One last question, is there any limits for how far you are allowed to build industries from your base?
Edit: Why are the players so slow on creating their characters?
Some people have lives. *shrug* Seno's will be up tommorow morning hopefully, and I don't know about fisher.
You can only build industries adjacent to your town, but you can send one pop elsewhere to build a camp, which works like a temporary town (as in it doesn't destroy what's below it) to forage in other areas, and if you send 2 pop you start a settlement and can build industries next to them. However most industries (those NOT labeled "not town") are built in the town and are limited by how much industrial space you have.
Mines require no industry space but do take up one. For example; you can build a mine on a mountain even though it doesn't have any industry space, but if you build a mine on a field or in the hills it take up one space.
edit- Added a new building, called the estate, which can be built on any hex (that isn't already a town or adjacent to a town) and take up 1 industry space, but allows 1 pop to live and work on any industry built on the same hex. So you can go to a flatland build an estate (which while taking up an industry space does not actually require a pop to run, hence why it's a building) and build a farm and have a pop live in the estate and work on the farm. Flatlands can have 2 estates and have 2 industries, though at that point you mine as well just build a settlement and have industries on the surrounding hexes. It does however give artisans a a chance since they can hire a pop, buy (or just take) wood, build an estate and a farm, and get cracking. Estates also work as warehouses.
also about warehouses, anything that isn't put into a warehouse, can be used freely by other players (living in the town) or the populace, if you want to save stuff you'll have to have your own warehouse (or many) which is useful for stuff you wish to trade or save.