Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 23 24 [25] 26 27 ... 54

Author Topic: SCP: Containment Breach  (Read 234162 times)

612DwarfAvenue

  • Bay Watcher
  • Voice actor.
    • View Profile
    • TESnexus profile, has my voice acting portfolio.
Re: SCP: Containment Breach
« Reply #361 on: April 17, 2012, 09:42:07 pm »

It's like a weeping angel but more disturbing DX

Heh, 173 actually came before the Weeping Angels, so it's the father-terror of the bunch.
Logged
My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

lordcooper

  • Bay Watcher
  • I'm a number!
    • View Profile
Re: SCP: Containment Breach
« Reply #362 on: April 17, 2012, 09:44:19 pm »

This is actually the original.
Spoiler (click to show/hide)
Why did you think they tore off it's arms?
« Last Edit: April 17, 2012, 09:51:57 pm by lordcooper »
Logged
Santorum leaves a bad taste in my mouth

612DwarfAvenue

  • Bay Watcher
  • Voice actor.
    • View Profile
    • TESnexus profile, has my voice acting portfolio.
Re: SCP: Containment Breach
« Reply #363 on: April 17, 2012, 09:48:33 pm »

This is actually the original.

Why did you think they tore off it's arms?

you're supposed to IMG picture files, not .html files. Silly Cooper.
Logged
My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

lordcooper

  • Bay Watcher
  • I'm a number!
    • View Profile
Re: SCP: Containment Breach
« Reply #364 on: April 17, 2012, 09:52:22 pm »

I concede defeat and shall retire to my chambers.
Logged
Santorum leaves a bad taste in my mouth

gildarumarth

  • Bay Watcher
    • View Profile
Re: SCP: Containment Breach
« Reply #365 on: April 18, 2012, 01:21:42 am »

It's like a weeping angel but more disturbing DX

Heh, 173 actually came before the Weeping Angels, so it's the father-terror of the bunch.

When did 173 first appear? I'm genuinely interested which one is a knock-off.
Logged

612DwarfAvenue

  • Bay Watcher
  • Voice actor.
    • View Profile
    • TESnexus profile, has my voice acting portfolio.
Re: SCP: Containment Breach
« Reply #366 on: April 18, 2012, 01:57:21 am »

It's like a weeping angel but more disturbing DX

Heh, 173 actually came before the Weeping Angels, so it's the father-terror of the bunch.

When did 173 first appear? I'm genuinely interested which one is a knock-off.

Well, i know the Weeping Angels were introduced in July 2007, and the SCP wiki page for 173 was sometime 2008. However, apparently 173 first appeared in 4chan's /x/ board somewhere, but i'm not sure when that post was.

I'm trying to track the post down right now, but there's been many people saying it came before the Weeping Angels, so i'm kinda going on faith on that in the meantime.


EDIT: Apparently it was sometime around in January 2007, around the same time the first couple of entries in the The Holders Series were posted. Since the first DW episode with the Weeping Angels came out in July, that means 173 came first.
« Last Edit: April 18, 2012, 02:02:24 am by 612DwarfAvenue »
Logged
My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

gildarumarth

  • Bay Watcher
    • View Profile
Re: SCP: Containment Breach
« Reply #367 on: April 18, 2012, 02:30:17 am »

Thanks, I've only been able to find 4chan thread dated 2008.
http://chanarchive.org/4chan/b/3148/special-containment-procedures
Logged

alexandertnt

  • Bay Watcher
  • (map 'list (lambda (post) (+ post awesome)) posts)
    • View Profile
Re: SCP: Containment Breach
« Reply #368 on: April 18, 2012, 07:03:39 am »

I think the blinking mechanic is a bit weird (Its obvious why its implemented though).

Made me dread opening a door. Any game that makes me dread opening a door has me interested. A randomly generated horror game sounds like a brilliant concept, since its usually fear-of-the-unknown which makes things scary (That playthrough aint going to help you, you will have to open the door to find out what is behind it yourself...). Definetely keeping an eye on this game - actually scary horror games are hard to come by.

I think the it-moves-when-your-not-looking comcept has been around for quite some time - It seems likely that Doctor Who got inspiration from somewhere else.
Logged
This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

Catastrophic lolcats

  • Bay Watcher
  • [FORTRESSDESTROYER:2]
    • View Profile
Re: SCP: Containment Breach
« Reply #369 on: April 18, 2012, 07:21:11 am »

I always assumed the main inspiration was gargoyles myself.
Logged

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: SCP: Containment Breach
« Reply #370 on: April 18, 2012, 08:41:24 am »

I always assumed the main inspiration was gargoyles myself.

No, they obviously got the inspiration from Toy Story. :P
« Last Edit: April 18, 2012, 08:44:17 am by New Guy »
Logged
Thank you for all the fish. It was a good run.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: SCP: Containment Breach
« Reply #371 on: April 18, 2012, 11:33:14 am »

EDIT: Apparently it was sometime around in January 2007, around the same time the first couple of entries in the The Holders Series were posted. Since the first DW episode with the Weeping Angels came out in July, that means 173 came first.

But aren't Doctor Who episodes planned out/made months in advance? ??? Not that it would matter if they both came from a common/earlier source.

So I dreamt about this game last night, even though I've never downloaded/played it or any of its sister programs, nor did I go reading the SCP wiki within the last three days, nor did I read this thread before hitting the sack.

It was terrifying. I'm rather scared for what the real thing might be now.

Crap. This game is so scary that it's starting to invade people's dreams and turn them into nightmares. Of course, that would mean that [REDACTED].
Logged

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: SCP: Containment Breach
« Reply #372 on: April 18, 2012, 01:27:51 pm »

Where 173 is concerned, During the intro, just as the blackout begins and it's all black, it helps a great deal to blink when you can't see; and just as well, it also helps to blink before opening any door. Unfortunately, what sucks is that I came across that one room where you can see SCP-173 through a security feed, and glancing away and blinking rapidly, I can watch the thing running around the place in the security footage.

WHY AREN'T WE ARMED? I would feel a tad more confident if I could shoot the damn thing as I charge through the room. Then again, the muzzle flash from the gun could work against me, and make me blink more (brightness of the flash blinding or drying the eyes out from the heat). Crap.

Scelly9

  • Bay Watcher
  • That crazy long-haired queer liberal communist
    • View Profile
Re: SCP: Containment Breach
« Reply #373 on: April 18, 2012, 01:35:56 pm »

Being armed for the first few seconds of the game would be awesome. Then you would realise that it does nothing, end up even more scared, and have the gun rusted by that random guy.
Logged
You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: SCP: Containment Breach
« Reply #374 on: April 18, 2012, 02:49:27 pm »

WHY AREN'T WE ARMED?
A. You're a Class D and therefore your purpose is to die horribly.

B. Firearms can't hurt SCP-173.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.
Pages: 1 ... 23 24 [25] 26 27 ... 54