OK, I have finished my turn.
A lot of bizarre, very cool, and sometimes sad things happened during this turn.
I won't have time to make a fort, I know this has dragged on way too long anyway.
I am uploading the save as we speak and will amend this post to include it at the end when it has finished uploading. The save is 160Mb or thereabouts.
As it is likely to take me quite a while to write up my story I will summarise a few key points below which may be relevant for the next few turns, with more detail to follow. I apologise in advance if any of this impacts on future players turns. Some of this stuff was freakishly accidental. If you are playing next and want some inside info before your turn, read the spoiler. If you would prefer to wait for the full write up, that would be preferrable
1. Remaining forts not visited by adventurers:
Combinelocks the Locks of Combinations
Goodbrews
Ironhelm the Ocean-Castle (partly explored by me but I will leave it vague in my write up - it still has plenty of treasures and !FUN!)
Landplanted
2. Player characters no longer active:
Bora Ragedance the Allied Flesh of Nourishment (deceased, interred with all equipment at the Tomb of Heroes)
Nil Swifttoast the Colourless Complexity (deceased, interred in the top floor of the Museum with all equipment)
3. Starting equipment
In the small room (guard tower) directly to the east of the Museum building is a cache of armour, weapons and equipment recovered from the deceased individuals from the adventurers home which would be a boon to new adventurers. Bora's gear is in the Tomb of Heroes including his masterwork bronze scimitar and two handed adamantine sword. Nil's adamantine plate armour and steel sword are in the Musuem.
4. Dishmab Northmanor the Mute Saffron Soot, dwarf necromancer, vampire, accursed dust zombie
Dishmab is now resident in a necromancer tower in the lands of the Curse of Mites goblin civilisation to the east of Omon Woge. He has become a lord of death in every possible way. He has legendary fighter +110, legendary in wrestling, swordsdwarf, axedwarf and lasher, and a handful of defensive skills, full masterwork adamantine armour and I think will be unkillable by conventional means. Steer clear unless you are utterly badass. I am secretly hoping someone can kill him before the next version comes out. He is definitely the most insanely powerful adventurer I have ever made, especially not starting out as demigod.
Edit: End of Turn 55, Year 1152, is
here.