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Author Topic: Adamantine and Slade Science together with physics quirks  (Read 208064 times)

Teneb

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Re: Adamantine Science and physics quirks
« Reply #315 on: March 22, 2012, 09:16:34 pm »

Or maybe those are just strands from Armok's beard that somehow ended up down there while he was shaving.
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MaximumZero

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Re: Adamantine Science and physics quirks
« Reply #316 on: March 22, 2012, 09:23:43 pm »

Shaving? No. The &s pulled the strands out in an attempt to depower him, Samson style.
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Girlinhat

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Re: Adamantine Science and physics quirks
« Reply #317 on: March 22, 2012, 09:27:48 pm »

The implications that Armok may at all shave prove your elfiness.

Teneb

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Re: Adamantine Science and physics quirks
« Reply #318 on: March 22, 2012, 09:31:49 pm »

But... I...

Deathsword has been struck down
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Oliolli

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Re: Adamantine Science and physics quirks
« Reply #319 on: March 23, 2012, 01:02:47 am »

But... I...

The shame strikes Deathsword in the head tearing the skin, shattering the skull and bruising the brain!

Deathsword has been struck down
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Arkenstone

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Re: Adamantine Science and physics quirks
« Reply #320 on: March 25, 2012, 06:23:19 pm »

Ok, next question:

We know that Adamantine's hard enough to potentially hold a monomolecular edge, but I was wondering if the Dwarves don't quite have the means to give it one to begin with.  I mean, it's a wonder how they sharpen it to begin with, since even diamond whetstones probably wouldn't be enough.


So, I figure that the typical forging process for your average axehead goes like this: (assuming the game abstracts the process as much as I believe)

First the wafers are made by interlacing fibers then firing them under intense heat, not enough to fully melt them of course but enough to make them stick together, becoming like a stiff, fine wire mesh.

At the forge, this wafer is heated again until it becomes malleable. The smith then begins hammering the wafer into a solid sheet; however, at certain points he widens some of the holes in the mesh instead in order to make room for rivets later.

By this point the metal's cooled off a bit, so it gets a brief stint back in the furnace. When it comes out the smith must work quick to fashion the eye, folding the metal in half and merging it back together at the other end. (I'm assuming a single-bladed axe.)

Then comes the long and tedious process of pounding out the bit.  Given the material, I'd estimate several days of non-stop labor with multiple people; working in shifts, trying to draw out the metal as thin as it can get. That's where I think the edge comes from.


The only other option I can think of would be flaking, but this seems so... messy that I can't imagine it being part of the routine.  The only thing I can think of is that it would mean a well-built Adamantine axe would still be sharp after hitting, say, an Adamantine shield.
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Chagen46

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Re: Adamantine Science and physics quirks
« Reply #321 on: March 25, 2012, 06:58:00 pm »

I don't think Dwarves could heat up Adamantine enough to even just make it malleable.

The stuff doesn't melt until the temperature exceeds that of the SUN. Sure the tenp where it get soft must be absurdly high as well.
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NonconsensualSurgery

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Re: Adamantine Science and physics quirks
« Reply #322 on: March 25, 2012, 07:46:46 pm »

"'Eff you!" spoke Armok, and the tiny Beard fragment came alive in the mighty demon's claws. Those demons who had entered the throne room to steal the Beard were struck down by the might of the Beard as it grew.

The beard then divided under Armok's will, plugging the Gateways. Some demons thought they could hide from the Beard inside their slade fortresses, but Armok laughed and his Beard broke down the unbreakable gates. It then reforged itself into awesome weapons so that the demons would feel the humiliation of conquest at the hands of mere mortals. With Armok's blessing and swords forged of the Beard itself the mortal armies did battle with the cowards among the demons and sealed them within the depths below.

To this day some of Armok's power remains in the Beard, reawakening when the fibers are placed into alignment and infused with an offering of blood and fire. Once awakened, it responds to the whim of the smith and reforms itself as needed.

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tahujdt

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Re: Adamantine Science and physics quirks
« Reply #323 on: March 25, 2012, 11:24:59 pm »

My personal theory is that heat activates the powers of adamantine proper, so that raw adamantine strands are useable for cloth and sutures, but forged adamantine can slice through boulders.
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Re: Adamantine Science and physics quirks
« Reply #324 on: March 25, 2012, 11:30:52 pm »

My little metallurgy: candy is magic.
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Re: Adamantine Science and physics quirks
« Reply #325 on: March 26, 2012, 03:34:34 am »


[/quote]
but earnestly trying to fit any of those into real physics would drive most people insane.
[/quote]   
 
That's very much the point, though. Insanity is like a fine wine, in that its fermentation will lead to great happiness in the form of addled brains.
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Re: Adamantine Science and physics quirks
« Reply #326 on: March 26, 2012, 04:20:25 am »

Dwarves can work Adamantine because Armok wills it. Adamantine socks for all!
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UHaulDwarf

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Re: Adamantine Science and physics quirks
« Reply #327 on: March 26, 2012, 05:43:04 am »

Dwarves can work Adamantine because Armok wills it. Adamantine socks for all!
Does Adamantine clothing act as armor?
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arphen

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Re: Adamantine Science and physics quirks
« Reply #328 on: March 26, 2012, 05:56:20 am »

Dwarves can work Adamantine because Armok wills it. Adamantine socks for all!
Does Adamantine clothing act as armor?
yes
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GoldenShadow

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Re: Adamantine Science and physics quirks
« Reply #329 on: March 26, 2012, 08:16:08 am »

If adamantine is a super material, why does clothing woven from it degrade as fast as common plant and animal fibers?
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