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Author Topic: The Museum: Adventure mode succession world (DF 34.11)  (Read 820222 times)

Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1110 on: October 08, 2013, 10:54:41 am »

Thanks to all the great contributions and comments in this thread the museum has been inducted into the hall of legends!
Thanks everybody!

I've added NAV to the turn list.
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kesperan

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Re: The Museum: Adventure mode succession world
« Reply #1111 on: October 10, 2013, 04:03:05 pm »

Nearly finished the story and hopefully will have a bash at at fortress at the weekend.

Thought I would drop this teaser in.

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Wow. I believe Kesperan has just won adventurer mode.

TheFlame52

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Re: The Museum: Adventure mode succession world
« Reply #1112 on: October 10, 2013, 07:01:26 pm »

Awesome.

darkrider2

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Re: The Museum: Adventure mode succession world
« Reply #1113 on: October 11, 2013, 11:32:25 am »

Add me to the list please.
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Atomic Chicken

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Re: The Museum: Adventure mode succession world
« Reply #1114 on: October 11, 2013, 11:52:34 am »


Looks like the fluffy wambler has some new competition...

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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

kesperan

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Re: The Museum: Adventure mode succession world
« Reply #1115 on: October 12, 2013, 09:57:15 am »

Sadly despite being made of vomit, the FB didn't die, it had a shell of some kind.

Fort is nearly done - it has been more successful than I had thought, but I am nearly finished my two mini projects and just getting enough treasure together to make it worthwhile.

Should have the game uploaded tomorrow and will submit the report once I can get it all shiny!

Edit - this fort is bizarrely successful and my plan to scuttle it just opened up a more tantalising opportunity... watch this space.

Secondly, can someone explain in precise terms what I have to do to make items not scatter and to retire the fort?
« Last Edit: October 13, 2013, 12:19:57 am by kesperan »
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evictedSaint

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Re: The Museum: Adventure mode succession world
« Reply #1116 on: October 13, 2013, 02:35:50 pm »

Secondly, can someone explain in precise terms what I have to do to make items not scatter and to retire the fort?

Open up DFhack, and while playing, enter the command "lair"

This will mark the map as a monster lair, preventing scatter.

kesperan

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Re: The Museum: Adventure mode succession world
« Reply #1117 on: October 13, 2013, 09:59:25 pm »

Specifically I want to be able to allow my dwarves to be recruitable by future adventurers - does it matter if the fort is abandoned or retired? I seem to recall a complicated way to retire a fort and keep it running as usual (kind of) but the thread that explains it is from 3 years ago and I don't know how much has changed since then.

In other news - I was just about to finish my fort when I had a massive tantrum spiral from nowhere (prompted by some clothing rotting of all things) accompanied by two consecutive sieges which dropped me from 155 to 20 dwarves. Completing my project is going to be tricky now but I will manage it and upload today!
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Wow. I believe Kesperan has just won adventurer mode.

Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1118 on: October 14, 2013, 12:14:59 am »

The old method should still work. People might have devised easier ways to do it by now but I'm not aware of any.

You can recruit dwarves from abandoned forts, the only difference is that they will be a bit less talkative about their surroundings, also some may not survive the abandoning process, or may flee from the site.
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Timeless Bob

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Re: The Museum: Adventure mode succession world
« Reply #1119 on: October 14, 2013, 06:36:45 am »

To retire a fort using DFhack, this is the process:

pick and axe v2
DFHACK: Fortress into town
1) "clean map" (improves FPS when visted again)
2) "lair".
3) Loo"k" at an individual ---> 'dfusion' --> 'adventurer tools' --> 'change adventurer'
4) "mode set" --> '1'
5) 'Esc' --> "Retire as a peasant/give in to starvation"

"---" = type this into dfhack console
'---' = choose this option/press this button

This allows whomever you choose to be an adventurer themselves, while also making all the remaining dwarves act like any other villager when asked about their surroundings or when giving quests.
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kesperan

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Re: The Museum: Adventure mode succession world
« Reply #1120 on: October 14, 2013, 08:17:50 pm »

Step 3 consistently caused my DF to crash, so I just retired the fort.

Have the file saved as 145 Mb - is that too big for DFFD?
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Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1121 on: October 15, 2013, 12:03:45 am »

I think the limit is 150 mb. Mediafire, the place you downloaded your own save from, is a lot faster though.
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kesperan

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Re: The Museum: Adventure mode succession world
« Reply #1122 on: October 15, 2013, 03:17:37 pm »

OK guys, here is the link.

The Museum - Turn 47 (year 1136).

I've had an absolute blast and it's definitely been worth the 4 month wait to be part of such a fantastically rich world.

I will get cracking on my story, have some lovely screenshots and tales to share with you all.

The fort I have added is called Ironhelm the Ocean-Castle. It lies on the south west coast of the Water of Meditation at the mouth of a river, and lies in the mainly un-explored south western landmass. I hope you enjoy discovering it's secrets!

P.S. Sign me up for another turn!
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Timeless Bob

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Re: The Museum: Adventure mode succession world
« Reply #1123 on: October 15, 2013, 05:49:58 pm »

Step 3 consistently caused my DF to crash, so I just retired the fort.

Strange.  It's never crashed when I've done it.  I wonder if that's because I set the data priority on my laptop to "realtime".  (It's been that way since 34.05, so I forgot all about it.)
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #1124 on: October 15, 2013, 11:42:05 pm »

Turn 47 (year 1136).


So the world has aged 86 years since the founding of the museum, and we can expect that even human children will start to die of old age now. The only historical figures that will be left among the humans in a few years are those that were activated by our adventurers and vampires. The world is starting to revolve more and more around the museum and its treasure hunters...

I've send Krevsin a PM. I just noticed I would be next, after Krevsin, but I moved myself down a few places, I definitely won't have time next week.
« Last Edit: October 16, 2013, 12:13:49 am by Bralbaard »
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