Arcane Steel - Turn 21 - Strike while the Iron... Part Three
The moments drag on and reinforcements may arrive, but the tightly-packed formation the enemy took makes it almost impossible for the group to attempt a common charge. As their makeshift plan is put into motion, the stakes get higher.
April decides to disarm the men she had just shot.
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Candy is still with the person above.
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Diego decides to take down the frail shortbowmen with his knives.
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Adrienne sulks.
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Dellus chooses positioning himself better.
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Davie prepares himself for some fire machinegun action.
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Thelfin keeps his position and aims for the leaders.
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Falion is talking to his no-good friends.
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Ktimbi dismisses the wolf and prepares a magic attack.
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Airgead will go for Fallion.
April merrily skips to the stumbling enemies, the ones easier to disarm. [4v4-2 , 4v5-2] She notices the men seem to be too busy suffering terrible pain, bleeding and generally dying to oppose her. She easily disarms both of them and then calmly goes for the one whose head is bleeding. [5] Unfortunately, he is back on his feet and also very angry, charging the knight with everything he's got. [1v2+1] Although the bandit's fury manages to help him through the pain, April dodges his clumsy attack with some difficulty. [3v1](1) She tries to knock him out with a strike from her sword's hilt, managing to hit him to no effect. Their armor is too good for a ragtag band of bandits and it is a true nuisance, allowing him to shrug off the attack and try his hand at another of his own, swinging his longsword with murderous intent towards her. [4v3+1] This time the blade hisses through the air and passes right by April as she dodges. [2v3] She tries her hand at a new attack and charges him with her shortsword in hand, but he sidesteps and quickly covers the distance between them to bash the knight with his shield. [5v1+1] Her feet move to attempt a quick sidestep, leap or roll, but she is unable to dodge in time as the bandit hits her right on the chest with his round shield. April loses her footing and the ruffian continues his attack by stepping forward in a quick motion and lunging towards her. [4v1](3, 1-2) The tip of his blade strikes April in her left arm, but the attack lacks strength; the steel pierces her common clothes and is stopped by the masterfully made chain mail. [1v2] She answers with a quick strike of her own, but the enemy leaps back and laughs mischievously at the girl's attacks before charging in for another go. [3v6+1] April casually dodges with ease by sidestepping and watches as the maurauder's sword passes far away from her. [1+1v1](1-2) She uses the chance to hit him, but her sword bounces harmlessly off the steel armor, although the female has dodged with such ease she has enough time to try her hand at another attack. [5v1](3) The man spins to face her in time to see a metal hilt with fine leather wraps coliding against the side of his helmet and dazing him. [2] The blow seems to remind him of the bleeding, [1] and the criminal is weakened enough to allow April to get him disarmed.
Enemies running away and/or wounded - Very Close/Close[1xNastily wounded; 1xLost a chunk of meat; 1xDazed, disarmed and pale]
Weapon: Longsword (d6) ;
Armor: Medium Armor (+2 def);
Shield: Round Shield;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
Davie waits for the incoming enemies. [4] The ruffling reveals...[1] enemy. The bandit looks mildly shocked as he sees the fire mage, spins on his heels and tries to runs away through the same trail he came from. Obviously does not want to fight alone. [4] The prussian clenches his fist and fire sprouts around his arm in a small flare whirlwind before creating small paths of fire on his veins; this time it feels different, less unstable. The amount of energy concentrated in his arm allows for six shots, and he aims his hand at the fleeing enemy. His hand concentrates the fire energy seeping from his veins, forming six small fireballs on the tip of each of his fingers and at the palm of his hand, which are fired with a terrifying roar of flames, burning leaves in their wake as they swirl in a coordinated dance of death towards the enemy.
Davie's Firebolt Barrage The twisting spiral of fire makes its way towards the man and in perfect sinchrony, each bolt impacts, one after the other. The first sears through the metal, burning leather and flesh in the process, infiltrating the armor and melting part of it as the bolt almost obliterates the area between the man's right flank and hip, creating a dark smudge of burnt meat. The man grimaces as the world of pain hits him and stumbles, allowing the second bolt to hit his helmet and engulf it in flames, spreading second degree burns over his face and scalp. As the man is about to cry in pain and despair the third bolt hits his left arm and the smell of burning flesh spreads through the forest as a good part of his muscles suffer the painful process of cleansing by fire. The man faints almost at the same time as the fourth, fifth and sixth bolts hit his weakened helmet and head (adding even more to the fire), chest and left flank. Wow. The bandit is now a disgusting pile of burning flesh and bone. Even if he is alive, he won't be for long, allowing for a gory Explosive Finale (which permits the absorption of part of the energy contained within the dying bodies through the recovery of the flames).
Baking a pretty cake - Very Close/Close[1xNasty pile of burning flesh]
Weapon: Longbow (d6) ;
Armor: Light Armor (+1 def);
Shield: None;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
Diego retrieves his throwing knives and prepares to slice the throat of a shortbowman. He slowly approaches the enemy from behind and...[1v6] The shortbowman takes notice of the situation even before Diego manages to put his knife on the enemy's neck. [6v2](6,5) He throws the knive at the second man's neck anyway and the streamlined blade cleanly slices through the jugular vein before sticking itself into the marauder's windpipe in a split second. He drops his shortbow and drops to the ground gurgling, with only a few moments of life. [2] The remaining bandit is unable to see Diego's concealed figure, has no idea on what just happened and is scared. He runs towards the camp accordingly.
Enemies running away and/or deadly wounded - Very Close/Close[1xHealthy; 1xAlmost dead]
Weapon: Shortbow (d6) ;
Armor: Leather Armor (+0 def);
Shield: None;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
Adrienne sulks and
Dellus starts to look for a place where to attack from. [6] He finds another nearby elevation with an old, thick tree growing on top of it. Unfortunately, there are enemies moving from the place towards the camp.
Enemies running away and/or deadly wounded - Very Close/Close[1xHealthy]
Weapon: Shortbow (d6) ;
Armor: Leather Armor (+0 def);
Shield: None;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
[1xHealthy]
Weapon: Longbow (d6) ;
Armor: Light Armor (+1 def);
Shield: None;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
Thelfin notches a new bolt and scans the area for high-ranking enemies. [4] He finds someone with better armor than most, and although he does not seem to be the commander, it is certainly one of his lieutenants, especially because he just left the largest tent. The knight carefully adjusts his sights and fires. [6v2](6,4-3) The enormous crossbow bolt hits the lieutenant's helmet and get stuck on it in a bad position, probably the reson why it did not penetrate all the way, while the impact almost causes the man to fall forwards. He turns backwards and orders the men to observe the area nearby. [2-1] They fail to locate the hidden knight in dark blue armor.
Enemies visible so far (by Thelfin, Diego, Adrienne and Dellus) - Close[1xAngry, but healthy]
Weapon: Longsword (d6) ;
Armor: Medium Armor (+2 def);
Shield: Round Shield;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
[4xHealthy]
Weapon: Longsword (d6) ;
Armor: Medium Armor (+2 def);
Shield: Round Shield;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
[3xHealthy]
Weapon: Longbow (d7) ;
Armor: Light Armor (+1 def);
Shield: None;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
[2xHealthy]
Weapon: Arquebus (d7-chances of higher damages at close range) ;
Armor: Medium Armor (+2 def);
Shield: None;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
Ktimbi dismisses the wolf, who was growling in warning about incoming enemies. The enemies are right behind the folliage and stalks ahead of him. The african shaman quietly starts to work on an incantation of madness. [1] The preparations fail due to the fatigue he is suffering and he spouts a small amount of nonsense in his mother language due to backfire, prompting the archers to once more fire at him after discovering their target was still alive, being assisted in their attempts by one of the arquebusmen. [6-1v6+1][6-1v6+1][1-1v6+1][4-1v4+1] The four long arrows and one ball of lead hiss by him as he dodges all of the projectiles. His muscles hurt and soon even dodging may be difficult.
Airgead quietly seeks Fallion.
Fallion orients the reformed bandits and starts to sneak around the area, following the same path Ktimbi took. [2] Unfortunately he is not silent enough, which results in him being discovered and received with a volley of arrows. [2] Airgead leaps towards Fallion but it is too late. [3-1v1](2,6-3);[4-1v2](1,2-3);[4-1v3] One of the arrows miss and the second crashes harmlessly against his armor, but the first one penetrates his right flank's plate, ripping through the flesh and causing bleeding. The projectile itself helps seal the wound for now, and Fallion himself is not deterred by the arrow, but medical assistance would be appreciated.
>First PC wound. Yey!
The Players:Dwarmin: Knight
Name: Adrienne Alanamont
Age: 24
Gender: Female
Knight: Chevalière
Appearance: Adrienne is a beautiful, intense woman, with long and dark red hair (though, her hair is usually shaved before battle), and dark green eyes. She looks fairly stern, and her build and stance betray no weakness of body or thought-if anything, it bespeaks of passion and arrogance. When not in battle kit, Adrienne tends to dress conservatively, but somewhat casual-favoring open throated shirts and flared trousers, often in earth tones. Her plated armor is light, unecumbering and well made, rounded off at the corners-masking her womanhood in the middle of battle-all except her eyes, being she prefers a slitted helm for full vision.
The Alanamont coat of arms is a circlet of filigreed gold, with a crown at the head, around a pool of red.
Characteristics: Arrogant, Passionate, Uncompromising
Horse: She prefers a Light Warhorse-her favorite, being "Lernea"
Weapons (and shields): Main weapons: Longsword/round shield, otherwise prefers a Bec-De-Corbin when mounted, which she wields with unnatural grace. Others: Dueling Pistol (unfired), Crossbow
Leaving a child behind: No. Adrienne has left that 'business' to her lesser sisters and brothers, having not found anyone worthy of her as of yet.
-Some- abilities to be noted:If you think I'm the weakest link... you will be sorry... weakling!Status:Fine.Rally Call of RolandTiruin: Knight
Name: Falion Arvîndell
Age: 23
Gender: Male
Knight: Dragoon
Appearance: Falion is a man of five foot four, with light brown skin and short black hair. His body is built just like a worker of the era, though stern and with poise evident in his gait. Out of combat, he dons a brown tunic under his surcoat, favoring the common wear over what the Nobility prefer. His chainmail is left uncolored, remaining the usual silver tone. His plate armor is tinted light grey with a white trim along the edges of the major plates. A gilded wolf crest lies on the top of his helmet and the insignia of the howling wolf in white is marked on his breastplate. His eyes are colored brown.
Characteristics: Unflinchingly Loyal ; Stubborn ; Determined
Horse: A Light Warhorse going by the name of "Ileid".
[Weaponry]
Main weapon/s: Glaive ; Javelin(s)
Others: Flintlock Rifle and a heater shield
Leaving a child behind:
No.-Some- abilities to be noted:He is loyal and determined. He is sharp. He is also nuts.Status:Light Bleeding.Cuchulainn's Last StandName:
AirgeadAge: ??
Gender: Male
Knight: Wolf
Description: Silver-furred wolf, "owns" a masterwork armor which is better than even the squad armor. He is very loyal and his feral mind can block most mind-based attacks.
Status:Fine.Thunderbolt Steel ArmorSuperior WolfPowder Miner: Knight
Name: April Eplock
Age: 18
Gender: Female
Knight: Gunslinger (or if you prefer (that time's) modernized warrior or something of the sort.)
Appearance: April Eploc is a slim woman of average height, although very, very young for a knight. She is relatively attractive, ((mumble mumble I added that part to stay true to my earliest description of her)) with dark green eyes and braided fiery orange hair which ends in a ponytail. She wears non-restrictive pastel yellow clothing (like skirts, and simple shirts, she prefers comfort over fashion) under her armor, which is (kinda) light chainmail which covers pretty much all of her (all but the head and hands (she prefers these unobstructed, and even the head has a hood.), with a thin leather backing underneath. Her coat of arms is a young, growing leaf.
Characteristics: Very cheerful, Optimistic, Reckless, Silly, Thrill-Seeking.
Horse: Light Horse, her name is Ellene.
Weapons (and shields): Main weapons: Hand firearm (
not sure what it would be in this ageIn this age those would happen to be flintlock pistols), Shortsword.
Leaving a child behind: "No. I'm only 18 god get away from me you creep" (...I assume that is not directed towards the GM.)
-Some- abilities to be noted:Blackpowder fever! Isn't hell colorful? Adventure!Status:Fine.Emergency Rations(Candy)1 Pouch with 5 gold pieces.
7 Masterwork Eploc Family Flintlock Pistols, Rifled Barrel -
1/7 LoadedPraefectum Screptum: Knight
Name:Thelfin Almondar
Age: 19
Gender: Male
Knight: Byzantine Klibanophoros
Appearance: His hair is black, contrasting with his turquoise eyes. Thelfin is tall and athletically built. He always covers his head with a helmet and dons a dark blue heavy armor (Power Armor) compensating part of the weight from his equipment. His armor covers his whole chest in the likeness of a huge shield and his shoulder plates protude slightly along the sides of his head, the rest of his armor being covered by large plate parts with almost no room between them. Underneath it he is wearing a chain mail and light clothing.
The family's coat of arms is a sapphire-colored shield wrapped in silver chains with two heavy steel axes crossed behind it.
Characteristics: Stubborn, loyal, fast thinker, short-tempered, hard to fall.
Horse: Heavy warhorse, clad in heavy armor from head to toe.
Weapons:Main weapons: Two-handed mace.(A chain links its handle to one of his forearms.) and Heavy Crossbow. Carries a very large shield on his back.
Leaving a child: No.
-Some- abilities to be noted:Moves live a truck... ...Hits like a truck... ...Must be a Klibanophor.Status:Fine.Mal'ak ha-mash?it (The Cleaver of Terra; Bane of All Sin)RosarySmithing KitNUKE9.13: Wizard - Temporarily out
Name: Wilhelmina van Oranje
Age: 21
Gender: Female
Mage, speciality: Weather; Wind/Water.
Appearance: Tall- very tall. Long brown hair (loose); blue eyes; pale skin. Dresses in simple, elegant gowns. For this journey; a plain white dress, and a leather cloak, pale orange in hue. Her family crest is an orange lion upon a white field, ridged by banners of red and blue. The family motto- Oranje zal herrijzen- is emblazoned below the lion.
Characteristics: Very friendly (too friendly?); polite; has little patience for problems- has a short temper; exceptional perseverance- not strong, but will keep fighting no matter what.
Horse: Light warhorse.
Weapons: Main weapons: Staff (gilded hardwood), Magic. Others: Brace of pistols.
Leaving a child behind: No.
-Some- abilities to be noted:She is nice and stubborn the good way but man, she's got issues!Status:Fine.Light padded armor pieces agentorangesoda: Wizard
Name: Ktimbi
Age: 19
Gender: Male
Mage: African Shaman
Appearance: A jet black man of average build with long orange hair that cooperates with his woolly beard to form a mock lion's mane. His irises are a fiery red, a rare genetic mutation specific to his caste of shamans. He wears the traditional shaman garb: pelts of slain animals and various herbal trinkets adorn his person. He wears a crown of human wisdom teeth, one pulled from each eligible member of his tribe, which he claims contains the combined spiritual energy of his people's souls. The crest of his shamanistic family is, curiously, a mongoose encircled by cobras. One is crushed underfoot whilst the other hangs limp in the mongoose's jaw.
Characteristics: Quiet, Unwilling Participant, Incoherent
Horse: Light warhorse, drawing a cart of reagents.
Weapons: Carries a caduceus which has been passed down for generations. His tribe claims an ancient ancestor won the staff from Hermes himself. Upon each shaman's death, his successor fills a container with his own blood and places the severed head inside. The new shaman will now be protected for the rest of his natural life by his spirit so long as the container is kept close. The case that the previous shaman had kept is then dashed upon the ground, allowing his protector to be finally free from his burden.
Leaving a child behind: As is tradition, upon ascension, a shaman will impregnate a host of women until one gives birth to a child containing the rare genetic disease. The shaman is always male, (it is a y-linked gene). Ktimbi knows he has many children waiting for him at home and has met none of them, but he knows one bears the gift. In the event of a shaman dying without any heirs, all of his immediate kin will attempt to replicate the gene in their own future offspring through ritual until another shaman is born.
-Some- abilities to be noted:Don't mind me. ...Are you dead already? What did you just call me, colored gentleman?Status: Fine.Armor of OriginOne-shot reagents Tarran: Wizard
Name: Davie Maximilian
Age: 19
Gender: Male
Mage: Fire
Appearance: A tall brown haired man of mostly Bavarian-English-Frisian origin. He has light blue eyes and is averagely muscled. He wears a blue-purple robe and leather boots. His family coat of arms appears to be an impalement of the Bavarian and Frisian flag.
Characteristics: Cheerful, Does what is right, friendly, honest, insensitive, trusting.
Horse: Light, Marwin
Weapons: Bastard sword (what, just because he's a mage doesn't mean he doesn't like big swords), flintlock pistol.
Leaving a child behind: Nope. No wife.
-Some- abilities to be noted:Barbecue in the making. What are staves for, anyway? Sure...Why not?Status:Fine.CatalystCommon Round Shield
SeriousConcentrate: Wizard
Name: Diego Alvarez
Age: 19
Gender: Male
Mage: Force and Illusion
Appearance: Diego has tanned skin, shiny black hair cut in a shaggy style that obscures his forehead and looks quite boyish indeed, confident blue eyes, and thick eyebrows. He's average height and lightly built at five feet nine inches and one hundred forty seven pounds. He wears brown boots, dark blue pants tucked into them, and a dark blue tunic. Over that is a long white hooded coat (hood is usually down) with red embroidery that ties up the left side to close, and usually is tied from the waist up. As part of the coat's design, a strap runs over the right shoulder down the to the right side of the waist, with pouches attached to the strap for carrying light items. On the back of the strap is a quiver for holding his arrows. On the back of the coat is the family crest: a shield divided into four sections, with the upper right/lower left being silver and the other two sides being bronze. On top of the shield is a gold crown with rubies inset along the band.
Characteristics: Hotblooded, Showoff, Reckless, Quick to React, Fleetfooted, Friendly
Horse: Light Warhorse "Aquila"
Weapons (and shields): Main weapons: Longbow; usually uses broadheads, but will switch to narrower heads to pierce armor if necessary; short sword. Others: A bandoleer of throwing daggers hidden inside his coat.
Leaving a child behind: Not that he's aware of.
-Some- abilities to be noted:Quickie It's show time! I challenge you, Good Sir.Status:Fine.Manto de Alvarez (Protector de Bendito Alvarez)Ganado BravoName:
Ricardo HernándezAge: ??
Gender: Male
Artist
Description: Brown-skinned, mustachioed gentleman in red clothing who follows Diego around. His major talents are playing the guitar and staying alive.
Status:Fine.Guitarra de EspañaY me voy cantandoGrunhill: Wizard
Name: Dellus Hierdach
Age: 18
Gender: Male
Mage: Light Mage
Appearance: A tall brown haired man of south-european origin. He has dark brown eyes and an average body. He wears a black and white robe and leather boots. His family coat of arms is a dark green serpent biting a blood red apple.
Characteristics: Mysterious, do what he has to do, unsociable, insensitive, trusting.
Horse: Black Light Warhorse, pulling a cart.
Weapons: White gold ring and an ancient grimoire.
Leaving a child behind:Yes
-Some- abilities to be noted:No, I am not a monk Why, no! This. is. NOT A D&D rulebook! SORCERER!BURN HIM!Status:Fine.OuroborosMasterwork Dual Short SwordsMasterwork Crossbow