Iiiit's turn 2!
Squad Alpha:
Enter AtmosphereAurin assumes control of the ship's console. It's actually the first time any of you have been awake aboard the ship. There is a joystick, and a monitor and keyboard. A simple ">_" occupies the screen.
>AI, take us down to the base.
"AI" is not a valid command. For a list of commands, consult your manual.
>Autopilot
"Autopilot" is not a valid command. For a list of commands, consult your manual.Fortunately, Aurin remembers some obscure trivia about antique computers from her training in computer operations.
>DIR
C:\
Commands.com
CryoSyst.exe
ReadMe.txt
System32
>ReadMe
Well howdy there! If you're reading this, your cryo chamber didn't have a power failure during the flight! Congratulations! In case of autopilot failure, you will have to manually land the shuttle. For the record, all the autopilot does is is slow you down when you get to the planet. Grab that joystick and get down there! When you're in orbit, Verne residents will contact you with further instructions. -Silvester Maximilian Bernard the Great Having pored over the slightly insulting face and worrying depth of the message, Aurin relayed the news. Shogun Hua, being the only person with training in driving, takes the helm. Hua really had no atmospheric re-entry experience, but the decent began smoothly. In the atmosphere the jungle is more defined- the trees rivaled cliffs and hills in size, and shrouded them too. Armed with the coordinates of the old base, though, you find a clearing in the canopy. (18) Hua touches the shuttle down vertically on a large concrete slab. The landing is rough nonetheless- the concrete floor of the artificial clearing is broken up with tree roots and vines, leaving your shuttle at starboard kilter. There is a large, pyramid-shaped bunker towering over the landing strip- the center of the old base. It's clearly been abandoned however. There might be valuable supplies -or information- inside, but the building and the jungle surrounding it are ripe for an ambush.
What's your strategy?
Squad Alpha:
Heavy Armor
Gasmask
Shotgun
Knife
4 First Aid Kits
1 Grenade
1 Shovel
1 Flashlight
1 Flare (white)
3 Spray Cans (White, Red, Black)
-Combat Marksmanship
-Geology
-Voodoo
Heavy Armor
Gas Mask
Assault Rifle
Pistol
Knife
1 Flare (green) 1 Flare ( blue)
2 Grenades
-Combat Marksmanship
-Running Marksmanship
-Physical Fatigue
Heavy armor
Machine gun w/ Bayonet
2 Flare (Red/White)
-Heavy weapons X2
-Driving
Sniper Rifle
Knife
Mulebot
Field Laptop
Flashlight
Radio Extender
-Standing Marksmanship
-Radio Operation
-Computer Operations
Ramirez, get the Assault Rifle
Ramirez, get the Banjo
Ramirez, get 2 Bombs
Ramirez, get 5 Flares (Green)
Ramirez, get the Shovel
Ramirez, get 3 Spray cans (Green,Red,Blue)
Ramirez, get 3 Grenades
Ramirez, learn -Combat Marksmanship
Ramirez, learn -Explosives
Ramirez, learn -Physical Physique
Squad Beta:
Heavy Armor
Gas Mask
Buster Sword
First Aid Kit
2 Grenades
Bomb
-Physical Fatigue
-Melee Combat
-Explosives
Heavy armor
Assault rifle
Knife
Shovel
Bayonet
Flashlight
Banjo
Pogo stick
-Driving
-Cards
-Geology
Heavy armor
Gas mask
Sniper rifle
Pistol
Grenade
Knife
Shovel
Flashlight
2 Flares (White/Red)
Sniper Rifle
2 Pistols
2 first aid kits
6 flares
2 Grenades
Knife
-Standing Marksmanship
-Running
-First Aid