Arcane Steel - Turn 16 - Wild Swordfighting
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While the settlement and its inhabitants kicked into full gear and most of the squad swiftly closed into the forest thanks to their fast mounts, Falion and Ktimbi tried to keep themselves concealed time enough to reunite with the main group and strike while the enemies' hearts faltered. Meanwhile,
the mood around the town square grew tense as two fierce female warriors prepared to cross blades.
Each woman will be granted 25 stamina, stamina is deducted from the attack vs defense roll.Adrienne smiled and openly challenged
Ilyria to a duel while
Dellus tried to convince his wife to stay. [2] He failed to do so and she'll still follow them, and to aggravate the situation she turned back to Adrienne with a smile and accepted her challenge.
"Shall we?" The young girl took her stance and slightly tauted her legs' muscles. She did not even bat a eyelash as the frank knight talked about her husband in a way she thought guaranteed to create anger (Ilyria is well-trained, calm and a cheerful female, making her outright immune to taunting). [6]vs[4] Ilyria's cheerful smile turned into a blur as she swiftly covered the distance between her and Adrienne, who in turn barely defended, her metal gauntlets making a screeching sound as she was forced back by the blow. Taking advantage of the frank woman's defensive position, Dellus' wife strafed sideways and bent her body in a horizontal slashing motion. [6]vs[4] Once again, Adrienne's blade felt the blow reverberate across her armor and muscles as Ilyria's face spun by her own face's side in a wide smile. The frank knight clenched her longsword, quickly regained footing and went on the offensive, kicking off the ground and dashing towards the retreating girl. [5]vs[1] Ilyria was surprised by the strength contained within the blow, defended precariously from the attack and for a moment seemed dangerously close to falling before using the tip of one of her swords to re-stabilize her center of gravity and avoid crashing against the ground. Adrienne used the opportunity to rush for another attack, [6]vs[6] but this time steel clashed against steel as the younger woman locked the longsword with both short blades. [5]vs[1] Ilyria ended the stalemate by kicking Adrienne's armor and causing the former to lose footing and fall back for a moment before bending her body and changing the weight distribution, avoiding the fall. [4]vs[6] Ilyria dashed in for an assault but was promptly blocked and counter-pushed by the frank knight, [2]vs[4] who tried a lower slicing attack with similar results, as Ilyria blocked it and kicked Adrienne's blade away from her. [1]vs[5] Dellus' wife tried to gain the upper hand by executing a sliding attack but she was violently repelled by Adrienne, who took the split second to [1]vs[3] leap in and have her attack blocked and once again countered by Ilyria.
Ilyria: 25-10, Adrienne: 25-12Sparks flew everywhere in sight as the women's dance of death continued incessantly, with the calm Ilyria smiling and aggressive Adrienne grinning as they exchanged blows. [5]vs[1] The younger woman once more flash-stepped with incredible speed against Adrienne, tackling her and using the moment to fit another blow [6]vs[2] which connected almost perfectly, sending the frank knight rolling against the pavement and making a sharp turn to kick the stone ground, dashing against her opponent. [1]vs[3] Her attack lost much of its momentum as she closed in and Ilyria used one of her swords to bat away the longsword, sending the other in a straight line against Adrienne's neck. [1]vs[1] Adrienne moved slightly and had to concentrate all her efforts on defending with her right forearm's guard, allowing Ilyria to sneak in another attack, [6]vs[6] which was also promptly blocked by Adrienne.
Ilyria: 15, Adrienne: 13-10Both the knights breathed in the brief miliseconds of peace before a blow was dished out, and another one and one more, each attack being launched in rapid succession as none of the women gave up, none accepted to be defeated. Adrienne gasped for air, for that she had been hit by terrible strokes of bad luck during the match, while Ilyria seemed to have the Godess of Fortune smiling upon her the same way she smiled right now towards the older woman. It had to be now. The frank woman [6]vs[5] charged for one more attack that was blocked but not countered by Ilyria, to which Adrienne answered by fitting one more slash into the deadly dance, [3]vs[5] being blocked and giving enough space for the girl to advance aggressively and close into her side, swooping Adrienne's legs from under her. The former tried to get back up, but she faced the tip of a short sword with flowery patterns carved upon the blade. The frank knight kept her face unchanged, but she had to admit she had just found a swordswoman who was a match for her. The town square was slightly damaged and both warriors had spent enough energy and shown enough finesse to kill a camp full of bandits several times over.
Ilyria: 15-1, Adrienne: 3-3 / Match finished: The winner is Ilyria, mostly due to Adrienne's severely impairing bad luck.Ilyria, substantially less tired than
Adrienne, but still sweating, nimbly leaped to her horse and rode to
Dellus' side. She is better in Dellus' specific type of combat and can teach its theory during the short amount of time with the group.
The main group, composed of
Diego,
Davie,
April (
Candy still nested on her head) and with
Thelfin at their front arrives at the outskirts of the woods with the help of their fast, unrelenting steeds. [6] While approaching, both Ktimbi's unnamed horse and Ileid snort and look towards the right side of the forest. All of the group manages to see
Ktimbi trying to call for a bird [6] and being answered by a hawk which lands atop the african's head and refuses to take the message.
Falion [6] also takes notice of them, and both Falion and the rest of the squad hear a crashing sound and see a group of longbowmen desperately running towards their camp, shielded by the trees. All of the nearby nobles had been seen, their colorful attires and shining armor denouncing their status, although the fear in the bandits' eyes also meant another thing: they had seen the orange-haired demon and a man riding some kind of hellish, horned beast. They did not have the bravery to fight what they thought as certain death, and they hoped that maybe the two demons outside sated their hunger by slaughtering the nobles' party.
>Sorry, Dwarmin. Very bad luck, I have to say, but at the very least it was not a royal thrashing.
>The group has been seen by the bandits. Some of they must have brown pants by now.
The Players:Dwarmin: Knight
Name: Adrienne Alanamont
Age: 24
Gender: Female
Knight: Chevalière
Appearance: Adrienne is a beautiful, intense woman, with long and dark red hair (though, her hair is usually shaved before battle), and dark green eyes. She looks fairly stern, and her build and stance betray no weakness of body or thought-if anything, it bespeaks of passion and arrogance. When not in battle kit, Adrienne tends to dress conservatively, but somewhat casual-favoring open throated shirts and flared trousers, often in earth tones. Her plated armor is light, unecumbering and well made, rounded off at the corners-masking her womanhood in the middle of battle-all except her eyes, being she prefers a slitted helm for full vision.
The Alanamont coat of arms is a circlet of filigreed gold, with a crown at the head, around a pool of red.
Characteristics: Arrogant, Passionate, Uncompromising
Horse: She prefers a Light Warhorse-her favorite, being "Lernea"
Weapons (and shields): Main weapons: Longsword/round shield, otherwise prefers a Bec-De-Corbin when mounted, which she wields with unnatural grace. Others: Dueling Pistol (unfired), Crossbow
Leaving a child behind: No. Adrienne has left that 'business' to her lesser sisters and brothers, having not found anyone worthy of her as of yet.
-Some- abilities to be noted:If you think I'm the weakest link... you will be sorry... weakling!Status:Fine.Rally Call of RolandTiruin: Knight
Name: Falion Arvîndell
Age: 23
Gender: Male
Knight: Dragoon
Appearance: Falion is a man of five foot four, with light brown skin and short black hair. His body is built just like a worker of the era, though stern and with poise evident in his gait. Out of combat, he dons a brown tunic under his surcoat, favoring the common wear over what the Nobility prefer. His chainmail is left uncolored, remaining the usual silver tone. His plate armor is tinted light grey with a white trim along the edges of the major plates. A gilded wolf crest lies on the top of his helmet and the insignia of the howling wolf in white is marked on his breastplate. His eyes are colored brown.
Characteristics: Unflinchingly Loyal ; Stubborn ; Determined
Horse: A Light Warhorse going by the name of "Ileid".
[Weaponry]
Main weapon/s: Glaive ; Javelin(s)
Others: Flintlock Rifle and a heater shield
Leaving a child behind:
No.-Some- abilities to be noted:He is loyal and determined. He is sharp. He is also nuts.Status:Fine.Cuchulainn's Last StandName:
AirgeadAge: ??
Gender: Male
Knight: Wolf
Description: Silver-furred wolf, "owns" a masterwork armor which is better than even the squad armor. He is very loyal and his feral mind can block most mind-based attacks.
Status:Fine.Thunderbolt Steel ArmorSuperior WolfPowder Miner: Knight
Name: April Eplock
Age: 18
Gender: Female
Knight: Gunslinger (or if you prefer (that time's) modernized warrior or something of the sort.)
Appearance: April Eploc is a slim woman of average height, although very, very young for a knight. She is relatively attractive, ((mumble mumble I added that part to stay true to my earliest description of her)) with dark green eyes and braided fiery orange hair which ends in a ponytail. She wears non-restrictive pastel yellow clothing (like skirts, and simple shirts, she prefers comfort over fashion) under her armor, which is (kinda) light chainmail which covers pretty much all of her (all but the head and hands (she prefers these unobstructed, and even the head has a hood.), with a thin leather backing underneath. Her coat of arms is a young, growing leaf.
Characteristics: Very cheerful, Optimistic, Reckless, Silly, Thrill-Seeking.
Horse: Light Horse, her name is Ellene.
Weapons (and shields): Main weapons: Hand firearm (
not sure what it would be in this ageIn this age those would happen to be flintlock pistols), Shortsword.
Leaving a child behind: "No. I'm only 18 god get away from me you creep" (...I assume that is not directed towards the GM.)
-Some- abilities to be noted:Blackpowder fever! Isn't hell colorful? Adventure!Status:Fine.Emergency Rations(Candy)1 Pouch with 5 gold pieces.
Praefectum Screptum: Knight
Name:Thelfin Almondar
Age: 19
Gender: Male
Knight: Byzantine Klibanophoros
Appearance: His hair is black, contrasting with his turquoise eyes. Thelfin is tall and athletically built. He always covers his head with a helmet and dons a dark blue heavy armor (Power Armor) compensating part of the weight from his equipment. His armor covers his whole chest in the likeness of a huge shield and his shoulder plates protude slightly along the sides of his head, the rest of his armor being covered by large plate parts with almost no room between them. Underneath it he is wearing a chain mail and light clothing.
The family's coat of arms is a sapphire-colored shield wrapped in silver chains with two heavy steel axes crossed behind it.
Characteristics: Stubborn, loyal, fast thinker, short-tempered, hard to fall.
Horse: Heavy warhorse, clad in heavy armor from head to toe.
Weapons:Main weapons: Two-handed mace.(A chain links its handle to one of his forearms.) and Heavy Crossbow. Carries a very large shield on his back.
Leaving a child: No.
-Some- abilities to be noted:Moves live a truck... ...Hits like a truck... ...Must be a Klibanophor.Status:Fine.Mal'ak ha-mash?it (The Cleaver of Terra; Bane of All Sin)RosarySmithing KitNUKE9.13: Wizard - Temporarily out
Name: Wilhelmina van Oranje
Age: 21
Gender: Female
Mage, speciality: Weather; Wind/Water.
Appearance: Tall- very tall. Long brown hair (loose); blue eyes; pale skin. Dresses in simple, elegant gowns. For this journey; a plain white dress, and a leather cloak, pale orange in hue. Her family crest is an orange lion upon a white field, ridged by banners of red and blue. The family motto- Oranje zal herrijzen- is emblazoned below the lion.
Characteristics: Very friendly (too friendly?); polite; has little patience for problems- has a short temper; exceptional perseverance- not strong, but will keep fighting no matter what.
Horse: Light warhorse.
Weapons: Main weapons: Staff (gilded hardwood), Magic. Others: Brace of pistols.
Leaving a child behind: No.
-Some- abilities to be noted:She is nice and stubborn the good way but man, she's got issues!Status:Fine.Light padded armor pieces agentorangesoda: Wizard
Name: Ktimbi
Age: 19
Gender: Male
Mage: African Shaman
Appearance: A jet black man of average build with long orange hair that cooperates with his woolly beard to form a mock lion's mane. His irises are a fiery red, a rare genetic mutation specific to his caste of shamans. He wears the traditional shaman garb: pelts of slain animals and various herbal trinkets adorn his person. He wears a crown of human wisdom teeth, one pulled from each eligible member of his tribe, which he claims contains the combined spiritual energy of his people's souls. The crest of his shamanistic family is, curiously, a mongoose encircled by cobras. One is crushed underfoot whilst the other hangs limp in the mongoose's jaw.
Characteristics: Quiet, Unwilling Participant, Incoherent
Horse: Light warhorse, drawing a cart of reagents.
Weapons: Carries a caduceus which has been passed down for generations. His tribe claims an ancient ancestor won the staff from Hermes himself. Upon each shaman's death, his successor fills a container with his own blood and places the severed head inside. The new shaman will now be protected for the rest of his natural life by his spirit so long as the container is kept close. The case that the previous shaman had kept is then dashed upon the ground, allowing his protector to be finally free from his burden.
Leaving a child behind: As is tradition, upon ascension, a shaman will impregnate a host of women until one gives birth to a child containing the rare genetic disease. The shaman is always male, (it is a y-linked gene). Ktimbi knows he has many children waiting for him at home and has met none of them, but he knows one bears the gift. In the event of a shaman dying without any heirs, all of his immediate kin will attempt to replicate the gene in their own future offspring through ritual until another shaman is born.
-Some- abilities to be noted:Don't mind me. ...Are you dead already? What did you just call me, colored gentleman?Status: Fine.Armor of OriginOne-shot reagents Tarran: Wizard
Name: Davie Maximilian
Age: 19
Gender: Male
Mage: Fire
Appearance: A tall brown haired man of mostly Bavarian-English-Frisian origin. He has light blue eyes and is averagely muscled. He wears a blue-purple robe and leather boots. His family coat of arms appears to be an impalement of the Bavarian and Frisian flag.
Characteristics: Cheerful, Does what is right, friendly, honest, insensitive, trusting.
Horse: Light, Marwin
Weapons: Bastard sword (what, just because he's a mage doesn't mean he doesn't like big swords), flintlock pistol.
Leaving a child behind: Nope. No wife.
-Some- abilities to be noted:Barbecue in the making. What are staves for, anyway? Sure...Why not?Status:Fine.CatalystSeriousConcentrate: Wizard
Name: Diego Alvarez
Age: 19
Gender: Male
Mage: Force and Illusion
Appearance: Diego has tanned skin, shiny black hair cut in a shaggy style that obscures his forehead and looks quite boyish indeed, confident blue eyes, and thick eyebrows. He's average height and lightly built at five feet nine inches and one hundred forty seven pounds. He wears brown boots, dark blue pants tucked into them, and a dark blue tunic. Over that is a long white hooded coat (hood is usually down) with red embroidery that ties up the left side to close, and usually is tied from the waist up. As part of the coat's design, a strap runs over the right shoulder down the to the right side of the waist, with pouches attached to the strap for carrying light items. On the back of the strap is a quiver for holding his arrows. On the back of the coat is the family crest: a shield divided into four sections, with the upper right/lower left being silver and the other two sides being bronze. On top of the shield is a gold crown with rubies inset along the band.
Characteristics: Hotblooded, Showoff, Reckless, Quick to React, Fleetfooted, Friendly
Horse: Light Warhorse "Aquila"
Weapons (and shields): Main weapons: Longbow; usually uses broadheads, but will switch to narrower heads to pierce armor if necessary; short sword. Others: A bandoleer of throwing daggers hidden inside his coat.
Leaving a child behind: Not that he's aware of.
-Some- abilities to be noted:Quickie It's show time! I challenge you, Good Sir.Status:Fine.Manto de Alvarez (Protector de Bendito Alvarez)Ganado BravoName:
Ricardo HernándezAge: ??
Gender: Male
Artist
Description: Brown-skinned, mustachioed gentleman in red clothing who follows Diego around. His major talents are playing the guitar and staying alive.
Status:Fine.Guitarra de EspañaY me voy cantandoGrunhill: Wizard
Name: Dellus Hierdach
Age: 18
Gender: Male
Mage: Light Mage
Appearance: A tall brown haired man of south-european origin. He has dark brown eyes and an average body. He wears a black and white robe and leather boots. His family coat of arms is a dark green serpent biting a blood red apple.
Characteristics: Mysterious, do what he has to do, unsociable, insensitive, trusting.
Horse: Black Light Warhorse, pulling a cart.
Weapons: White gold ring and an ancient grimoire.
Leaving a child behind:Yes
-Some- abilities to be noted:No, I am not a monk Why, no! This. is. NOT A D&D rulebook! SORCERER!BURN HIM!Status:Fine.Ouroboros