I never really played Adventure Mode very much before 0.34.05. I only gave it a few spins just to see how the whole system worked, but never really did much with it.
To be honest, it rather bored me, as the only thing you could really do was run around and look for things to kill. Killing things didn't really advance much of a point, so it was basically like any other RPG that involved a grind (with an interface that was basically NetHack minus the whole point of NetHack) without much that made it fun.
Now, with 0.34.05, I had a huge city to explore, so I went out exploring every nook and cranny... and about 9 new bug reports later, I think I've explored everything.
That's not to say that I've done everything - I still haven't fought a mummy, for example, but I don't particularly feel the need to. I found and fought against a vampire in a hamlet, but then felt regret. I mean, the vampire bonecarver was kind of cool and definitely unique. Now he's dead, and the hamlet is nothing more than random generic hamlet #21319 now. Well, except for the 3000 human nail amulets lying around in that one house, it's random and generic.
It's like the game is just a bunch of noise with only a few unique and rare creatures here and there to be different, and the player is the bulldozer of the vast zombie human hoard that goes and destroys the last remaining outliers of individuality to create the zombie utopia where everything is exactly the same.
Sure, I could go exploring, but there's nothing to see I haven't already functionally seen.
I know there is a LOT left to do on Toady's end. I can see reams of individual ideas bursting from the seams in the devlog, but none of them seem like they will ever make a compelling adventure on their own. Sure, I will eventually be able to ride a horse, but why should I care? Sure, I'll eventually be able to make my own farm, but why would I want to?
The only things that I would want out of a game like this are the ability to really explore and understand the world, and at the glacial pace this game is advancing, it's really not that hard for me to strip down and analyze every aspect of the game going in far faster than they get added. The other aspect, which keeps me in Fortress Mode, is that I get a greater sense of "ownership" over my creations. I can build my own story, my own forts, use my own architecture (yay for fractal fortress layouts), and feel like it's "my fort" in a way that the fort has personal meaning to me. I can't really do that for Whathisbutt McAdventurer #314.
Sure, I can build my own farm and have neighbors that maybe I'll be able to raise relationship values for, but even then, I doubt they could even reach Harvest Moon levels of being unique characters that I could at least start trying to pretend I care about, and it doesn't really seem like my story in the way that I can build a fortress's story.
So, (and sorry to go on and on about my own reaction) people who have been playing adventure mode for a long, long time, why do you keep playing?
What is it you play for, and what satisfaction do you get when you play? What goals do you set for yourself, and how do you keep interested? Why do you play Dwarf Fortress, specifically, and what do you get out of this game (in its Adventure Mode) that you don't get in a game like NetHack or any of the other millions of RPGs out on the market?