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Author Topic: Lords and Kings 2 (OOC)  (Read 32475 times)

Criptfeind

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Re: Lords and Kings 2 (OOC)
« Reply #300 on: March 22, 2012, 11:41:12 am »

Ah sorry. Uh. One of each I guess.
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Azthor

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Re: Lords and Kings 2 (OOC)
« Reply #301 on: March 22, 2012, 11:41:44 am »

Note for everyone: Tactics, unlike the production skills, do not have a global effect; the bonus only takes place if you personally lead the army.
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Criptfeind

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Re: Lords and Kings 2 (OOC)
« Reply #302 on: March 22, 2012, 11:42:34 am »

Yeah. I figured that. Might not be optimal, but I am making my guy on a idea less on a powergamer angle.
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Azthor

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Re: Lords and Kings 2 (OOC)
« Reply #303 on: March 22, 2012, 11:50:10 am »

Can we still use influence to create a law to promote breeding?
« Last Edit: March 22, 2012, 12:16:10 pm by Azthor »
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Criptfeind

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Re: Lords and Kings 2 (OOC)
« Reply #304 on: March 22, 2012, 11:50:52 am »

BREED OR HANG!!!
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC)
« Reply #305 on: March 22, 2012, 11:55:27 am »

Can we still use influence to create a law to promote breeding?

By breed you mean increase population? and not like form better animals?

You get .01 per month for every 5 pop living in the town, not counting other towns you might control.  And no you can not try to increase it anymore, but you can make a law forbidding multiple children or what not, if you want to keep the pop growth at 0.
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Criptfeind

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Re: Lords and Kings 2 (OOC)
« Reply #306 on: March 22, 2012, 12:00:11 pm »

How long is each turn by the way?
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC)
« Reply #307 on: March 22, 2012, 12:02:30 pm »

How long is each turn by the way?

A week.
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Azthor

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Re: Lords and Kings 2 (OOC)
« Reply #308 on: March 22, 2012, 12:09:58 pm »

I can't see waiting 67 turns for our 4th population unit going smooth. Wouldn't it be sensible to buff the natural growth a bit?
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC)
« Reply #309 on: March 22, 2012, 12:13:20 pm »

I can't see waiting 67 turns for our 4th population unit going smooth. Wouldn't it be sensible to buff the natural growth a bit?

Once everyone gets use to the game and things settle down, I'll be doing months at a time instead of a single week.
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Azthor

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Re: Lords and Kings 2 (OOC)
« Reply #310 on: March 22, 2012, 12:15:30 pm »

I can't see waiting 67 turns for our 4th population unit going smooth. Wouldn't it be sensible to buff the natural growth a bit?

Once everyone gets use to the game and things settle down, I'll be doing months at a time instead of a single week.

That ought to work.  Is there a base influence for rulers in addition to that derived from stats?
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC)
« Reply #311 on: March 22, 2012, 12:19:13 pm »

I can't see waiting 67 turns for our 4th population unit going smooth. Wouldn't it be sensible to buff the natural growth a bit?

Once everyone gets use to the game and things settle down, I'll be doing months at a time instead of a single week.

That ought to work.  Is there a base influence for rulers in addition to that derived from stats?

nope
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Talvara

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Re: Lords and Kings 2 (OOC)
« Reply #312 on: March 22, 2012, 12:25:49 pm »

I've added some fluff to my Turn,

and made an edit, I stated I wanted to build a mine, but I meant a quarry (Im sure you saw this since I dont have any ore in my region)
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Azthor

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Re: Lords and Kings 2 (OOC)
« Reply #313 on: March 22, 2012, 12:28:10 pm »

I can't see waiting 67 turns for our 4th population unit going smooth. Wouldn't it be sensible to buff the natural growth a bit?

Once everyone gets use to the game and things settle down, I'll be doing months at a time instead of a single week.

That ought to work.  Is there a base influence for rulers in addition to that derived from stats?

nope

In that case, Ebbor's character sheet has a mistake in it, he has five influence, but 6 Wisdom + Renaissance Man and 1 Charisma should only give him 4 influence.
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC)
« Reply #314 on: March 22, 2012, 12:32:28 pm »

I can't see waiting 67 turns for our 4th population unit going smooth. Wouldn't it be sensible to buff the natural growth a bit?

Once everyone gets use to the game and things settle down, I'll be doing months at a time instead of a single week.

That ought to work.  Is there a base influence for rulers in addition to that derived from stats?

nope

In that case, Ebbor's character sheet has a mistake in it, he has five influence, but 6 Wisdom + Renaissance Man and 1 Charisma should only give him 4 influence.

Gee Willikers your right!  Now if only you'd finish your own sheet.
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Slacker an illustrated story. Actually updated!?
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