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Author Topic: SCP: Containment Breach  (Read 233188 times)

Drago55577

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Re: SCP: Containment Breach
« Reply #210 on: March 22, 2012, 11:47:21 pm »

Aww, SCP-173 looks cute. :3

Makes me wanna play peek-a-boo with it.
Suuurrreee..... "Where are yo-" *sounds of neck cracking*

I'm having nightmares.... SCPs in Dwarf Fortress! And I'm an adventurer controlling a fort.
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Fniff

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Re: SCP: Containment Breach
« Reply #211 on: March 23, 2012, 06:31:47 am »

That technically would be possible with SCP-687.

Trapezohedron

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Re: SCP: Containment Breach
« Reply #212 on: March 23, 2012, 07:41:47 am »

173 would be far more vicious in DF, because the guy can run in full speed, snap necks even when looked at.
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Xeron

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Re: SCP: Containment Breach
« Reply #213 on: March 23, 2012, 07:44:03 am »

 Let me remind you,nobody attempted to terminate 173.A adamantine axe should do just fine against it if the dwarves constantly look at the thing.
682 on the other hand would annihilate your fort
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JoshuaFH

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Re: SCP: Containment Breach
« Reply #214 on: March 23, 2012, 07:46:00 am »

173 would be far more vicious in DF, because the guy can run in full speed, snap necks even when looked at.

That actually makes him less scary though IMO. Just an ordinary monster that runs around snapping necks, nothing paranoia inducing there.

And 682 exists in vanilla DF if you get the proper mixture of forgotten beast IIRC, since some are completely unkillable.
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Trapezohedron

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Re: SCP: Containment Breach
« Reply #215 on: March 23, 2012, 07:51:16 am »

Yeah, less scary, but far more vicious. You can't hack a sculpture of concrete with a masterwork adamantine battleaxe if it's running at SPEED:0.
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Xeron

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Re: SCP: Containment Breach
« Reply #216 on: March 23, 2012, 07:52:57 am »

Yeah, less scary, but far more vicious. You can't hack a sculpture of concrete with a masterwork adamantine battleaxe if it's running at SPEED:0.
But the concrete sculpture can't move if someone looks at it.So the dwarves would look at it and begin murdering the thing.
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Trapezohedron

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Re: SCP: Containment Breach
« Reply #217 on: March 23, 2012, 07:56:06 am »

Yeah, less scary, but far more vicious. You can't hack a sculpture of concrete with a masterwork adamantine battleaxe if it's running at SPEED:0.
But the concrete sculpture can't move if someone looks at it.So the dwarves would look at it and begin murdering the thing.
No such interaction exists to stop creatures moving when looked at, so basically, this 173 is practically the same with that cloning tree 173, with all the body parts intact.
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Xeron

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Re: SCP: Containment Breach
« Reply #218 on: March 23, 2012, 07:59:05 am »

Yeah, less scary, but far more vicious. You can't hack a sculpture of concrete with a masterwork adamantine battleaxe if it's running at SPEED:0.
But the concrete sculpture can't move if someone looks at it.So the dwarves would look at it and begin murdering the thing.
No such interaction exists to stop creatures moving when looked at, so basically, this 173 is practically the same with that cloning tree 173, with all the body parts intact.
If there is no such interaction there is no SCP-173 either.
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Fniff

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Re: SCP: Containment Breach
« Reply #219 on: March 23, 2012, 08:21:40 am »

Well, it should be in to add more variety to Forgotten Beasts and such... Though, Bronze Colossus, 173-style? Hrm...

Galick

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Re: SCP: Containment Breach
« Reply #220 on: March 23, 2012, 08:31:29 am »

Thing is, 173 wouldn't be that big an issue for any major fort.  Mainly because of targeted shots.  You *would* eventually manage to slice off someone's eyelids and prevent them from blinking at all.  Then it's just a manner of locking both of them in a 1x2 room across from eachother.  Problem solved.  Just add a food chute or something to keep him alive.
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JoshuaFH

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Re: SCP: Containment Breach
« Reply #221 on: March 23, 2012, 08:37:04 am »

Thing is, 173 wouldn't be that big an issue for any major fort.  Mainly because of targeted shots.  You *would* eventually manage to slice off someone's eyelids and prevent them from blinking at all.  Then it's just a manner of locking both of them in a 1x2 room across from eachother.  Problem solved.  Just add a food chute or something to keep him alive.

"OH don't worry we've added a food chute, now say goodbye to the rest of the fort Billy. Sorry about your eyelids!"
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Trapezohedron

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Re: SCP: Containment Breach
« Reply #222 on: March 23, 2012, 08:56:01 am »

Also, 682? No problem. Just cave the whole damn cave in. Dwarves are awesome like that, being able to kill gods with solid chunks of rock. Heck, they can kill gods with thin wooden flooring.
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Galick

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Re: SCP: Containment Breach
« Reply #223 on: March 23, 2012, 09:00:29 am »

 All SCPs shall fall to DWARVEN LOGIC
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Vorthon

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Re: SCP: Containment Breach
« Reply #224 on: March 23, 2012, 09:10:44 am »

Speaking of SCPs, Galick, your avatar should be one. Dear god that thing freaks me out.
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