Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Kill Aliens, and Don't Afraid of Anything: Enter Atmosphere  (Read 7949 times)

Evilsx

  • Bay Watcher
  • Some crazy person
    • View Profile
Re: Kill Aliens, and Don't Afraid of Anything: Enter Atmosphere
« Reply #45 on: March 14, 2012, 05:24:48 am »

Private Rick Hun

Jeep
Assault rifle
Flashlight

-Driving
-Geology
-Combat Marksmanship
« Last Edit: March 14, 2012, 05:42:38 am by Evilsx »
Logged

Dragor23

  • Bay Watcher
  • A brazillion of football
    • View Profile
Re: Kill Aliens, and Don't Afraid of Anything: Enter Atmosphere
« Reply #46 on: March 14, 2012, 08:29:02 am »

George wasn't in good shape... His face was green, his guts were upset and... To be coarse, he puked like a fountain. He muttered Interorbital landings are shit... Fuuuck... My stomach...". On the earth, he hated normal airplanes too! And this flight was 100 times worse. "I need a drink... Do somebody have some booze left? No? Fuck you..."
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Kill Aliens, and Don't Afraid of Anything: Enter Atmosphere
« Reply #47 on: March 14, 2012, 08:37:36 am »

"Come to think of it, when we do enter the base, I'll lag behind to broadcast a general distress signal just in case anyone else may be around. I doubt aliens would decrypt and decode our messages, but I'll hold it off until we get into the base." Aurin rubbed her Extender pack and turned to George.

"Hold that in, there. Just lie down or sit for a few minutes, we don't want someone going hungry this early. Or thirsty for that matter...and on that matter, what does everyone think about establishing a small camp here? Or are we going in the base?

((Dragor and GM Sensei, just noticed that "Running Marksmanship" is not a possible Training option. What was it that you picked?))
Logged

Dragor23

  • Bay Watcher
  • A brazillion of football
    • View Profile
Re: Kill Aliens, and Don't Afraid of Anything: Enter Atmosphere
« Reply #48 on: March 14, 2012, 08:43:22 am »

(Running Marksmanship was the old name for Combat Marksmanship )

"Shut up, code monkey..." gnarled George not very amused, but he followed Aurins adive and sat down... Not in the puddle puke, of course. A couple of deep breaths later, he responded "In unknown terrain etablishing a camp? Would be stupid... We should go to the base."
Logged

Hastur

  • Bay Watcher
    • View Profile
Re: Kill Aliens, and Don't Afraid of Anything: Enter Atmosphere
« Reply #49 on: March 14, 2012, 10:13:12 am »

Lock and load! They'll know we are here soon, lets smash and grab then fly out of here if we need to. We can sift through the inteligence we gather once we have a more secure position, whether it ends up being here or not. gather food and whatever supplies you find so pack light.

Shogun sets up his machien gun at the exit door then has somebody open the door for him.
Logged

kingfisher1112

  • Bay Watcher
    • View Profile
Re: Kill Aliens, and Don't Afraid of Anything: Enter Atmosphere
« Reply #50 on: March 14, 2012, 07:07:29 pm »

Damnit. Well come on boys!
Logged
Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Kill Aliens, and Don't Afraid of Anything: Enter Atmosphere
« Reply #51 on: March 14, 2012, 07:14:27 pm »

Quits unloading crates. "We 'eadin' in base? Leave the ship here. It was meant of droppin' not in atmo flyin'. We would have better luck tryna fly that mulebot outa here. Les go" Mark grabs his things and loads them in a pack, slings it over his shoulder and decides to lead the group toward the base, shotgun at the ready.

((I'm only assuming you can't fly it in a lower atmosphere but that is the usual case.))
« Last Edit: March 14, 2012, 07:16:16 pm by Gotdamnmiracle »
Logged
Go back see if he's there and run him over, and drink his gun!

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Kill Aliens, and Don't Afraid of Anything: Enter Atmosphere
« Reply #52 on: March 14, 2012, 07:36:37 pm »

I would like to change my character's skills and equipment while I have the chance to. Our team doesn't need 2 snipers, but doesn't have a techie. What squad of space marines doesn't have a techie?!

Spoiler (click to show/hide)

Now all we need is a heavy gunner!
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Kill Aliens, and Don't Afraid of Anything: Enter Atmosphere
« Reply #53 on: March 14, 2012, 09:18:04 pm »

((Still sticking with past bolded action  :D))
"Put anything that you won't be carrying in the bot, t'would give it some exercise." They were deciding to leave towards the base already? Aurin sighed to herself, and held her Rifle at the ready, making sure her combat knife was in it's sheath at her waist.

(Then head to base).

She had no idea why they settled for the alias of 'code monkey'. Stupid men.
Logged

Kestrel_6

  • Bay Watcher
  • The goddamn Moderator
    • View Profile
Re: Kill Aliens, and Don't Afraid of Anything: Enter Atmosphere
« Reply #54 on: April 01, 2012, 02:44:43 am »

Please don't let this die
Logged
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Kill Aliens, and Don't Afraid of Anything: Enter Atmosphere
« Reply #55 on: April 01, 2012, 02:46:55 am »

Please don't let this die

It's been like 2 weeks. I see maggots, dude.
Logged
Go back see if he's there and run him over, and drink his gun!

Kestrel_6

  • Bay Watcher
  • The goddamn Moderator
    • View Profile
Re: Kill Aliens, and Don't Afraid of Anything: Enter Atmosphere
« Reply #56 on: April 01, 2012, 02:48:48 am »

DAMNIT!
Logged
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"
Pages: 1 2 3 [4]