's Not Heartwrenching Her blade angles towards his heart, but the man dodging attempt manages to cause her blade to hit his sword arm instead. Steel clashes against steel and the armor is damaged and caved in against his flesh, but he is still in fighting condition. A bolt passes by her side almost unnoticed. [6-1v2+2] Some of his lost confidence comes back and he counters Adrienne's sword charge by quickly moving to her and grabbing the arrow still stuck on the light plate armor and inside her flesh, [6-1v5] almost managing to bury it deeper into her flank before she leaps back to safety. He spins the arrow playfully around his fingers and the knight's bleeding intensifies. The two remaining longswordsmen file by his side. Suddenly, there is a loud sound, a terrifying crash and two of the men, the leader included, are nowhere to be seen...Oh, there they are, on the ground.
Ktimbi attempts to manipulate the cloud into entering the lieutenant's lungs by his mouth, [2] but the cloud remains unaffected, still shrouding Falion and Airgead.
Falion mounts
Airgead and points towards the lieutenant after Ktimbi's failed attempt at shamanic magic produces no effect. "For the Realm, For the King, For the [Lord]!" Falion cries as the wolf under him covers the distance between them and their target in one leap. [4v5] The lieutenant escapes the wolf's savage attack by a few inches by rolling sideways, [1v2] and in the same movement he manages to escape the dragoon's lance. The bandit gives him an unsteady smile, as if trying to muster courage himself: "<Is that all you've got, noble piece of shit?>" The young knight can not understand what he said, but...It is very obviously not nice. [5] Airgead leaps back and outside the lieutenant's range, only to leap once again towards the man. [1v5] Once again the bandit dodges Airgead's wild attack, [5-1v1, 3+1, 5-2] but fails to escape Falion's glaive, which hits his right hand with a good amount of force, causing him to loosen the grip on his longsword and curse as blood drips from the hilt. A figure clad in dark blue and silver rushes nearby and the marauder avoids him by sidestepping, surprised by its appearance.
Dellus tries to shoot at the leader using his newly-acquired crossbow which he has never used. [3-3v2-1] [3] The bolt is so poorly aimed due to a sheer lack of technique it actually passes too close to Adrienne. She apparently does not notice, but it may have been just the fact she is too absorbed in facing off the leader. Then something smashes against two of the soldiers. Ouch.
Thelfin stops trying to attack from afar and stands up, taking out his "angelic" mace. The byzantine knight then starts to run towards the brawl below, aiming to generically charge them. His sprint builds speed and soon enough he is causing a large amount of noise as his armored body mercilessly crushes the branches of the unfortunate tress that dare stand in his way.
Thelfin's Bullrush As he moves with momentum comparable to a speeding car, one of the maurauders in his way, the lieutenant, steps to the side with a frightened expression, but behind him there are three more targets. The eyes of one of the swordsmen widens as he takes in what is happening and quickly dodges to the side, but the two remaining enemies are not so lucky. [6,6] Normally the tackle would only be the first part of a two-step attack ending with a mace swing, but this time the heavily-armored warrior can hear the sound of their medium armor creaking and resisting the strain of his bulk crashing against them. The men inside were not designed to resist the attack, however. Thelfin's grieves sink into the ground as he stops his charge and both the leader and a longswordsman fall to the ground some feet away, arms, ribs and probably legs of the side the knight crashed upon broken and twisted. [4,4] Both are still alive and conscious, even if groggy, surprised and visibly in pain.
Visible enemies - Close/Very Close - Even some of the "healthy" are shaky.[Broken side, down to the ground]
Weapon: Longsword (d6) ;
Armor: Reinforced Medium Armor (+2 def);
Shield: Round Shield;
Dodge: d4+?;
Hit: d6;
Skill level: Trained+?.
[Healthy]
Weapon: Longsword (d6) ;
Armor: Medium Armor (+2 def);
Shield: Round Shield;
Dodge: d5;
Hit: d6;
Skill level: Trained+?.
[1xHealthy; 1xBroken side, down to the ground; 1xBlown Liver; 1xTotally Disabled]
Weapon: Longsword (d6) ;
Armor: Medium Armor (+2 def);
Shield: Round Shield;
Dodge: d5;
Hit: d6;
Skill level: Trained+?.
[1xHealthy 3xTotally Disabled]
Weapon: Longbow (d7) ;
Armor: Light Armor (+1 def);
Shield: None;
Dodge: d5;
Hit: d6;
Skill level: Trained+?.
[1xFainted; 1xTotally Disabled]
Weapon: Arquebus (d7-chances of higher damages at close range) ;
Armor: Medium Armor (+2 def);
Shield: None;
Dodge: d5;
Hit: d6;
Skill level: Trained+?.
[2xTotally Disabled]
Weapon: Shortbow (d6) ;
Armor: Leather Armor (+0 def);
Shield: None;
Dodge: d5;
Hit: d6;
Skill level: Trained+?.
Leaves rustle furiously as the enemies take positions behind the curtain of branches and folliage. Diego's shockwave effect slowed their advance, and the sound they are making mean they have just started taking firing positions. Shadowy figures with pikes form a defensive perimeter the way they came, their status as pikemen only obvious due to the small wall of metal tips coming from between the trees and into the clearing.
[?x?]
Weapon: Pike (d6-deadly against cavalry, piercing tip) ;
Armor: Light Armor or superior (+? def);
Shield: ?;
Dodge: d?;
Hit: d?;
Skill level: ?.
>Adrienne was almost pierced from side to side by an arrow that had already been shot at her.
>I am considering a way of making combat faster. Like mini-turns for the combatants to focus on the fighting until they spend a fixed amount of actions and then have to wait for a full turn.
>Thelfin's attack could have been deadlier if he had tried to be more specific. I will not auto your characters to the fullest of their abilities, being descriptive really helps in these cases.
The Players:Dwarmin: Knight
Name: Adrienne Alanamont
Age: 24
Gender: Female
Knight: Chevalière
Appearance: Adrienne is a beautiful, intense woman, with long and dark red hair (though, her hair is usually shaved before battle), and dark green eyes. She looks fairly stern, and her build and stance betray no weakness of body or thought-if anything, it bespeaks of passion and arrogance. When not in battle kit, Adrienne tends to dress conservatively, but somewhat casual-favoring open throated shirts and flared trousers, often in earth tones. Her plated armor is light, unecumbering and well made, rounded off at the corners-masking her womanhood in the middle of battle-all except her eyes, being she prefers a slitted helm for full vision.
The Alanamont coat of arms is a circlet of filigreed gold, with a crown at the head, around a pool of red.
Characteristics: Arrogant, Passionate, Uncompromising
Horse: She prefers a Light Warhorse-her favorite, being "Lernea"
Weapons (and shields): Main weapons: Longsword/round shield, otherwise prefers a Bec-De-Corbin when mounted, which she wields with unnatural grace. Others: Dueling Pistol (unfired), Crossbow
Leaving a child behind: No. Adrienne has left that 'business' to her lesser sisters and brothers, having not found anyone worthy of her as of yet.
-Some- abilities to be noted:If you think I'm the weakest link... you will be sorry... weakling!Status:Light> Bleeding.Rally Call of RolandTiruin: Knight
Name: Falion Arvîndell
Age: 23
Gender: Male
Knight: Dragoon
Appearance: Falion is a man of five foot four, with light brown skin and short black hair. His body is built just like a worker of the era, though stern and with poise evident in his gait. Out of combat, he dons a brown tunic under his surcoat, favoring the common wear over what the Nobility prefer. His chainmail is left uncolored, remaining the usual silver tone. His plate armor is tinted light grey with a white trim along the edges of the major plates. A gilded wolf crest lies on the top of his helmet and the insignia of the howling wolf in white is marked on his breastplate. His eyes are colored brown.
Characteristics: Unflinchingly Loyal ; Stubborn ; Determined
Horse: A Light Warhorse going by the name of "Ileid".
[Weaponry]
Main weapon/s: Glaive ; Javelin(s)
Others: Flintlock Rifle and a heater shield
Leaving a child behind:
No.-Some- abilities to be noted:He is loyal and determined. He is sharp. He is also nuts.Status:Light> Bleeding.Cuchulainn's Last StandName:
AirgeadAge: ??
Gender: Male
Knight: Wolf
Description: Silver-furred wolf, "owns" a masterwork armor which is better than even the squad armor. He is very loyal and his feral mind can block most mind-based attacks.
Status:Fine.Thunderbolt Steel ArmorSuperior WolfPowder Miner: Knight
Name: April Eplock
Age: 18
Gender: Female
Knight: Gunslinger (or if you prefer (that time's) modernized warrior or something of the sort.)
Appearance: April Eploc is a slim woman of average height, although very, very young for a knight. She is relatively attractive, ((mumble mumble I added that part to stay true to my earliest description of her)) with dark green eyes and braided fiery orange hair which ends in a ponytail. She wears non-restrictive pastel yellow clothing (like skirts, and simple shirts, she prefers comfort over fashion) under her armor, which is (kinda) light chainmail which covers pretty much all of her (all but the head and hands (she prefers these unobstructed, and even the head has a hood.), with a thin leather backing underneath. Her coat of arms is a young, growing leaf.
Characteristics: Very cheerful, Optimistic, Reckless, Silly, Thrill-Seeking.
Horse: Light Horse, her name is Ellene.
Weapons (and shields): Main weapons: Hand firearm (
not sure what it would be in this ageIn this age those would happen to be flintlock pistols), Shortsword.
Leaving a child behind: "No. I'm only 18 god get away from me you creep"
-Some- abilities to be noted:Blackpowder fever! Isn't hell colorful? Adventure!Status:Fine.Emergency Rations(Candy)1 Pouch with 5 gold pieces.
7 Masterwork Eploc Family Flintlock Pistols, Rifled Barrel -
4/7 LoadedPraefectum Screptum: Knight
Name:Thelfin Almondar
Age: 19
Gender: Male
Knight: Byzantine Klibanophoros
Appearance: His hair is black, contrasting with his turquoise eyes. Thelfin is tall and athletically built. He always covers his head with a helmet and dons a dark blue heavy armor (Power Armor) compensating part of the weight from his equipment. His armor covers his whole chest in the likeness of a huge shield and his shoulder plates protude slightly along the sides of his head, the rest of his armor being covered by large plate parts with almost no room between them. Underneath it he is wearing a chain mail and light clothing.
The family's coat of arms is a sapphire-colored shield wrapped in silver chains with two heavy steel axes crossed behind it.
Characteristics: Stubborn, loyal, fast thinker, short-tempered, hard to fall.
Horse: Heavy warhorse, clad in heavy armor from head to toe.
Weapons:Main weapons: Two-handed mace.(A chain links its handle to one of his forearms.) and Heavy Crossbow. Carries a very large shield on his back.
Leaving a child: No.
-Some- abilities to be noted:Moves live a truck... ...Hits like a truck... ...Must be a Klibanophor.Status:Fine.Mal'ak ha-mashit (The Cleaver of Terra; Bane of All Sin)RosarySmithing KitNUKE9.13: Wizard - Temporarily out
Name: Wilhelmina van Oranje
Age: 21
Gender: Female
Mage, speciality: Weather; Wind/Water.
Appearance: Tall- very tall. Long brown hair (loose); blue eyes; pale skin. Dresses in simple, elegant gowns. For this journey; a plain white dress, and a leather cloak, pale orange in hue. Her family crest is an orange lion upon a white field, ridged by banners of red and blue. The family motto- Oranje zal herrijzen- is emblazoned below the lion.
Characteristics: Very friendly (too friendly?); polite; has little patience for problems- has a short temper; exceptional perseverance- not strong, but will keep fighting no matter what.
Horse: Light warhorse.
Weapons: Main weapons: Staff (gilded hardwood), Magic. Others: Brace of pistols.
Leaving a child behind: No.
-Some- abilities to be noted:She is nice and stubborn the good way but man, she's got issues!Status:Fine.Light padded armor pieces agentorangesoda: Wizard
Name: Ktimbi
Age: 19
Gender: Male
Mage: African Shaman
Appearance: A jet black man of average build with long orange hair that cooperates with his woolly beard to form a mock lion's mane. His irises are a fiery red, a rare genetic mutation specific to his caste of shamans. He wears the traditional shaman garb: pelts of slain animals and various herbal trinkets adorn his person. He wears a crown of human wisdom teeth, one pulled from each eligible member of his tribe, which he claims contains the combined spiritual energy of his people's souls. The crest of his shamanistic family is, curiously, a mongoose encircled by cobras. One is crushed underfoot whilst the other hangs limp in the mongoose's jaw.
Characteristics: Quiet, Unwilling Participant, Incoherent
Horse: Light warhorse, drawing a cart of reagents.
Weapons: Carries a caduceus which has been passed down for generations. His tribe claims an ancient ancestor won the staff from Hermes himself. Upon each shaman's death, his successor fills a container with his own blood and places the severed head inside. The new shaman will now be protected for the rest of his natural life by his spirit so long as the container is kept close. The case that the previous shaman had kept is then dashed upon the ground, allowing his protector to be finally free from his burden.
Leaving a child behind: As is tradition, upon ascension, a shaman will impregnate a host of women until one gives birth to a child containing the rare genetic disease. The shaman is always male, (it is a y-linked gene). Ktimbi knows he has many children waiting for him at home and has met none of them, but he knows one bears the gift. In the event of a shaman dying without any heirs, all of his immediate kin will attempt to replicate the gene in their own future offspring through ritual until another shaman is born.
-Some- abilities to be noted:Don't mind me. ...Are you dead already? What did you just call me, colored gentleman?Status: Fine.Armor of OriginOne-shot reagents Tarran: Wizard
Name: Davie Maximilian
Age: 19
Gender: Male
Mage: Fire
Appearance: A tall brown haired man of mostly Bavarian-English-Frisian origin. He has light blue eyes and is averagely muscled. He wears a blue-purple robe and leather boots. His family coat of arms appears to be an impalement of the Bavarian and Frisian flag.
Characteristics: Cheerful, Does what is right, friendly, honest, insensitive, trusting.
Horse: Light, Marwin
Weapons: Bastard sword (what, just because he's a mage doesn't mean he doesn't like big swords), flintlock pistol.
Leaving a child behind: Nope. No wife.
-Some- abilities to be noted:Barbecue in the making. What are staves for, anyway? Sure...Why not?Status:Fine.CatalystCommon Round Shield
4 Flintlock Pistols, Common Barrel - 3/4 LoadedSeriousConcentrate: Wizard
Name: Diego Alvarez
Age: 19
Gender: Male
Mage: Force and Illusion
Appearance: Diego has tanned skin, shiny black hair cut in a shaggy style that obscures his forehead and looks quite boyish indeed, confident blue eyes, and thick eyebrows. He's average height and lightly built at five feet nine inches and one hundred forty seven pounds. He wears brown boots, dark blue pants tucked into them, and a dark blue tunic. Over that is a long white hooded coat (hood is usually down) with red embroidery that ties up the left side to close, and usually is tied from the waist up. As part of the coat's design, a strap runs over the right shoulder down the to the right side of the waist, with pouches attached to the strap for carrying light items. On the back of the strap is a quiver for holding his arrows. On the back of the coat is the family crest: a shield divided into four sections, with the upper right/lower left being silver and the other two sides being bronze. On top of the shield is a gold crown with rubies inset along the band.
Characteristics: Hotblooded, Showoff, Reckless, Quick to React, Fleetfooted, Friendly
Horse: Light Warhorse "Aquila"
Weapons (and shields): Main weapons: Longbow; usually uses broadheads, but will switch to narrower heads to pierce armor if necessary; short sword. Others: A bandoleer of throwing daggers hidden inside his coat.
Leaving a child behind: Not that he's aware of.
-Some- abilities to be noted:Quickie It's show time! I challenge you, Good Sir.Status:Fine.Manto de Alvarez (Protector de Bendito Alvarez)Ganado BravoName:
Ricardo HernándezAge: ??
Gender: Male
Artist
Description: Brown-skinned, mustachioed gentleman in red clothing who follows Diego around. His major talents are playing the guitar and staying alive.
Status:Fine.Guitarra de EspañaY me voy cantandoGrunhill: Wizard
Name: Dellus Hierdach
Age: 18
Gender: Male
Mage: Light Mage
Appearance: A tall brown haired man of south-european origin. He has dark brown eyes and an average body. He wears a black and white robe and leather boots. His family coat of arms is a dark green serpent biting a blood red apple.
Characteristics: Mysterious, do what he has to do, unsociable, insensitive, trusting.
Horse: Black Light Warhorse, pulling a cart.
Weapons: White gold ring and an ancient grimoire.
Leaving a child behind:Yes
-Some- abilities to be noted:No, I am not a monk Why, no! This. is. NOT A D&D rulebook! SORCERER!BURN HIM!Status:Fine.OuroborosMasterwork Dual Short SwordsMasterwork Crossbow