Arcane Steel - Turn 19 - Strike while the Iron... Part One
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The group aggressively closes into the enemy territory. The clatter of weapons, shield and armor is heard around the marauders' tents. The time of the showdown between the sheer numbers and mass-produced equipment of the criminals against the crushing blows of the superior weapons and powers of the nobles approaches...And the young squad may still have to deal with unforeseen enemies.
April checks the nearby enemies, or what is left of them, and judges the last runner is no longer a threat. She picks
Candy up on her way back to the rest of the group and asks what has just happened, meeting most of the group on the way, but Diego before all the rest.
-
Diego moves back to a riding position, putting his longbow away while commemorating his sublime show.
Realmente muy hermoso. The spaniard moves into the forest, dismounts (horses are basically impossible to maneuver inside the woods) and idly hits on April after explaining most part of the noise and destruction was his doing (no roll for you, she is not a NPC
), is promptly ignored and flirts with Adrienne. After assessing the damage, (bits of organs everywhere, one of the bandits is still alive and whining where the byzantine's knight bolt hit him) he proceeds to offer the assistance of an illusion spell to anyone willing to be a test subject.
Diego has spent a reasonable amount of his magical and physical energy on the last move.-
Adrienne follows Diego into the woods while talking and flirting with the young spanish wizard. Her silence is taken as consent due to her previous acceptance and she'll be part of Diego's renewed attempt at illusion magic.
-
Dellus follows the squad into the narrow dirt trail and accepts Diego's generous offer, hauling his enormous grimoire and newly-acquired weapons to follow after the group.
-
Davie goes back to riding his horse for a short distance before once more having to jump off the animal to enter the cramped passage under the canopy of the trees. He carefully avoids the burning ones and grabs a Round Shield of one of the dead bandits. Examining the situation, he sees that one of them is dead with most of his torax destroyed by Diego's arrow. Another is burning while unconscious (his doing) and the last is crying while clinging to the wound caused by a large crossbow bolt which could more aptly be described as a steel pike designed for midgets.
Davie gauges the amount of magical energy remaining on him now that he has time to do so and concludes a reasonable amount of energy was spent on his last attack.-
Thelfin keeps creeping ahead of the formation, advancing in a crouched stance and prepared to take a firing position as soon as it was necessary. [5] Even among the miriad of trees, he is able to divise voices in the distance and locate a small hill which will serve his purpose perfectly. The knight pulls the string of his crossbow and loads another elephant-killing steel bolt into his weapon while moving forward.
Diego nods to himself in confidence and concentrates. He can feel the raw energy flowing through his body and he remembers the feeling of using illusion on one target...He tries to expand the range of the cloaking magic and... [6] It is an astounding success. It is very difficult to see even the outlines of his body; it is as if he was really invisible as the magic slightly bends light, but mostly acts directly on the minds of all those who watch the affected from a certain distance. Adrienne and Dellus also are under the same spell, with the same results.
As the spaniard tries to walk away, he discovers the trick may have been too well executed. It is difficult even for the cloaked ones to identify the position of their bodies, and they spend some time making noise while bumping into each other and tripping over exposed roots until (kinda) getting the hang of it (Stealth rolls: +3; Dexterity rolls: -1).
The group members who decided to get it moving sneak as one (not really) through the woods, paying attention to each and every suspicious movement as they traverse the thick folliage to find the bandits' camp.
[1+3] [1-1] Adrienne, Diego and Dellus cause a reasonable amount of noise as they
crash their way through the trail. Every rock, thick root or thing that may cause pain seems to be homing on their most unprotected parts, hitting their face, feet, butt, etc. Adrienne is the least affected thanks to her armor, but Mother Nature still conspires against the female knight and she still gets hit on places the plate armor was not devised to protect, meaning she may need some ointment. Thankfully, Diego's magic prevented them from being seen from the occasional curious pair of eyes and dirty faces who peeked from a safe distance. They are now right by the enemy camp, but their body is hurting really badly, which may temporarily take their focus.
[5-1] Thelfin moves like a heavily armored ninja once again and manages to take position on the hill he saw beforehand. The place grants him a good vision of the nearby trails used by the bandits and he can also see their tents from here. The midget-pike launcher is ready as he crouches and takes aim for some sniping action.
He notices they seem to be forming ranks for an organized circle-formation defense, with melee fighters on the outward circle and ranged positioned inside the protective ring.
Enemies visible so far (Only by Thelfin) - Very Close[4xHealthy]
Weapon: Longsword (d6) ;
Armor: Medium Armor (+2 def);
Shield: Round Shield;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
[2xHealthy]
Weapon: Longbow (d7) ;
Armor: Light Armor (+1 def);
Shield: None;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
[1xHealthy]
Weapon: Arquebus (d7-chances of higher damages at close range) ;
Armor: Medium Armor (+2 def);
Shield: None;
Dodge: d4+?;
Hit: d5+?;
Skill level: Trained+?.
Ktimbi is followed by
Airgead due to
Falion's order while the dragoon searches for his bandit allies.
[1+1] Ktimbi not only fails to find a weapons stockpile, he is also seen by a nearby longbowman, [4] who is flung against a tree by the giant wolf as the beast dashes towards him before he has the time to even notch an arrow. The bandit faints. [4] Airgead sniffs the air and moves towards a weapons stockpile nearby. The african notices it has two large arquebuses.
[5] Fallion searches for his ruffian friends and finds all of them quietly huddled together waiting for him not too far from the camp. It seems they heard the noise and knew it could be him.
[1] They tell the dragoon reinforcements came while he was away and probably many more are coming this way.
Many.
>April status now shows her amount of flintlock pistols and how many of them are loaded. She should stick to her guns
>I can do the same for the other people who use flintlock pistols and consequently have to carry belts of them to shoot in rapid succession.
>Reasonable amount of energy usually means "You can do it two, three or four more of this move in same day before fainting." Magical energy can be obtained from resting and external sources, which include the knights who have unused magical energy flowing inside them. Extraction of energy using this method is tricky, though.
>Yeah, I keep changing the post's layout while searching for something better.
The Players:Dwarmin: Knight
Name: Adrienne Alanamont
Age: 24
Gender: Female
Knight: Chevalière
Appearance: Adrienne is a beautiful, intense woman, with long and dark red hair (though, her hair is usually shaved before battle), and dark green eyes. She looks fairly stern, and her build and stance betray no weakness of body or thought-if anything, it bespeaks of passion and arrogance. When not in battle kit, Adrienne tends to dress conservatively, but somewhat casual-favoring open throated shirts and flared trousers, often in earth tones. Her plated armor is light, unecumbering and well made, rounded off at the corners-masking her womanhood in the middle of battle-all except her eyes, being she prefers a slitted helm for full vision.
The Alanamont coat of arms is a circlet of filigreed gold, with a crown at the head, around a pool of red.
Characteristics: Arrogant, Passionate, Uncompromising
Horse: She prefers a Light Warhorse-her favorite, being "Lernea"
Weapons (and shields): Main weapons: Longsword/round shield, otherwise prefers a Bec-De-Corbin when mounted, which she wields with unnatural grace. Others: Dueling Pistol (unfired), Crossbow
Leaving a child behind: No. Adrienne has left that 'business' to her lesser sisters and brothers, having not found anyone worthy of her as of yet.
-Some- abilities to be noted:If you think I'm the weakest link... you will be sorry... weakling!Status:Fine.Rally Call of RolandTiruin: Knight
Name: Falion Arvîndell
Age: 23
Gender: Male
Knight: Dragoon
Appearance: Falion is a man of five foot four, with light brown skin and short black hair. His body is built just like a worker of the era, though stern and with poise evident in his gait. Out of combat, he dons a brown tunic under his surcoat, favoring the common wear over what the Nobility prefer. His chainmail is left uncolored, remaining the usual silver tone. His plate armor is tinted light grey with a white trim along the edges of the major plates. A gilded wolf crest lies on the top of his helmet and the insignia of the howling wolf in white is marked on his breastplate. His eyes are colored brown.
Characteristics: Unflinchingly Loyal ; Stubborn ; Determined
Horse: A Light Warhorse going by the name of "Ileid".
[Weaponry]
Main weapon/s: Glaive ; Javelin(s)
Others: Flintlock Rifle and a heater shield
Leaving a child behind:
No.-Some- abilities to be noted:He is loyal and determined. He is sharp. He is also nuts.Status:Fine.Cuchulainn's Last StandName:
AirgeadAge: ??
Gender: Male
Knight: Wolf
Description: Silver-furred wolf, "owns" a masterwork armor which is better than even the squad armor. He is very loyal and his feral mind can block most mind-based attacks.
Status:Fine.Thunderbolt Steel ArmorSuperior WolfPowder Miner: Knight
Name: April Eplock
Age: 18
Gender: Female
Knight: Gunslinger (or if you prefer (that time's) modernized warrior or something of the sort.)
Appearance: April Eploc is a slim woman of average height, although very, very young for a knight. She is relatively attractive, ((mumble mumble I added that part to stay true to my earliest description of her)) with dark green eyes and braided fiery orange hair which ends in a ponytail. She wears non-restrictive pastel yellow clothing (like skirts, and simple shirts, she prefers comfort over fashion) under her armor, which is (kinda) light chainmail which covers pretty much all of her (all but the head and hands (she prefers these unobstructed, and even the head has a hood.), with a thin leather backing underneath. Her coat of arms is a young, growing leaf.
Characteristics: Very cheerful, Optimistic, Reckless, Silly, Thrill-Seeking.
Horse: Light Horse, her name is Ellene.
Weapons (and shields): Main weapons: Hand firearm (
not sure what it would be in this ageIn this age those would happen to be flintlock pistols), Shortsword.
Leaving a child behind: "No. I'm only 18 god get away from me you creep" (...I assume that is not directed towards the GM.)
-Some- abilities to be noted:Blackpowder fever! Isn't hell colorful? Adventure!Status:Fine.Emergency Rations(Candy)1 Pouch with 5 gold pieces.
7 Masterwork Eploc Family Flintlock Pistols, Rifled Barrel -
7/7 LoadedPraefectum Screptum: Knight
Name:Thelfin Almondar
Age: 19
Gender: Male
Knight: Byzantine Klibanophoros
Appearance: His hair is black, contrasting with his turquoise eyes. Thelfin is tall and athletically built. He always covers his head with a helmet and dons a dark blue heavy armor (Power Armor) compensating part of the weight from his equipment. His armor covers his whole chest in the likeness of a huge shield and his shoulder plates protude slightly along the sides of his head, the rest of his armor being covered by large plate parts with almost no room between them. Underneath it he is wearing a chain mail and light clothing.
The family's coat of arms is a sapphire-colored shield wrapped in silver chains with two heavy steel axes crossed behind it.
Characteristics: Stubborn, loyal, fast thinker, short-tempered, hard to fall.
Horse: Heavy warhorse, clad in heavy armor from head to toe.
Weapons:Main weapons: Two-handed mace.(A chain links its handle to one of his forearms.) and Heavy Crossbow. Carries a very large shield on his back.
Leaving a child: No.
-Some- abilities to be noted:Moves live a truck... ...Hits like a truck... ...Must be a Klibanophor.Status:Fine.Mal'ak ha-mash?it (The Cleaver of Terra; Bane of All Sin)RosarySmithing KitNUKE9.13: Wizard - Temporarily out
Name: Wilhelmina van Oranje
Age: 21
Gender: Female
Mage, speciality: Weather; Wind/Water.
Appearance: Tall- very tall. Long brown hair (loose); blue eyes; pale skin. Dresses in simple, elegant gowns. For this journey; a plain white dress, and a leather cloak, pale orange in hue. Her family crest is an orange lion upon a white field, ridged by banners of red and blue. The family motto- Oranje zal herrijzen- is emblazoned below the lion.
Characteristics: Very friendly (too friendly?); polite; has little patience for problems- has a short temper; exceptional perseverance- not strong, but will keep fighting no matter what.
Horse: Light warhorse.
Weapons: Main weapons: Staff (gilded hardwood), Magic. Others: Brace of pistols.
Leaving a child behind: No.
-Some- abilities to be noted:She is nice and stubborn the good way but man, she's got issues!Status:Fine.Light padded armor pieces agentorangesoda: Wizard
Name: Ktimbi
Age: 19
Gender: Male
Mage: African Shaman
Appearance: A jet black man of average build with long orange hair that cooperates with his woolly beard to form a mock lion's mane. His irises are a fiery red, a rare genetic mutation specific to his caste of shamans. He wears the traditional shaman garb: pelts of slain animals and various herbal trinkets adorn his person. He wears a crown of human wisdom teeth, one pulled from each eligible member of his tribe, which he claims contains the combined spiritual energy of his people's souls. The crest of his shamanistic family is, curiously, a mongoose encircled by cobras. One is crushed underfoot whilst the other hangs limp in the mongoose's jaw.
Characteristics: Quiet, Unwilling Participant, Incoherent
Horse: Light warhorse, drawing a cart of reagents.
Weapons: Carries a caduceus which has been passed down for generations. His tribe claims an ancient ancestor won the staff from Hermes himself. Upon each shaman's death, his successor fills a container with his own blood and places the severed head inside. The new shaman will now be protected for the rest of his natural life by his spirit so long as the container is kept close. The case that the previous shaman had kept is then dashed upon the ground, allowing his protector to be finally free from his burden.
Leaving a child behind: As is tradition, upon ascension, a shaman will impregnate a host of women until one gives birth to a child containing the rare genetic disease. The shaman is always male, (it is a y-linked gene). Ktimbi knows he has many children waiting for him at home and has met none of them, but he knows one bears the gift. In the event of a shaman dying without any heirs, all of his immediate kin will attempt to replicate the gene in their own future offspring through ritual until another shaman is born.
-Some- abilities to be noted:Don't mind me. ...Are you dead already? What did you just call me, colored gentleman?Status: Fine.Armor of OriginOne-shot reagents Tarran: Wizard
Name: Davie Maximilian
Age: 19
Gender: Male
Mage: Fire
Appearance: A tall brown haired man of mostly Bavarian-English-Frisian origin. He has light blue eyes and is averagely muscled. He wears a blue-purple robe and leather boots. His family coat of arms appears to be an impalement of the Bavarian and Frisian flag.
Characteristics: Cheerful, Does what is right, friendly, honest, insensitive, trusting.
Horse: Light, Marwin
Weapons: Bastard sword (what, just because he's a mage doesn't mean he doesn't like big swords), flintlock pistol.
Leaving a child behind: Nope. No wife.
-Some- abilities to be noted:Barbecue in the making. What are staves for, anyway? Sure...Why not?Status:Fine.CatalystCommon Round Shield
SeriousConcentrate: Wizard
Name: Diego Alvarez
Age: 19
Gender: Male
Mage: Force and Illusion
Appearance: Diego has tanned skin, shiny black hair cut in a shaggy style that obscures his forehead and looks quite boyish indeed, confident blue eyes, and thick eyebrows. He's average height and lightly built at five feet nine inches and one hundred forty seven pounds. He wears brown boots, dark blue pants tucked into them, and a dark blue tunic. Over that is a long white hooded coat (hood is usually down) with red embroidery that ties up the left side to close, and usually is tied from the waist up. As part of the coat's design, a strap runs over the right shoulder down the to the right side of the waist, with pouches attached to the strap for carrying light items. On the back of the strap is a quiver for holding his arrows. On the back of the coat is the family crest: a shield divided into four sections, with the upper right/lower left being silver and the other two sides being bronze. On top of the shield is a gold crown with rubies inset along the band.
Characteristics: Hotblooded, Showoff, Reckless, Quick to React, Fleetfooted, Friendly
Horse: Light Warhorse "Aquila"
Weapons (and shields): Main weapons: Longbow; usually uses broadheads, but will switch to narrower heads to pierce armor if necessary; short sword. Others: A bandoleer of throwing daggers hidden inside his coat.
Leaving a child behind: Not that he's aware of.
-Some- abilities to be noted:Quickie It's show time! I challenge you, Good Sir.Status:Fine.Manto de Alvarez (Protector de Bendito Alvarez)Ganado BravoName:
Ricardo HernándezAge: ??
Gender: Male
Artist
Description: Brown-skinned, mustachioed gentleman in red clothing who follows Diego around. His major talents are playing the guitar and staying alive.
Status:Fine.Guitarra de EspañaY me voy cantandoGrunhill: Wizard
Name: Dellus Hierdach
Age: 18
Gender: Male
Mage: Light Mage
Appearance: A tall brown haired man of south-european origin. He has dark brown eyes and an average body. He wears a black and white robe and leather boots. His family coat of arms is a dark green serpent biting a blood red apple.
Characteristics: Mysterious, do what he has to do, unsociable, insensitive, trusting.
Horse: Black Light Warhorse, pulling a cart.
Weapons: White gold ring and an ancient grimoire.
Leaving a child behind:Yes
-Some- abilities to be noted:No, I am not a monk Why, no! This. is. NOT A D&D rulebook! SORCERER!BURN HIM!Status:Fine.OuroborosMasterwork Dual Short SwordsMasterwork Crossbow