Arcane Steel - Turn 6 - Reinforcements Abound!
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The battle against the sentinels started, giving the wizards a chance to prove their aptitude in true combat. Exactly because of that, the short skirmish was doomed to end with a predictable outcome. Fear was visible in the swordsmen's eyes as they struggled and tried to escape from the clutches of the magically empowered trees. Those nobles were not lazy gluttons; the knights were death-dealing machines and they had sorcerers as their companions. Magic was not supposed to exist, but they had seen wizardry before their own eyes. The Church was right and their will to fight was quickly corroded as they realized their situation. The remaining crossbowman scrambled and rolled like a madman, trying to escape from a knight who was laughing maniacally while chasing him as a cat chases a rat. One of their friends was dead, the killing weapon standing proudly on his back after being flung with impeccable accuracy. They had seen fire being controlled as if it was tamed by man. They were unable to move because of thick roots which had suddenly appeared and tangled their feet. These were not normal people. They were not prepared for this.
Upon seeing the runner being struck down by the violent and accurate javelin throw,
Davie turns his attention towards the remaining crossbowman. His hands ignite the air around them once again while he focuses on the enemy. The bandit moves frantically, barely finding any time to breat between his movements to avoid the female knight, but Maximilian snaps his fingers, [5]vs[3] causing the crossbow to burst in a surge of flames, quickly burning into a crackling piece of charcoal. The man releases it, but still sustains severe burns, mostly on his unprotected palms.
Adrienne takes the opportunity to pull Lernea's reins, causing the horse to swiftly turn back in an impressive display of discipline. The frank knight spins her bec-de-corbin and swings it in a low arc towards the dazed and incredulous raider. [3]vs[1] Adrienne feels the impact transmitted on the handle as the hammer head sinks into the young man's face, forcing his eyes out of the sockets and crushing his facial bones against the brain with a sickening sound. The weapon carves its way out through the top of the skull, taking the bloodied steel helmet with it as droplets of blood fly by. The criminal has no time to say his last prayers, dying as the pieces of bone are sent into his brain along the unforgiving metal.
Ktimbi chants an ancient ritual song and exhorts the trees to entangle the men further and grow thorns upon them. [2+1] The roots slowly slither upwards and sprout small thorns, pricking the renegades and causing minor bleeding. [6][3][4] Two of the swordsmen struggle and break free from the roots' grasp, one of them falling face-first into the ground and getting slightly stunned, while the remaining one attacks the natural prison, failing to cause enough damage to escape.
April cheers herself up with flawless optimism and prepares a better slashing motion before
bumbullrushing the stunned swordsman, to which the man answers by trying to get up to avoid her attack. April closes the distance in a few moments and executes a cutting attack [6+2][4][1+1-1] aimed at the marauder's sword arm. The shortsword's blow is mostly diverted by the steel plate, but the attack still manages to bruise his arm with the impact.
Candy jumps out of pouch on the horse's side and tries to leap onto the saddle. [6] She leaps too far and lands on the opposite side of the saddle, hitting her muzzle against the hard leather.
Falion waves and yells in the direction of the approaching figures before positioning his glaive and heater shield in a tight blocking stance. He pulls the reins of Ileid, which snorts and starts galloping towards the dead body; the steed's rider is not bothered by anyone as he plucks his javelin out of the corpse, blood dripping off the armor-piercing tip.
Any will to fight had been ground to dust. The surviving bandits dropped their weapons and pleaded for mercy. Two of them were young men, and the last was a teenager, which explained they were either the children of the raiders or drafted able-bodied peasants; they had no choice, they had no future and the ones like them were always put to guard duty when the group stopped somewhere, never taking part in the violence, unless they were forced to. Or at least that is what he says.
Shortly after the enemies surrendered, the small entourage arrived.
Leading the group, a heavily armored behemoth riding an equally well-armored heavy warhorse, pulled the reins of his steed, halting to a stop. All of the armor was colored dark blue, finely crafted and decorated with black and silver linings, gleaming with polished shine. His coat of arms showed no inclination towards magic, taking pride on its symbols of bloody power and war.
Thelfin adjusted his stance, the mechanically-assisted armor whirring softly as he moved, standing ready.
[5][1][4]
Mal'ak ha-mashḥit (The Cleaver of Terra; Bane of All Sin)RosaryBy his side, a black-haired noble of tanned skin, fair face and confident blue eyes, donning a dark blue tunic under a white and red coat with his coat of arms displayed on its back. The majestic crown with rubies seemed to indicate a close relation with the king's court, granting political weight to any of his enterprises.
Charmander Diego's movements seemed to
carry a frantic, cheerful tune, as if there happened to be someone playing a string instrument masterfully to match the spanish flair with music straight from his homeland. And behind him there really was a mustached man in colorful clothes playing a musical instrument. Well...
[3][6][6]
Manto de Alvarez (Protector de Bendito Alvarez)Ganado BravoAnd finally, a brown-haired man from the south of Europe, average body and dark brown eyes, wearing a black and white robe, his coat of arms a dubious show of either defiance or mystery, as the anti-social wizard kept the secrets of his family locked inside the heavy grimoire he always carried with certain ease, as if he had been used to it for years already.
Dellus stops his horse and stands still, the cart behind slightly moving right.
[6][1][3]
OuroborosAn envoy appears from the group and clears his throat before reading a large piece of paper held in front of him:
"Due to various mistakes made during the formation of the squads, I shall now announce that the Alanamont Family, the Royal Ruby of the frank royalty, has, accepting all of the burden that comes with this duty, made a formal pact with the Alvarez Family of wizards, the benefactors and defenders of the Crown of the Great Kingdom of Spain." he says and waves his hand towards Diego, causing the accompanying musician to play even louder. "As for the Almondar (The Holy Defenders of The Byzantine Walls...[titles go on for some time]) and Hierdach (The Guardian-Snake of Knowledge...etc) families, they shall be temporary allies, as there are several issues relating the pursue of partners for both families." The messenger then turns back, climbs onto his horse and bitch-slaps the musician before riding off into the setting sun with the aforementioned mustached man giving chase and swinging his musical instrument menacingly.
Enemies encountered:[3x, Pleading for mercy]
Weapon: Longsword (d6-piercing, slashing);
Armor: Light Armor (+1 def);
Shield: Ugly Face;
Dodge: d4;
Hit: d5;
Skill level: Untrained bandit.
[1x, Corpse]
Weapon: Crossbow (d6, piercing);
Secondary Weapon: Dagger (piercing, slashing);
Armor: Grazed Light Armor, helmless;
Shield: Ugly Face;
Dodge: d4;
Hit: d5;
Skill level: Untrained bandit.
[1x, Corpse]
Weapon: Crossbow (d6, piercing);
Secondary Weapon: Bollock Knife (piercing, slashing);
Armor: Damaged and bloodied Light Armor;
Shield: Dead face;
Dodge: d4;
Hit: d5;
Skill level: Untrained bandit.
>Ktimbi still has vomit on his feet.
The squad has 8 members at the moment.
The maximum numbers of squad members you can have at any given time is 6. Which members do you want to send to Prof. Oak?
Nonononom, don't believe that. Set the pokemén free!
Now I had the chance to show the difference between a 5 and a 6 when rolling for an artifact. 6 means you get an artifact which usually has a cost to work, while rolling 5 nets you a cost-free one. There is still a lot of adventuring to do so do not get too disappointed.
Also, you can send me feedback on the newcomers' skills and equipment.
I lost this post twice (workplace, can't install Lazarus) and could not finish it until now. My bad.
The Players:Dwarmin: Knight
Name: Adrienne Alanamont
Age: 24
Gender: Female
Knight: Chevalière
Appearance: Adrienne is a beautiful, intense woman, with long and dark red hair (though, her hair is usually shaved before battle), and dark green eyes. She looks fairly stern, and her build and stance betray no weakness of body or thought-if anything, it bespeaks of passion and arrogance. When not in battle kit, Adrienne tends to dress conservatively, but somewhat casual-favoring open throated shirts and flared trousers, often in earth tones. Her plated armor is light, unecumbering and well made, rounded off at the corners-masking her womanhood in the middle of battle-all except her eyes, being she prefers a slitted helm for full vision.
The Alanamont coat of arms is a circlet of filigreed gold, with a crown at the head, around a pool of red.
Characteristics: Arrogant, Passionate, Uncompromising
Horse: She prefers a Light Warhorse-her favorite, being "Lernea"
Weapons (and shields): Main weapons: Longsword/round shield, otherwise prefers a Bec-De-Corbin when mounted, which she wields with unnatural grace. Others: Dueling Pistol (unfired), Crossbow
Leaving a child behind: No. Adrienne has left that 'business' to her lesser sisters and brothers, having not found anyone worthy of her as of yet.
-Some- abilities to be noted:If you think I'm the weakest link... you will be sorry... weakling!Status:Fine.Rally Call of RolandTiruin: Knight
Name: Falion Arvîndell
Age: 23
Gender: Male
Knight: Dragoon
Appearance: Falion is a man of five foot four, with light brown skin and short black hair. His body is built just like a worker of the era, though stern and with poise evident in his gait. Out of combat, he dons a brown tunic under his surcoat, favoring the common wear over what the Nobility prefer. His chainmail is left uncolored, remaining the usual silver tone. His plate armor is tinted light grey with a white trim along the edges of the major plates. A gilded wolf crest lies on the top of his helmet and the insignia of the howling wolf in white is marked on his breastplate. His eyes are colored brown.
Characteristics: Unflinchingly Loyal ; Stubborn ; Determined
Horse: A Light Warhorse going by the name of "Ileid".
[Weaponry]
Main weapon/s: Glaive ; Javelin(s)
Others: Flintlock Rifle and a heater shield
Leaving a child behind:
No.-Some- abilities to be noted:He is loyal and determined. He is sharp. He is also nuts.Status:Fine.Cuchulainn's Last StandPowder Miner: Knight
Name: April Eplock
Age: 18
Gender: Female
Knight: Gunslinger (or if you prefer (that time's) modernized warrior or something of the sort.)
Appearance: April Eploc is a slim woman of average height, although very, very young for a knight. She is relatively attractive, ((mumble mumble I added that part to stay true to my earliest description of her)) with dark green eyes and braided fiery orange hair which ends in a ponytail. She wears non-restrictive pastel yellow clothing (like skirts, and simple shirts, she prefers comfort over fashion) under her armor, which is (kinda) light chainmail which covers pretty much all of her (all but the head and hands (she prefers these unobstructed, and even the head has a hood.), with a thin leather backing underneath. Her coat of arms is a young, growing leaf.
Characteristics: Very cheerful, Optimistic, Reckless, Silly, Thrill-Seeking.
Horse: Light Horse, her name is Ellene.
Weapons (and shields): Main weapons: Hand firearm (
not sure what it would be in this ageIn this age those would happen to be flintlock pistols), Shortsword.
Leaving a child behind: "No. I'm only 18 god get away from me you creep" (...I assume that is not directed towards the GM.)
-Some- abilities to be noted:Blackpowder fever! Isn't hell colorful? Adventure!Status:Fine.Emergency Rations(Candy)1 Pouch with 5 gold pieces.
Praefectum Screptum: Knight
Name:Thelfin Almondar
Age: 19
Gender: Male
Knight: Byzantine Klibanophoros
Appearance: His hair is black, contrasting with his turquoise eyes. Thelfin is tall and athletically built. He always covers his head with a helmet and dons a dark blue heavy armor (Power Armor) compensating part of the weight from his equipment. His armor covers his whole chest in the likeness of a huge shield and his shoulder plates protude slightly along the sides of his head, the rest of his armor being covered by large plate parts with almost no room between them. Underneath it he is wearing a chain mail and light clothing.
The family's coat of arms is a sapphire-colored shield wrapped in silver chains with two heavy steel axes crossed behind it.
Characteristics: Stubborn, loyal, fast thinker, short-tempered, hard to fall.
Horse: Heavy warhorse, clad in heavy armor from head to toe.
Weapons:Main weapons: Two-handed mace.(A chain links its handle to one of his forearms.) and Heavy Crossbow. Carries a very large shield on his back.
Leaving a child: No.
-Some- abilities to be noted:Moves live a truck... ...Hits like a truck... ...Must be a Klibanophor.Mal'ak ha-mashḥit (The Cleaver of Terra; Bane of All Sin)Rosary[/abbr
NUKE9.13: Wizard - Temporarily out
Name: Wilhelmina van Oranje
Age: 21
Gender: Female
Mage, speciality: Weather; Wind/Water.
Appearance: Tall- very tall. Long brown hair (loose); blue eyes; pale skin. Dresses in simple, elegant gowns. For this journey; a plain white dress, and a leather cloak, pale orange in hue. Her family crest is an orange lion upon a white field, ridged by banners of red and blue. The family motto- Oranje zal herrijzen- is emblazoned below the lion.
Characteristics: Very friendly (too friendly?); polite; has little patience for problems- has a short temper; exceptional perseverance- not strong, but will keep fighting no matter what.
Horse: Light warhorse.
Weapons: Main weapons: Staff (gilded hardwood), Magic. Others: Brace of pistols.
Leaving a child behind: No.
-Some- abilities to be noted:She is nice and stubborn the good way but man, she's got issues!Status:Fine.Light padded armor pieces agentorangesoda: Wizard
Name: Ktimbi
Age: 19
Gender: Male
Mage: African Shaman
Appearance: A jet black man of average build with long orange hair that cooperates with his woolly beard to form a mock lion's mane. His irises are a fiery red, a rare genetic mutation specific to his caste of shamans. He wears the traditional shaman garb: pelts of slain animals and various herbal trinkets adorn his person. He wears a crown of human wisdom teeth, one pulled from each eligible member of his tribe, which he claims contains the combined spiritual energy of his people's souls. The crest of his shamanistic family is, curiously, a mongoose encircled by cobras. One is crushed underfoot whilst the other hangs limp in the mongoose's jaw.
Characteristics: Quiet, Unwilling Participant, Incoherent
Horse: Light warhorse, drawing a cart of reagents.
Weapons: Carries a caduceus which has been passed down for generations. His tribe claims an ancient ancestor won the staff from Hermes himself. Upon each shaman's death, his successor fills a container with his own blood and places the severed head inside. The new shaman will now be protected for the rest of his natural life by his spirit so long as the container is kept close. The case that the previous shaman had kept is then dashed upon the ground, allowing his protector to be finally free from his burden.
Leaving a child behind: As is tradition, upon ascension, a shaman will impregnate a host of women until one gives birth to a child containing the rare genetic disease. The shaman is always male, (it is a y-linked gene). Ktimbi knows he has many children waiting for him at home and has met none of them, but he knows one bears the gift. In the event of a shaman dying without any heirs, all of his immediate kin will attempt to replicate the gene in their own future offspring through ritual until another shaman is born.
-Some- abilities to be noted:Don't mind me. ...Are you dead already? What did you just call me, colored gentleman?Status: Vomit all over his feet.Armor of OriginOne-shot reagents Tarran: Wizard
Name: Davie Maximilian
Age: 19
Gender: Male
Mage: Fire
Appearance: A tall brown haired man of mostly Bavarian-English-Frisian origin. He has light blue eyes and is averagely muscled. He wears a blue-purple robe and leather boots. His family coat of arms appears to be an impalement of the Bavarian and Frisian flag.
Characteristics: Cheerful, Does what is right, friendly, honest, insensitive, trusting.
Horse: Light, Marwin
Weapons: Bastard sword (what, just because he's a mage doesn't mean he doesn't like big swords), flintlock pistol.
Leaving a child behind: Nope. No wife.
-Some- abilities to be noted:Barbecue in the making. What are staves for, anyway? Sure...Why not?Status:Fine.CatalystSeriousConcentrate: Wizard
Name: Diego Alvarez
Age: 19
Gender: Male
Mage: Force and Illusion
Appearance: Diego has tanned skin, shiny black hair cut in a shaggy style that obscures his forehead and looks quite boyish indeed, confident blue eyes, and thick eyebrows. He's average height and lightly built at five feet nine inches and one hundred forty seven pounds. He wears brown boots, dark blue pants tucked into them, and a dark blue tunic. Over that is a long white hooded coat (hood is usually down) with red embroidery that ties up the left side to close, and usually is tied from the waist up. As part of the coat's design, a strap runs over the right shoulder down the to the right side of the waist, with pouches attached to the strap for carrying light items. On the back of the strap is a quiver for holding his arrows. On the back of the coat is the family crest: a shield divided into four sections, with the upper right/lower left being silver and the other two sides being bronze. On top of the shield is a gold crown with rubies inset along the band.
Characteristics: Hotblooded, Showoff, Reckless, Quick to React, Fleetfooted, Friendly
Horse: Light Warhorse "Aquila"
Weapons (and shields): Main weapons: Longbow; usually uses broadheads, but will switch to narrower heads to pierce armor if necessary; short sword. Others: A bandoleer of throwing daggers hidden inside his coat.
Leaving a child behind: Not that he's aware of.
-Some- abilities to be noted:Quickie It's show time! I challenge you, Good Sir.Manto de Alvarez (Protector de Bendito Alvarez)Ganado BravoGrunhill: Wizard
Name: Dellus Hierdach
Age: 18
Gender: Male
Mage: Light Mage
Appearance: A tall brown haired man of south-european origin. He has dark brown eyes and an average body. He wears a black and white robe and leather boots. His family coat of arms is a dark green serpent biting a blood red apple.
Characteristics: Mysterious, do what he has to do, unsociable, insensitive, trusting.
Horse: Black Light Warhorse, pulling a cart.
Weapons: White gold ring and an ancient grimoire.
Leaving a child behind:Yes
-Some- abilities to be noted:No, I am not a monk Why, no! This. is. NOT A D&D rulebook! SORCERER!BURN HIM!Ouroboros