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Author Topic: Lords and Kings 2 (OOC)  (Read 32557 times)

Evil Marahadja

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Re: Lords and Kings 2 (OOC) Naming the Races
« Reply #120 on: March 16, 2012, 05:03:02 pm »


I don't think you get how this game works. remember what a pop is.  Let me describe this again.

YOU and say 1-10 of your close friends, cousins, brothers, what have you.  Have a 56 percent chance of defeating a rabble of peasants, both of you unarmed.  The rabble of peasants has anywhere between 10-50 men in it, and that's if you go charging into them.  If they attack you, you have a 67% of defeating them.

So that's 1-12 men having the better odds in a battle against 10-50 (averagely 25) men.

I fully understand. And it is quite logical if our troops  bodyguard are unarmed (And you can actually make 25 peasants to attack un welltrained force)  What I am doubting is the balance of the game, since might is way underpowerd compared to wisedom and charm. 
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC) Naming the Races
« Reply #121 on: March 16, 2012, 05:07:02 pm »


I don't think you get how this game works. remember what a pop is.  Let me describe this again.

YOU and say 1-10 of your close friends, cousins, brothers, what have you.  Have a 56 percent chance of defeating a rabble of peasants, both of you unarmed.  The rabble of peasants has anywhere between 10-50 men in it, and that's if you go charging into them.  If they attack you, you have a 67% of defeating them.

So that's 1-12 men having the better odds in a battle against 10-50 (averagely 25) men.

I fully understand. And it is quite logical if our troops  bodyguard are unarmed (And you can actually make 25 peasants to attack un welltrained force)  What I am doubting is the balance of the game, since might is way underpowerd compared to wisedom and charm.

what if I lower the peasants to.. 2 (1 would be way to low)

attacking: 1d10+6 vs 1d10+4
defending: 1d10+7 vs 1d10+3

course if your being attacked by 2 peasants

you attacking: 1d10+6 vs 2d10+8
you defending: 1d10+7 vs 2d10+6

which makes sense cause it's you and some friends vs 20-100 men.
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Evil Marahadja

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #122 on: March 16, 2012, 05:19:38 pm »

If its okay with you, I think I am gonna redo my character to suit my playstyle better. (Its not like its any hurry, only 2 players have posted their characters)

Khalor the great

Might: 1
Charm: 4
Wisdom: 5

Battle:
Attack: 1
Defense: 2
Piercing: 3
Sundering: 3
Rending: 1

Diplomatic (+2 Charm |  -1 Might)
Orator (1 Influence gained a week.)
Skilled(+1 to each trained skill)
Coward:(-2 to outnumbered battles)

Skills:
Masonry 2
Alchemy 2
Survival 2
Tactics 2
Metallurgy 2

I am not sure about the battle stats.
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #123 on: March 16, 2012, 05:41:02 pm »

If its okay with you, I think I am gonna redo my character to suit my playstyle better. (Its not like its any hurry, only 2 players have posted their characters)

Khalor the great

Might: 1
Charm: 4
Wisdom: 5

Battle:
Attack: 1
Defense: 2
Piercing: 3
Sundering: 1
Rending: 3

Diplomatic (+2 Charm |  -1 Might)
Orator (1 Influence gained a week.)
Skilled(+1 to each trained skill)
Coward:(-2 to outnumbered battles)

Skills:
Masonry 2
Alchemy 2
Survival 2
Tactics 2
Metallurgy 2

I am not sure about the battle stats.

I'm adding a few more skills to the list, you might want to rethink metallurgy for reasons I've already told you about.

edit: also flipfloping, tactics only effects people under your control, not your own rolls.

edit part deux: also fixed your battle stats.
« Last Edit: March 16, 2012, 06:30:32 pm by King_of_the_weasels »
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Ultimuh

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #124 on: March 16, 2012, 07:54:14 pm »

I kinda lost track of what is what here, have barely been reading the rules and I am a bit confused.
So.. I think I'll resign and let someone else have a chance.
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #125 on: March 16, 2012, 07:55:19 pm »

edit- Not much has actually happened, you were on blue team and some people made there characters, and the blue race still is does not have a name.

Looks like Taricus is up.
« Last Edit: March 16, 2012, 07:57:40 pm by King_of_the_weasels »
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Taricus

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #126 on: March 16, 2012, 08:03:37 pm »

Right, I'll get the sheet up soon.

Also, wouldn't the fangs bonus be more of a sharp beak in the case of eaglemen?
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #127 on: March 16, 2012, 08:05:31 pm »

Right, I'll get the sheet up soon.

Also, wouldn't the fangs bonus be more of a sharp beak in the case of eaglemen?

You're not necessarily eagle men, but yeah, it's all abstract. Sharp beaks and such instead of well.. teeth.
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Taricus

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #128 on: March 16, 2012, 08:41:18 pm »

Alright, Character sheet is here. And I'm going to think of them as eaglemen anyway :P

Spoiler (click to show/hide)
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #129 on: March 16, 2012, 08:43:33 pm »

Alright, Character sheet is here. And I'm going to think of them as eaglemen anyway :P

Spoiler (click to show/hide)

added your battle stats, posting in op

edit- nothing really
« Last Edit: March 16, 2012, 08:54:26 pm by King_of_the_weasels »
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Azthor

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #130 on: March 16, 2012, 10:49:14 pm »

I will have my sheet up soon. I am also personally supportive of the increased material cost in exchange for superior bonuses you proposed earlier when I brought the matter of larger armor and weaponry up.
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Evil Marahadja

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #131 on: March 17, 2012, 01:58:32 am »

I have/had a plan for the metallurgy thing. So I might have it anyway, but how does Alchemy work?
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #132 on: March 17, 2012, 02:05:52 am »

Some plants have magical properties which you discover by studying them, if you mix two plants with the same properties, you get a potion.
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Evil Marahadja

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #133 on: March 17, 2012, 02:17:08 am »

Ahh, ok. For the white hexagons, how will the landscape creation work? Will the chances of it turning out like already known land (That is, stony) be high or low?
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC) Character sheets need to be made.
« Reply #134 on: March 17, 2012, 02:21:08 am »

Ahh, ok. For the white hexagons, how will the landscape creation work? Will the chances of it turning out like already known land (That is, stony) be high or low?

I roll a 1d4 if I roll a 4 then It's a new land type, if multiple type of lands are next to the hex then I roll for which one to pick if they are the same.
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