Arcane Steel - Turn 7 - Setting Sun
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In a joyful reunion, the newcomers quickly befriended the rest of the squad, forming a partnership with a will of steel and indomitable spirit. ...All except for two of the three, as Dellus the light mage seemed quiet and straight-to-the-point and the byzantine knight tried to prevent the roots from turning the bandit into both smooth and crunchy bloody pasta to please Ktimbi's ancestral spirits. While Diego talked with some of the members of the small group and said he would take any (beautiful?) woman to his bed, the setting sun slowly descended into the horizon. There was little time to chat, and an action should be taken.
Falion decides to show mercy towards the bandits and interrogate one of them. One of the young unrestrained men is confronted by him, which proceeds to ask him about their hierarchy. [5] The knight easily convinces the prisoner to talk and the young man then tells there are various small groups, which usually number around 15 to 25 people and are generally under the leadership of a heavy or medium-armored mercenary who keeps a medium-armored sergeant as his aide. Those groups are usually scattered to avoid detection, but can be reunited when it is needed to do so, and the main leaders are powerful warriors. He also says he does not know from where the equipment comes, but it does come in quantity enough to outfit all the members, answering some of Falion's doubts. If they outfitted lowly sentinels with steel armor when even leather armor was far from being affordable by peasants, there was obvious danger ahead. After the interrogation, the dragoon buries the man he killed, [6]vs[4+1] managing to do it before Ktimbi arrives, stabbing the crossbowman's knife on top of the makeshift grave, and decides to try and ask for the prisoner's help, [4+1] to which they nod in satisfaction and relief, maybe even with enthusiasm, probably impressed by his show of compassion.
Davie acts disgusted towards the actions of the bandits and stays mostly indifferent, but not before pointing out the problems of sir Falion's plan, mostly the possibilty of breaking any chance of enacting a suprise attack.
Adrienne tries her own special technique of interrogation on the younger prisoner which revolves on threats, blood and possible castration. [5] She succeeds, smoothly threatening him with her knife and causing the poor bastard to repeat what his friend had just said, adding the information that the bunch they belong to is right after the corner of the forest, is composed of three more unwilling recruits plus ten marauders with varying skill levels and when they left to stand guard, their companions were setting up an encampment on top of a nearby hill. The frank knight knocks him out cold after extracting all the information possible and turns to talk to Diego.
Diego talks, flirts, shows some of his spanish heat and proposes launching one of the bandits into the air, to which two people oppose, causing him to drop the idea.
April rolls her eyes and generally acts like the good girl she is.
Candy meowls and tries to leap from the saddle towards April [4], managing to sink her small claws into the knight's clothing.
Ktimbi loots the almost-headless soldier's eyes but is not able to get the bladder of the other corpse before Falion buries him. He then commands the roots to kill the trapped raider as a way of appeasing the spirits.
Thelfin tries to save the restrained man, his mechanically assisted armor working together with his muscles to battle against Ktimbi's attempt to turn the man into a human sacrifice. [5+1]vs[3+1] The Klibanophor finally manages to rip the roots apart and set the last hoodlum free, while
Dellus proposes reducing the prisoners to slavery, forgetting that by that time, slave was a bad word. People called them "serfs" or "servants" and pretended their lives were way better than that of slaves. Pffff.
One of the conscious men pointed out that by the time the night fell, they were supposed to head towards the camp. If they left now, the attacking group could probably sneak by the side of the road and avoid the new watchers, moving directly towards the crude tents and taking out the leaders without much trouble. The last few rays of sunlight peered over in the horizon. The squad had to make its choice, and make it quick.
Subjugated:[2x Quietly listening; 1x Unconscious]
Weapon: Longsword (d6-piercing, slashing);
Armor: Light Armor (+1 def);
Shield: Youthful face, not so ugly if you clean it nicely;
Dodge: d4;
Hit: d5;
Skill level: Untrained bandit.
[1x Corpse]
Weapon: Crossbow (d6, piercing);
Secondary Weapon: Dagger (piercing, slashing);
Armor: Grazed Light Armor, helmless;
Shield: Face no more. Looks more like mush;
Dodge: d0;
Hit: d0;
Skill level: Dead guy.
>Ktimbi still has...Ah, nevermind it. Also, most of the party is stark raving mad. That is rather amusing.
Feedback on the themes, I'll try adding those for some posts. Just trying them now for shits and giggles. Good Lord, the theme I chose for the "reunion" remembers me of Fire Emblem for some reason.
You can keep the prisoners as pets, kill them or leave them, I don't care. I am the GM, and quite frankly I suspect the group will end up having many arguments and fights because of different antics and ethics. I'll be having my popcorn. Extra large.
The Players:Dwarmin: Knight
Name: Adrienne Alanamont
Age: 24
Gender: Female
Knight: Chevalière
Appearance: Adrienne is a beautiful, intense woman, with long and dark red hair (though, her hair is usually shaved before battle), and dark green eyes. She looks fairly stern, and her build and stance betray no weakness of body or thought-if anything, it bespeaks of passion and arrogance. When not in battle kit, Adrienne tends to dress conservatively, but somewhat casual-favoring open throated shirts and flared trousers, often in earth tones. Her plated armor is light, unecumbering and well made, rounded off at the corners-masking her womanhood in the middle of battle-all except her eyes, being she prefers a slitted helm for full vision.
The Alanamont coat of arms is a circlet of filigreed gold, with a crown at the head, around a pool of red.
Characteristics: Arrogant, Passionate, Uncompromising
Horse: She prefers a Light Warhorse-her favorite, being "Lernea"
Weapons (and shields): Main weapons: Longsword/round shield, otherwise prefers a Bec-De-Corbin when mounted, which she wields with unnatural grace. Others: Dueling Pistol (unfired), Crossbow
Leaving a child behind: No. Adrienne has left that 'business' to her lesser sisters and brothers, having not found anyone worthy of her as of yet.
-Some- abilities to be noted:If you think I'm the weakest link... you will be sorry... weakling!Status:Fine.Rally Call of RolandTiruin: Knight
Name: Falion Arvîndell
Age: 23
Gender: Male
Knight: Dragoon
Appearance: Falion is a man of five foot four, with light brown skin and short black hair. His body is built just like a worker of the era, though stern and with poise evident in his gait. Out of combat, he dons a brown tunic under his surcoat, favoring the common wear over what the Nobility prefer. His chainmail is left uncolored, remaining the usual silver tone. His plate armor is tinted light grey with a white trim along the edges of the major plates. A gilded wolf crest lies on the top of his helmet and the insignia of the howling wolf in white is marked on his breastplate. His eyes are colored brown.
Characteristics: Unflinchingly Loyal ; Stubborn ; Determined
Horse: A Light Warhorse going by the name of "Ileid".
[Weaponry]
Main weapon/s: Glaive ; Javelin(s)
Others: Flintlock Rifle and a heater shield
Leaving a child behind:
No.-Some- abilities to be noted:He is loyal and determined. He is sharp. He is also nuts.Status:Fine.Cuchulainn's Last StandPowder Miner: Knight
Name: April Eplock
Age: 18
Gender: Female
Knight: Gunslinger (or if you prefer (that time's) modernized warrior or something of the sort.)
Appearance: April Eploc is a slim woman of average height, although very, very young for a knight. She is relatively attractive, ((mumble mumble I added that part to stay true to my earliest description of her)) with dark green eyes and braided fiery orange hair which ends in a ponytail. She wears non-restrictive pastel yellow clothing (like skirts, and simple shirts, she prefers comfort over fashion) under her armor, which is (kinda) light chainmail which covers pretty much all of her (all but the head and hands (she prefers these unobstructed, and even the head has a hood.), with a thin leather backing underneath. Her coat of arms is a young, growing leaf.
Characteristics: Very cheerful, Optimistic, Reckless, Silly, Thrill-Seeking.
Horse: Light Horse, her name is Ellene.
Weapons (and shields): Main weapons: Hand firearm (
not sure what it would be in this ageIn this age those would happen to be flintlock pistols), Shortsword.
Leaving a child behind: "No. I'm only 18 god get away from me you creep" (...I assume that is not directed towards the GM.)
-Some- abilities to be noted:Blackpowder fever! Isn't hell colorful? Adventure!Status:Fine.Emergency Rations(Candy)1 Pouch with 5 gold pieces.
Praefectum Screptum: Knight
Name:Thelfin Almondar
Age: 19
Gender: Male
Knight: Byzantine Klibanophoros
Appearance: His hair is black, contrasting with his turquoise eyes. Thelfin is tall and athletically built. He always covers his head with a helmet and dons a dark blue heavy armor (Power Armor) compensating part of the weight from his equipment. His armor covers his whole chest in the likeness of a huge shield and his shoulder plates protude slightly along the sides of his head, the rest of his armor being covered by large plate parts with almost no room between them. Underneath it he is wearing a chain mail and light clothing.
The family's coat of arms is a sapphire-colored shield wrapped in silver chains with two heavy steel axes crossed behind it.
Characteristics: Stubborn, loyal, fast thinker, short-tempered, hard to fall.
Horse: Heavy warhorse, clad in heavy armor from head to toe.
Weapons:Main weapons: Two-handed mace.(A chain links its handle to one of his forearms.) and Heavy Crossbow. Carries a very large shield on his back.
Leaving a child: No.
-Some- abilities to be noted:Moves live a truck... ...Hits like a truck... ...Must be a Klibanophor.Status:Fine.Mal'ak ha-mashḥit (The Cleaver of Terra; Bane of All Sin)RosaryNUKE9.13: Wizard - Temporarily out
Name: Wilhelmina van Oranje
Age: 21
Gender: Female
Mage, speciality: Weather; Wind/Water.
Appearance: Tall- very tall. Long brown hair (loose); blue eyes; pale skin. Dresses in simple, elegant gowns. For this journey; a plain white dress, and a leather cloak, pale orange in hue. Her family crest is an orange lion upon a white field, ridged by banners of red and blue. The family motto- Oranje zal herrijzen- is emblazoned below the lion.
Characteristics: Very friendly (too friendly?); polite; has little patience for problems- has a short temper; exceptional perseverance- not strong, but will keep fighting no matter what.
Horse: Light warhorse.
Weapons: Main weapons: Staff (gilded hardwood), Magic. Others: Brace of pistols.
Leaving a child behind: No.
-Some- abilities to be noted:She is nice and stubborn the good way but man, she's got issues!Status:Fine.Light padded armor pieces agentorangesoda: Wizard
Name: Ktimbi
Age: 19
Gender: Male
Mage: African Shaman
Appearance: A jet black man of average build with long orange hair that cooperates with his woolly beard to form a mock lion's mane. His irises are a fiery red, a rare genetic mutation specific to his caste of shamans. He wears the traditional shaman garb: pelts of slain animals and various herbal trinkets adorn his person. He wears a crown of human wisdom teeth, one pulled from each eligible member of his tribe, which he claims contains the combined spiritual energy of his people's souls. The crest of his shamanistic family is, curiously, a mongoose encircled by cobras. One is crushed underfoot whilst the other hangs limp in the mongoose's jaw.
Characteristics: Quiet, Unwilling Participant, Incoherent
Horse: Light warhorse, drawing a cart of reagents.
Weapons: Carries a caduceus which has been passed down for generations. His tribe claims an ancient ancestor won the staff from Hermes himself. Upon each shaman's death, his successor fills a container with his own blood and places the severed head inside. The new shaman will now be protected for the rest of his natural life by his spirit so long as the container is kept close. The case that the previous shaman had kept is then dashed upon the ground, allowing his protector to be finally free from his burden.
Leaving a child behind: As is tradition, upon ascension, a shaman will impregnate a host of women until one gives birth to a child containing the rare genetic disease. The shaman is always male, (it is a y-linked gene). Ktimbi knows he has many children waiting for him at home and has met none of them, but he knows one bears the gift. In the event of a shaman dying without any heirs, all of his immediate kin will attempt to replicate the gene in their own future offspring through ritual until another shaman is born.
-Some- abilities to be noted:Don't mind me. ...Are you dead already? What did you just call me, colored gentleman?Status: Dry vomit all over his feet.Armor of OriginOne-shot reagents Tarran: Wizard
Name: Davie Maximilian
Age: 19
Gender: Male
Mage: Fire
Appearance: A tall brown haired man of mostly Bavarian-English-Frisian origin. He has light blue eyes and is averagely muscled. He wears a blue-purple robe and leather boots. His family coat of arms appears to be an impalement of the Bavarian and Frisian flag.
Characteristics: Cheerful, Does what is right, friendly, honest, insensitive, trusting.
Horse: Light, Marwin
Weapons: Bastard sword (what, just because he's a mage doesn't mean he doesn't like big swords), flintlock pistol.
Leaving a child behind: Nope. No wife.
-Some- abilities to be noted:Barbecue in the making. What are staves for, anyway? Sure...Why not?Status:Fine.CatalystSeriousConcentrate: Wizard
Name: Diego Alvarez
Age: 19
Gender: Male
Mage: Force and Illusion
Appearance: Diego has tanned skin, shiny black hair cut in a shaggy style that obscures his forehead and looks quite boyish indeed, confident blue eyes, and thick eyebrows. He's average height and lightly built at five feet nine inches and one hundred forty seven pounds. He wears brown boots, dark blue pants tucked into them, and a dark blue tunic. Over that is a long white hooded coat (hood is usually down) with red embroidery that ties up the left side to close, and usually is tied from the waist up. As part of the coat's design, a strap runs over the right shoulder down the to the right side of the waist, with pouches attached to the strap for carrying light items. On the back of the strap is a quiver for holding his arrows. On the back of the coat is the family crest: a shield divided into four sections, with the upper right/lower left being silver and the other two sides being bronze. On top of the shield is a gold crown with rubies inset along the band.
Characteristics: Hotblooded, Showoff, Reckless, Quick to React, Fleetfooted, Friendly
Horse: Light Warhorse "Aquila"
Weapons (and shields): Main weapons: Longbow; usually uses broadheads, but will switch to narrower heads to pierce armor if necessary; short sword. Others: A bandoleer of throwing daggers hidden inside his coat.
Leaving a child behind: Not that he's aware of.
-Some- abilities to be noted:Quickie It's show time! I challenge you, Good Sir.Status:Fine.Manto de Alvarez (Protector de Bendito Alvarez)Ganado BravoGrunhill: Wizard
Name: Dellus von Highlight
Age: 18
Gender: Male
Mage: Light Mage
Appearance: A tall brown haired man of south-european origin. He has dark brown eyes and an average body. He wears a black and white robe and leather boots. His family coat of arms is a dark green serpent biting a blood red apple.
Characteristics: Mysterious, do what he has to do, unsociable, insensitive, trusting.
Horse: Black Light Warhorse, pulling a cart.
Weapons: White gold ring and an ancient grimoire.
Leaving a child behind:Yes
-Some- abilities to be noted:No, I am not a monk Why, no! This. is. NOT A D&D rulebook! SORCERER!BURN HIM!Status:Fine.Ouroboros