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Author Topic: Football Manager (2012)  (Read 18818 times)

Leatra

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Re: Football Manager (2012)
« Reply #30 on: March 14, 2012, 03:23:39 pm »

Wait, how does multiplayer even work?

Also, what's a good league to start in for the full "lead a team to greatness" thing?  I didn't see many options for that in the US of A.  Hell I couldn't even figure out how to coach one of the tiny little US teams, only the MLS ones.

I suggest Spain since football is kinda big over there. Try to get young players with high ability, not only high potential.
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inteuniso

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Re: Football Manager (2012)
« Reply #31 on: March 14, 2012, 04:35:18 pm »

English league has the really low leagues, but Germany has some low leagues with great funds.
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mendonca

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Re: Football Manager (2012)
« Reply #32 on: March 14, 2012, 05:59:33 pm »

Only the English leagues have Grimsby Town. You know what to do.
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Silent_Thunder

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Re: Football Manager (2012)
« Reply #33 on: March 15, 2012, 12:43:04 am »

Doing a run on the English Hero Achievement. Chose Tonbridge Angels in Blue Square Bet South, are about 10 games into the season we are doing pretty good. Around 6 games in I named my guys after DFC members, and my season went to shit, then i accidentially overrwote the main save with an experimental game. (Expiriment results: Running all leagues at once is a terrible idea) So I had to use the autosave from the begining of the season. Didnt rename anyone, and no dive yet, so I'm chalking this up to some sort of superstisious mombo-jumbo. Either way I ain't giving out nicknames unless they earn it anymore.

gogis

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Re: Football Manager (2012)
« Reply #34 on: March 17, 2012, 10:45:47 am »

I haven't played since '08 or so. What's changed since then?

I've played all versions since 07, not talking about my cm2 obsession in 90's.

In short - better interface, alot of match engine redone. I came up with alot of killer tactics in 07-08 but in newest versions they fixed many exploits by making overall AI of engine smarter. If you are into realistic match view - it's certainly worth an upgrade. Managerial stuff - I dont really see any difference and I don't use much of it, leaving all bore stuff to assman.
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dennislp3

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Re: Football Manager (2012)
« Reply #35 on: March 18, 2012, 03:45:29 am »

So when the initial sale was going I missed it by less than an hour -.- any idea where else to pick this up cheap? Found one site offering for a bit cheaper buts its credibility seemed a little off...(and I would have only saved about $7)
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Mictlantecuhtli

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Re: Football Manager (2012)
« Reply #36 on: March 20, 2012, 07:18:05 pm »

I remember I managed to promote the Blythe Spartans to the Championship league, all without losing financial control of everything! Pablo Counago was a striker I managed to pick up on my first transfer session at the start of the game, and he was considered a 5-star player to my entire staff, so I was willing to shell out atleast 5-6 thousand a week on him. His first offer was for 1900 a month with no raises. I almost cried, hahah. Skip to four seasons later, he is my first team coach and still the leader of the line. He's made atleast 150 goals on his own, and set-up or caused many hundreds of others.

I love this game for stories like that, the Spartans coming from BSB to the Championship Leagues, with a chance at getting into the Premiers... Shame I screwed my save up. :| Also, I just gotta say fuck Aldershot. They managed to ruin two tourneys for me way too early. I hate them.

But after playing this religiously I'm pretty sure I know the general formations that will always perform well, regardless of training/ability, but shining gloriously [87% win, 10% draws on record] with well chosen players.

Strategy: Counter
Code: [Select]
|      S       |    -Set striker to either AF or CF, CF works better with technical strikers, AF for aggressive/creative players
|W            W|    -The most crucial players in this formation are the attacking midfielders, both must be set according to player skill
|              |     yet a single excellent winger can turn a mediocre team into goal-grabbers with crossing and disruptive skills.
|   CM    CM   |    -Set both midfielders to Box-To-Box, under any circumstance. These players must be able to control the midfield
|              |    and setup attacking movements or support counter attacks launched by the defense.
|      DM      |   -Set to either Anchorman, or Playmaker according to skill. Crucial part of defense, holds up midfield, heads balls, etc
|D   D    D   D|   -This can be set in many different ways, according to what you wish. I find the most solid defense consists of
|              |     left and right defenders be as aggressive as they wish, stealing incoming balls from wingers and turning this into
|      G       |    goals via direct passes upfield. You can do it like me and have them prepare in a 'diamond' type area defense;
                      where one of the center defenders is set to Ball-Playing while the other is set to Limited, with the left and right
                      defenders covering the wings and preventing possession from even reaching the final Limited Defender, who is
                      typically the best defender on the team!

There's a few more I have memorized but it takes a bit of time to type it up. Basically, you have to control the midfield and be able to link to the strikers. I made the mistake of believing more striker=more goals and went with a five-man front for my first formations, only to be annihilated due to the chaos that ensues since players get in eachother's way. You really just need a critical 4 or 5 men, and the team will be a rock. The midfielders and defenders are a majority of the priority in my teams, but I also focus on a strong outside game to be able to hold even a mediocre striker on a 1-goal-a-game average.
« Last Edit: March 20, 2012, 09:53:05 pm by Mictlantecuhtli »
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Rakonas

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Re: Football Manager (2012)
« Reply #37 on: March 20, 2012, 09:48:47 pm »

I'm still trying to find my way in this game. My first game I was the Rebel Army (Cork City) and we did quite well, except that about 4 months in I had a team meeting and my entire team was suddenly in abysmal morale because I told them that I thought they were doing well but could do better. Then it happened again a month later so I quit.
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dennislp3

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Re: Football Manager (2012)
« Reply #38 on: March 20, 2012, 10:40:13 pm »

lol

Yeah I am trying to work my way through it all...I THINk I have most of it from the demo down...just need a bit more time with transfers and I should be ok

Then its just a matter of brushing up my near non existent soccer/football knowledge!
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Rakonas

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Re: Football Manager (2012)
« Reply #39 on: March 21, 2012, 02:35:17 am »

I think I've gotten the hang of it. Currently playing as a national team and I'm wondering if it's possible to get a bigger stadium, as it seems like I'm always at full capacity. The Mictlantecuhtli tactic is working quite well.
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Mictlantecuhtli

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Re: Football Manager (2012)
« Reply #40 on: March 21, 2012, 05:48:50 am »

I think I've gotten the hang of it. Currently playing as a national team and I'm wondering if it's possible to get a bigger stadium, as it seems like I'm always at full capacity. The Mictlantecuhtli tactic is working quite well.

Just talk to the board about a stadium upgrade, but beware, the president is a complete jerkoff about anything you present to him a very large majority of the time, no matter what you've done to lead your team to world-renowned glory and multiple championships.

Glad to see you trying the tactic, it's one I picked up after plenty of study and watching enough soccer to make it up as I go. The tactic steamrolls most/any opposition, barring the occasional team that happens to use the exact same formation. For those situations I just move the DM according to how well the opposition does in certain areas, add a striker to cause disruption if it's an aggressive team, or a midfielder to control the flow if they're overpowering you in possession, like teams like Manchester or Chelsea always will.
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Leatra

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Re: Football Manager (2012)
« Reply #41 on: March 21, 2012, 08:10:58 am »

When I sign a player that has very high (5 stars) ability for the team, sometimes they do worse than my other players. Why this keeps happening? My scouts are too stupid or something?
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Mictlantecuhtli

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Re: Football Manager (2012)
« Reply #42 on: March 21, 2012, 08:17:58 am »

When I sign a player that has very high (5 stars) ability for the team, sometimes they do worse than my other players. Why this keeps happening? My scouts are too stupid or something?

Ability ratings are estimates by the staff, and each staff has different opinions of skill and potential ability, so those ratings are generally a crapshoot, especially with lower league scouts, since they compare according to the team you have once you queue the report cards, so a majority of your first scouting reports of 4+ star players may be very misleading, since these players can be rather mediocre in terms of real skill but are still considered good for the team by your assistants. So it's kindof a better idea to get used to that statsheet and be able to judge on your own, without the scouting. I can usually guesstimate how good a player will be before even scouting by looking at his stats for his league and his skills. If it's a tough league and they're performing well, it's usually a good sign of inherent skill.

Basically, don't trust your advisors 100% of the time. You're the head coach for a reason! You're the one finding the future stars, and weeding out the dead weight. The staff may think one way, but in the end you're the one who will know best. Especially if that 2-star Wingback turns into a grizzled 4-star homegrown veteran for the team, all thanks to you giving him the chance to prove himself.

Here's a tip: If you're looking for someone who will generally always be a good player, look for a high rating in Work Rate. Work rate and determination are two of the biggest keys to a player performing well on and off the pitch, but a high rating in Natural Fitness as well as acceleration can really make all the difference for certain leagues. Think of it this way, it doesn't matter if it is a 19 year old punk with the ball, if he manages to break away from the opposing defense due to his speed and less to his technical skills, it's still a 1-on-1 with a goalie at the end of the pitch. Any player can score a goal in that kind of situation. Work rate can be one of the biggest factors in getting training results or keeping a player at 8+ rating for the season, as players with low Work Rate are lazy bastards that don't work for the betterment of the team.
« Last Edit: March 21, 2012, 08:25:08 am by Mictlantecuhtli »
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Santorum leaves a bad taste in my mouth,
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Sowelu

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Re: Football Manager (2012)
« Reply #43 on: March 21, 2012, 09:49:42 am »

I thought Natural Fitness was purely injury-avoidance, and pace was your speed; I look for Work Rate, Acceleration, Pace and Balance for what you're talking about.  But then I'm a newbie, yeah?
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Maldevious

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Re: Football Manager (2012)
« Reply #44 on: March 21, 2012, 10:04:38 am »

PTW, I picked up the game just before the Steam/Amazon sale (doh), but have already poured many, many hours into it. So excellently addictive. I don't know much about football, but am enjoying myself thoroughly.

First game was a total disaster, quit in my first season after realizing I'd messed things up. Second game took Blyth for a few seasons, got them up to BSP, then decided I wanted a team with more growth potential. In my current game, I'm Welling United (based in the outskirts of London, huge growth potential), threatening to get a back to back promotion up from the BSS to L2 in my second season. I also picked up Counago, although he has been suspended for the last 4 (!) games due to what was apparently a vicious tackle. Loving this game so much.
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