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Author Topic: SCP: Containment Breach  (Read 234167 times)

Itnetlolor

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Re: SCP: Containment Breach
« Reply #375 on: April 18, 2012, 04:45:00 pm »

Well, I outran SCP-173 a few times, and that thing is persistent; and hearing it open doors behind me made me feel like I was in Jurassic Park outrunning Velociraptors (had to spend a few seconds closing the door everytime it opened them up until it gave up for the moment, or it was possibly outside my visibility range when it enters the room (damn thing's smart). Fortunately, I managed to stop it by locking myself in a keycard-required room. Unfortunately, SCP-106 was waiting at the bottom of that well, and I couldn't find my way out. I never felt so helpless.

I wasn't as much crying in fear when I saw it, than basically screaming "SCREW YOU!!!" at the screen as I was trying to outrun it around the boxes. If not for the gasmask I was wearing, I probably would have noticed the edges of the boxes better, and not get slowed down by the corners. Doesn't help that that old man is rather spry and quick.

EDIT:
And in hindsight, rereading his article, can pass through solid friggin' matter. FFFFFFFFFFFFFFFUUUUUUUUU---

EDIT EDIT:
Just learned from the Foundation itself that Bobble the Clown is running away from his taxes has escaped. I would hate to stumble across him while evading SCP-173. I mean, keeping an eye on that thing through the video screen, and then all of a sudden, Bobble's show airs on the screen in a few moments distracting you, and possibly knocking you out in the process, as you hear the others close in on you? Aw crap.

I would believe keeping your eyes closed or averted from the screen the very second you notice it ought to give you enough time to evade getting affected by it. Of course, as you look away, it mocks you for not taking an interest in watching quality programming. Unlike 173, not looking at, or blinking rapidly is actually a good thing if it makes it's appearance. It may or may not also make the game that much creepier as you hear a cheerful kid's show broadcasting through this hellhole of a maze. Be cautious, however, if it decides to work in conjunction with SCP-173. You may not be so lucky everytime if you survive waking up after the show. Then again, something like 682 just wanted to wait for you to wake up before tearing you apart.
« Last Edit: April 18, 2012, 06:05:47 pm by Itnetlolor »
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NobodyPro

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Re: SCP: Containment Breach
« Reply #376 on: April 18, 2012, 07:03:14 pm »

There's now a Forum.
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JoshuaFH

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Re: SCP: Containment Breach
« Reply #377 on: April 18, 2012, 08:32:16 pm »

Wait, Bobble the Clown? I thought he was just a present in a television, and that he only affected children?
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FuzzyZergling

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Re: SCP: Containment Breach
« Reply #378 on: April 18, 2012, 08:36:03 pm »

Wait, Bobble the Clown? I thought he was just a present in a television, and that he only affected children?
If an adult looks at him, they fall unconscious.
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The Scout

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Re: SCP: Containment Breach
« Reply #379 on: April 18, 2012, 08:48:02 pm »

I'm too terrified to actually play.
Also, your sig. I guess it was a washout.
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TempAcc

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Re: SCP: Containment Breach
« Reply #380 on: April 18, 2012, 10:17:50 pm »

He shouldn't add too much enemy SCPs, we already have 2 which once encountered are almost impossible to escape from (and the old man can technicaly chase you FOREVER), but it'd be pretty cool if the whole thing worked as a sort of horror roguelike were you can randomly encounter tons of different SCPs, but could actualy escape from most of them.

I'm aware its technicaly possible to escape from 173, but its pretty hard once it actualy comes within view range, since it moves 400 meters closer on every blink.
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Sowelu

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Re: SCP: Containment Breach
« Reply #381 on: April 19, 2012, 03:08:12 pm »

I envision SCP-173 as something you can escape from, with doors and locks...but something that comes up again repeatedly, trying to get in front of you where you are going to be, trying to catch you in the dark.
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Johuotar

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Re: SCP: Containment Breach
« Reply #382 on: April 19, 2012, 03:19:36 pm »

So I tried this but couldnt figure the blinking button if theres one. Ar first I just turned away from the statue after the door opened and got killed rightaway. Next time I made it accross few rooms but then gas obstructed my view and I run straight into him failing to recognize the shape as nonhuman. :/
Kinda terrifying game, Im too scared to move and if I get moving I dont want to stop.
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Scelly9

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Re: SCP: Containment Breach
« Reply #383 on: April 19, 2012, 03:22:08 pm »

Space is blink, BTW
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Sowelu

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Re: SCP: Containment Breach
« Reply #384 on: April 19, 2012, 03:23:59 pm »

There's a gas mask that's always available early on...but yeah it's not great for seeing /through/ the gas.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Johuotar

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Re: SCP: Containment Breach
« Reply #385 on: April 19, 2012, 03:34:55 pm »

I was actually too terrified to find out how to put it on. Thats why when I went to the gas room I got confused when I realized that Im taking damage and then I run straight into him while trying to escape the gas...
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Lectorog

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Re: SCP: Containment Breach
« Reply #386 on: April 19, 2012, 04:49:37 pm »

There was a new version released sometime in the last 24 hours or so. Same place as before (main page).
A list of changes (forum) (can also be found in download)
Some notes from a few days ago about then-current issues
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Sensei

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Re: SCP: Containment Breach
« Reply #387 on: April 20, 2012, 02:03:29 am »

I simply must know how SCP-106 gained the pet name "radical larry".
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Xeron

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Re: SCP: Containment Breach
« Reply #388 on: April 20, 2012, 06:04:30 am »

Rofl.That one is hilarious
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612DwarfAvenue

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Re: SCP: Containment Breach
« Reply #389 on: April 24, 2012, 01:09:54 am »

Bump.



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