Arcane Steel - Turn 20 - Strike while the Iron... Part Two
The moment approaches as the squad takes positions. Nothing breaks the silence in the forest except for the animals, the soft steps of people moving carefully, guns being cocked and the symphony of disaster that is April crossing the trail.
April sneaks through the woods following the others towards the bandit camp.
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Candy is with the person above.
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Diego has already moved very close to the camp due to his illusion magic. He then proceeds to look for a good spot from where to snipe from.
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Adrienne only needed to take some steps and she is already a leap and some trees away from the camp. There are some sentries around.
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Dellus also follows Adrienne and ends up only a few feet away from the nearest enemies. He can clearly hear their ragged, anxious breathing.
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Davie whips out his pistol and positions his shield to quietly advance into enemy territory.
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Thelfin decides to tear new holes for the longbowmen. He aims for them and prepares.
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Falion is assailed by doubt as to which course of action telling his allies to take.
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Ktimbi chooses to destroy an arquebus and take the other.
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Airgead keeps following Ktimbi.
April moves from her position and into the woods, ready to take down any enemy either by sword or lead. [1-1]
Which is exactly what the young knight soon sees herself having to do. She traverses the trail clumsily, snapping and causing enough noise to be heard by the enemies from the camp. [3+1] Enemies come dashing from the camp to check for the source of the noise, see the female and start running towards April, swords in hand and with obvious hostile intent. The gunslinger girl has no doubts about what to do and without a second of delay her hands are already grasping two of the flintlock pistols in her gun belt. She squints her eyes and aims the first shot while pulling the second pistol.
April's Blackpowder Fever. In a series of blinding-speed movements, April pulls one pistol after another and opens fire against the multiple targets, spinning the unloaded pistol into the holster and taking the next into firing position. The bandits see as she prepares the first gun and dive sideways out of the trail, but the lack of space to dodge also hinders their efforts. Three of the projectiles fly astray and embed their metallic bodies into the nearby trees. The other three are not as kind: the first ball of lead zips through the air and punches through the steel chestplate of one of the longswordmen, burying itself deep inside his right pectoral area. Blood runs from the wound and flows from under the armor as he falls to the ground, gasping for air. The third shot hits one of the enemies straight on his head, piercing the helmet and inflicting a bleeding gash on the man's cheek, finally stopping after ricocheting against the steel and getting embedded on his flesh. The sixth metal sphere pierces the lower left flank of one of the men and tears a good chunk of meat with it as it finds purchase in the soft flesh. [6],[3],[5] The bandits which have been hit on the chest and flank manage to get their bearings and move away from the scene in a hesitating, pained pace. The one hit in the head clutches damaged helmet and slumps with his back against a nearby tree, the pain temporarily getting him stunned. [3] The remaining enemy, a longbowman, retreats with the fleeing longswordsmen. Smoke escapes the barrel of April's guns as she looks upon the bloodstained ground.
Enemies running away and/or wounded - Very Close[1xNastily wounded; 1xLost a chunk of meat; 1xAlmost passing out]
Weapon: Longsword (d6) ;
Armor: Medium Armor (+2 def);
Shield: Round Shield;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
[1xHealthy]
Weapon: Longbow (d7) ;
Armor: Light Armor (+1 def);
Shield: None;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
Davie starts to move carefully towards the center of the forest, where the camp lies. [3] He manages to get near it before hearing voices. It seems he was spotted, but he is unable to see anyone for now. It appears the enemies are still coming for him.
Diego starts to look for a spot from where to snipe from. [6] He finds what seems the perfect spot, not far from where he is. [5-1] This time he manages not to trip on his own feet and is about to take position...When he notices there are two shortbowmen which had the same idea as him.
[2xHealthy]
Weapon: Shortbow (d6) ;
Armor: Leather Armor (+0 def);
Shield: None;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
Dellus and
Adrienne wait by the side of the bandits' camp for an opportunity to attack.
Thelfin prepares the bolt, closes one of his eyes, squints the other and finally fires. [2+1v4] His crouching stance and good positioning make the shot easier to aim, but the large steel bolt still misses its mark. The enemies are startled and start to look around for any sign of the shooter. [3-1] They fail in locating the source of attack, and although they did not find the projectile, all of them start to hurry the formation of the circle. Someone who looks a Sub-Commander starts to bark orders to put them in line faster and more maurauders leave the tents and join the perimeter. Thelfin takes notice some of the enemies seem exhausted, as if they had almost no sleep.
Enemies visible so far (by Thelfin, Diego, Adrienne and Dellus) - Very Close[4xHealthy]
Weapon: Longsword (d6) ;
Armor: Medium Armor (+2 def);
Shield: Round Shield;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
[3xHealthy]
Weapon: Longbow (d7) ;
Armor: Light Armor (+1 def);
Shield: None;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
[2xHealthy]
Weapon: Arquebus (d7-chances of higher damages at close range) ;
Armor: Medium Armor (+2 def);
Shield: None;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
Ktimbi takes ones of the arquebuses; it is heavy and unwiedly, but it has a higher stopping power and armor-percing abilities when compared to most bows. [1] He tries to smash the remaining one, but it does not break and only causes enough noise for the enemies to realize there is someone there. Instead of sending a small group in, the longbowmen just shoot from where they are and towards Ktimbi's general direction while the rest of the men finally form the defense line. [2-1v6+1][4-1v4+1][6-1v3+1 (5,1-1)] One of the long arrows hits the african shaman with a dull sound, sending him tumbling backwards with the impact. The crocodile armor is not pierced by it, but the shaman is left with a light bruise under the armor. He can hear someone swearing at full force. [1]
Airgead was distracted by something and was not able to protect Ktimbi.
Fallion tries to convince his allies to either go back through the trail the group came from or sabotage the enemies' stock of weapons. [4] They take the option less likely to get them killed and scamper through the trail, but they stop after some steps towards the direction and decide stay a little far from the center of action just in case their help is needed as a last resort.
>Sorry.
The Players:Dwarmin: Knight
Name: Adrienne Alanamont
Age: 24
Gender: Female
Knight: Chevalière
Appearance: Adrienne is a beautiful, intense woman, with long and dark red hair (though, her hair is usually shaved before battle), and dark green eyes. She looks fairly stern, and her build and stance betray no weakness of body or thought-if anything, it bespeaks of passion and arrogance. When not in battle kit, Adrienne tends to dress conservatively, but somewhat casual-favoring open throated shirts and flared trousers, often in earth tones. Her plated armor is light, unecumbering and well made, rounded off at the corners-masking her womanhood in the middle of battle-all except her eyes, being she prefers a slitted helm for full vision.
The Alanamont coat of arms is a circlet of filigreed gold, with a crown at the head, around a pool of red.
Characteristics: Arrogant, Passionate, Uncompromising
Horse: She prefers a Light Warhorse-her favorite, being "Lernea"
Weapons (and shields): Main weapons: Longsword/round shield, otherwise prefers a Bec-De-Corbin when mounted, which she wields with unnatural grace. Others: Dueling Pistol (unfired), Crossbow
Leaving a child behind: No. Adrienne has left that 'business' to her lesser sisters and brothers, having not found anyone worthy of her as of yet.
-Some- abilities to be noted:If you think I'm the weakest link... you will be sorry... weakling!Status:Fine.Rally Call of RolandTiruin: Knight
Name: Falion Arvîndell
Age: 23
Gender: Male
Knight: Dragoon
Appearance: Falion is a man of five foot four, with light brown skin and short black hair. His body is built just like a worker of the era, though stern and with poise evident in his gait. Out of combat, he dons a brown tunic under his surcoat, favoring the common wear over what the Nobility prefer. His chainmail is left uncolored, remaining the usual silver tone. His plate armor is tinted light grey with a white trim along the edges of the major plates. A gilded wolf crest lies on the top of his helmet and the insignia of the howling wolf in white is marked on his breastplate. His eyes are colored brown.
Characteristics: Unflinchingly Loyal ; Stubborn ; Determined
Horse: A Light Warhorse going by the name of "Ileid".
[Weaponry]
Main weapon/s: Glaive ; Javelin(s)
Others: Flintlock Rifle and a heater shield
Leaving a child behind:
No.-Some- abilities to be noted:He is loyal and determined. He is sharp. He is also nuts.Status:Fine.Cuchulainn's Last StandName:
AirgeadAge: ??
Gender: Male
Knight: Wolf
Description: Silver-furred wolf, "owns" a masterwork armor which is better than even the squad armor. He is very loyal and his feral mind can block most mind-based attacks.
Status:Fine.Thunderbolt Steel ArmorSuperior WolfPowder Miner: Knight
Name: April Eplock
Age: 18
Gender: Female
Knight: Gunslinger (or if you prefer (that time's) modernized warrior or something of the sort.)
Appearance: April Eploc is a slim woman of average height, although very, very young for a knight. She is relatively attractive, ((mumble mumble I added that part to stay true to my earliest description of her)) with dark green eyes and braided fiery orange hair which ends in a ponytail. She wears non-restrictive pastel yellow clothing (like skirts, and simple shirts, she prefers comfort over fashion) under her armor, which is (kinda) light chainmail which covers pretty much all of her (all but the head and hands (she prefers these unobstructed, and even the head has a hood.), with a thin leather backing underneath. Her coat of arms is a young, growing leaf.
Characteristics: Very cheerful, Optimistic, Reckless, Silly, Thrill-Seeking.
Horse: Light Horse, her name is Ellene.
Weapons (and shields): Main weapons: Hand firearm (
not sure what it would be in this ageIn this age those would happen to be flintlock pistols), Shortsword.
Leaving a child behind: "No. I'm only 18 god get away from me you creep" (...I assume that is not directed towards the GM.)
-Some- abilities to be noted:Blackpowder fever! Isn't hell colorful? Adventure!Status:Fine.Emergency Rations(Candy)1 Pouch with 5 gold pieces.
7 Masterwork Eploc Family Flintlock Pistols, Rifled Barrel -
7/7 LoadedPraefectum Screptum: Knight
Name:Thelfin Almondar
Age: 19
Gender: Male
Knight: Byzantine Klibanophoros
Appearance: His hair is black, contrasting with his turquoise eyes. Thelfin is tall and athletically built. He always covers his head with a helmet and dons a dark blue heavy armor (Power Armor) compensating part of the weight from his equipment. His armor covers his whole chest in the likeness of a huge shield and his shoulder plates protude slightly along the sides of his head, the rest of his armor being covered by large plate parts with almost no room between them. Underneath it he is wearing a chain mail and light clothing.
The family's coat of arms is a sapphire-colored shield wrapped in silver chains with two heavy steel axes crossed behind it.
Characteristics: Stubborn, loyal, fast thinker, short-tempered, hard to fall.
Horse: Heavy warhorse, clad in heavy armor from head to toe.
Weapons:Main weapons: Two-handed mace.(A chain links its handle to one of his forearms.) and Heavy Crossbow. Carries a very large shield on his back.
Leaving a child: No.
-Some- abilities to be noted:Moves live a truck... ...Hits like a truck... ...Must be a Klibanophor.Status:Fine.Mal'ak ha-mash?it (The Cleaver of Terra; Bane of All Sin)RosarySmithing KitNUKE9.13: Wizard - Temporarily out
Name: Wilhelmina van Oranje
Age: 21
Gender: Female
Mage, speciality: Weather; Wind/Water.
Appearance: Tall- very tall. Long brown hair (loose); blue eyes; pale skin. Dresses in simple, elegant gowns. For this journey; a plain white dress, and a leather cloak, pale orange in hue. Her family crest is an orange lion upon a white field, ridged by banners of red and blue. The family motto- Oranje zal herrijzen- is emblazoned below the lion.
Characteristics: Very friendly (too friendly?); polite; has little patience for problems- has a short temper; exceptional perseverance- not strong, but will keep fighting no matter what.
Horse: Light warhorse.
Weapons: Main weapons: Staff (gilded hardwood), Magic. Others: Brace of pistols.
Leaving a child behind: No.
-Some- abilities to be noted:She is nice and stubborn the good way but man, she's got issues!Status:Fine.Light padded armor pieces agentorangesoda: Wizard
Name: Ktimbi
Age: 19
Gender: Male
Mage: African Shaman
Appearance: A jet black man of average build with long orange hair that cooperates with his woolly beard to form a mock lion's mane. His irises are a fiery red, a rare genetic mutation specific to his caste of shamans. He wears the traditional shaman garb: pelts of slain animals and various herbal trinkets adorn his person. He wears a crown of human wisdom teeth, one pulled from each eligible member of his tribe, which he claims contains the combined spiritual energy of his people's souls. The crest of his shamanistic family is, curiously, a mongoose encircled by cobras. One is crushed underfoot whilst the other hangs limp in the mongoose's jaw.
Characteristics: Quiet, Unwilling Participant, Incoherent
Horse: Light warhorse, drawing a cart of reagents.
Weapons: Carries a caduceus which has been passed down for generations. His tribe claims an ancient ancestor won the staff from Hermes himself. Upon each shaman's death, his successor fills a container with his own blood and places the severed head inside. The new shaman will now be protected for the rest of his natural life by his spirit so long as the container is kept close. The case that the previous shaman had kept is then dashed upon the ground, allowing his protector to be finally free from his burden.
Leaving a child behind: As is tradition, upon ascension, a shaman will impregnate a host of women until one gives birth to a child containing the rare genetic disease. The shaman is always male, (it is a y-linked gene). Ktimbi knows he has many children waiting for him at home and has met none of them, but he knows one bears the gift. In the event of a shaman dying without any heirs, all of his immediate kin will attempt to replicate the gene in their own future offspring through ritual until another shaman is born.
-Some- abilities to be noted:Don't mind me. ...Are you dead already? What did you just call me, colored gentleman?Status: Fine.Armor of OriginOne-shot reagents Tarran: Wizard
Name: Davie Maximilian
Age: 19
Gender: Male
Mage: Fire
Appearance: A tall brown haired man of mostly Bavarian-English-Frisian origin. He has light blue eyes and is averagely muscled. He wears a blue-purple robe and leather boots. His family coat of arms appears to be an impalement of the Bavarian and Frisian flag.
Characteristics: Cheerful, Does what is right, friendly, honest, insensitive, trusting.
Horse: Light, Marwin
Weapons: Bastard sword (what, just because he's a mage doesn't mean he doesn't like big swords), flintlock pistol.
Leaving a child behind: Nope. No wife.
-Some- abilities to be noted:Barbecue in the making. What are staves for, anyway? Sure...Why not?Status:Fine.CatalystCommon Round Shield
SeriousConcentrate: Wizard
Name: Diego Alvarez
Age: 19
Gender: Male
Mage: Force and Illusion
Appearance: Diego has tanned skin, shiny black hair cut in a shaggy style that obscures his forehead and looks quite boyish indeed, confident blue eyes, and thick eyebrows. He's average height and lightly built at five feet nine inches and one hundred forty seven pounds. He wears brown boots, dark blue pants tucked into them, and a dark blue tunic. Over that is a long white hooded coat (hood is usually down) with red embroidery that ties up the left side to close, and usually is tied from the waist up. As part of the coat's design, a strap runs over the right shoulder down the to the right side of the waist, with pouches attached to the strap for carrying light items. On the back of the strap is a quiver for holding his arrows. On the back of the coat is the family crest: a shield divided into four sections, with the upper right/lower left being silver and the other two sides being bronze. On top of the shield is a gold crown with rubies inset along the band.
Characteristics: Hotblooded, Showoff, Reckless, Quick to React, Fleetfooted, Friendly
Horse: Light Warhorse "Aquila"
Weapons (and shields): Main weapons: Longbow; usually uses broadheads, but will switch to narrower heads to pierce armor if necessary; short sword. Others: A bandoleer of throwing daggers hidden inside his coat.
Leaving a child behind: Not that he's aware of.
-Some- abilities to be noted:Quickie It's show time! I challenge you, Good Sir.Status:Fine.Manto de Alvarez (Protector de Bendito Alvarez)Ganado BravoName:
Ricardo HernándezAge: ??
Gender: Male
Artist
Description: Brown-skinned, mustachioed gentleman in red clothing who follows Diego around. His major talents are playing the guitar and staying alive.
Status:Fine.Guitarra de EspañaY me voy cantandoGrunhill: Wizard
Name: Dellus Hierdach
Age: 18
Gender: Male
Mage: Light Mage
Appearance: A tall brown haired man of south-european origin. He has dark brown eyes and an average body. He wears a black and white robe and leather boots. His family coat of arms is a dark green serpent biting a blood red apple.
Characteristics: Mysterious, do what he has to do, unsociable, insensitive, trusting.
Horse: Black Light Warhorse, pulling a cart.
Weapons: White gold ring and an ancient grimoire.
Leaving a child behind:Yes
-Some- abilities to be noted:No, I am not a monk Why, no! This. is. NOT A D&D rulebook! SORCERER!BURN HIM!Status:Fine.OuroborosMasterwork Dual Short SwordsMasterwork Crossbow