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Author Topic: SCP: Containment Breach  (Read 233079 times)

klingon13524

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Re: SCP: Containment Breach
« Reply #75 on: March 13, 2012, 01:51:47 am »

093's (red sea disc) monstrosities should totally be in this game.
They're (the SCP forum community) considering making an entire other game based around that.
There's a SCP called the Subterranean City.It seems to have come from the future,and apparently a containment breach of a SCP caused the world to end.I suspect its SCP-682.He's invincible
Also i highly await and support this game :D
Some of the other SCP's sound like they could easily cause the Apocalypse.
SCP-914, a machine that is capable of altering whatever is put in it (eg. put a revolver in on the "very fine setting", and it turns into a weapon that disintegrates everything in its line of fire), a virus, or another SPC, or even a sufficently powerful weapon so improved could easily cause the Apocalypse.
They already have an apactovirus, SCP-008.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
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NobodyPro

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Re: SCP: Containment Breach
« Reply #76 on: March 13, 2012, 02:51:05 am »

GAH!
I know I should have investigated thoroughly before making the thread but if you have any doubts about the blinking mechanic: Watch the video. I repeat: DO NOT WATCH THE VIDEO!

Fixed the link, now goes to the main page instead of the devlog.
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Johuotar

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Re: SCP: Containment Breach
« Reply #77 on: March 13, 2012, 02:59:27 am »

Yeah the vid was pretty funny. So the game is how long in deveplopment?
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dogstile

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Re: SCP: Containment Breach
« Reply #78 on: March 13, 2012, 03:16:46 pm »

I'd like to see Cassy in the game somehow. Perhaps on a piece of paper that you can consult for advice.

(Note to the scared folks: SCP-085 here is actually one of the nicer ones, though a little sad)

That has put a massive downer on my day. It was intriguing but so, so depressing.
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klingon13524

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Re: SCP: Containment Breach
« Reply #79 on: March 13, 2012, 04:05:18 pm »

I'd like to see Cassy in the game somehow. Perhaps on a piece of paper that you can consult for advice.

(Note to the scared folks: SCP-085 here is actually one of the nicer ones, though a little sad)

That has put a massive downer on my day. It was intriguing but so, so depressing.
Still, she would make a good "cheat sheet" to ask for advice and keep in your backpack.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Sowelu

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Re: SCP: Containment Breach
« Reply #80 on: March 13, 2012, 04:24:46 pm »

There needs to be a Kickstarter.

Also, Fahrenheit / Indigo Prophecy had "breathe" buttons in a couple of scenes involving a claustrophobic character.  The first time, it's a dim, cramped basement record archive with the neat sliding shelves.. Nonthreatening, but with the breathing, the muted other sounds and the internal monologue you could really get into her head.  The second time, the power goes out at an insane asylum.  No lights, unlocked cells, psychos who just might kill you...if you get their attention.  Don't breathe too loud by letting your breath meter go too far in or out.  Don't walk into them as they wander around.  Oh God that was terrifying, it makes you realize what you take for granted.
« Last Edit: March 13, 2012, 04:28:20 pm by Sowelu »
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mattie2009

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Re: SCP: Containment Breach
« Reply #81 on: March 13, 2012, 07:01:24 pm »

I'm hoping for some of the funny SCPs to make it in as cameos/background events. Tomatoes that hurl themselves at people who make terrible jokes, anyone?
Pufferkittens :3
I wonder if we could weaponize those...

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JoshuaFH

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Re: SCP: Containment Breach
« Reply #82 on: March 13, 2012, 07:14:04 pm »

I'd love it if SCP 447 made an appearance, and you can interact with it and it does all sorts of useful things for you. However, if it touches a dead body, the screen just fades to black and you get a game over.
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TempAcc

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Re: SCP: Containment Breach
« Reply #83 on: March 13, 2012, 07:42:12 pm »

I'd like to see a game about SCP-370, its one of the most interesting ones I've ever read. Squeamish people need not worry, its not that scary, just creepy.
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Sirus

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Re: SCP: Containment Breach
« Reply #84 on: March 13, 2012, 07:45:46 pm »

Ok, watching some videos about this game, I can already tell that SCP-173 is gonna scare the crap out of me :|
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Itnetlolor

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Re: SCP: Containment Breach
« Reply #85 on: March 13, 2012, 09:09:22 pm »

A thought came to mind about SCP-173 :

In it's containment zone, or anywhere near it, why aren't there any mirrors or surfaces with mirror-like reflectivity (super-polished metals or stone; a more durable option)? It would make keeping an eye on it much easier, for starters. And if it possibly can't look at itself (a Medusa effect), problem solved.
« Last Edit: March 13, 2012, 09:12:07 pm by Itnetlolor »
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JoshuaFH

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Re: SCP: Containment Breach
« Reply #86 on: March 13, 2012, 09:13:11 pm »

A thought came to mind about SCP-173 :

In it's containment zone, or anywhere near it, why aren't there any mirrors or surfaces with mirror-like reflectivity (super-polished metals or stone; a more durable option)?

I don't think he responds to himself. And IIRC, his containment room needs to be cleaned out regularly since he's seemingly always shitting everywhere. Those mirrors aren't staying polished forever.

It's been awhile since I've read it though.
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Itnetlolor

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Re: SCP: Containment Breach
« Reply #87 on: March 13, 2012, 09:17:28 pm »

A thought came to mind about SCP-173 :

In it's containment zone, or anywhere near it, why aren't there any mirrors or surfaces with mirror-like reflectivity (super-polished metals or stone; a more durable option)?

I don't think he responds to himself. And IIRC, his containment room needs to be cleaned out regularly since he's seemingly always shitting everywhere. Those mirrors aren't staying polished forever.

It's been awhile since I've read it though.
Well, at least having mirrors on walls and the ceiling ought to make it a bit easier overall, unless it decides to smash them all or cover them in fecal matter.

Probably not a new question in their forums, I just realized. Must've tried and failed countless times.

mcclay

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Re: SCP: Containment Breach
« Reply #88 on: March 13, 2012, 09:53:38 pm »

No really sure how a game in 093's world would work since the monsters are unkillable and it would pretty much just be running from giant torso monsters. Cool for a little while but not that much variety.
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Bdthemag

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Re: SCP: Containment Breach
« Reply #89 on: March 13, 2012, 09:56:44 pm »

No really sure how a game in 093's world would work since the monsters are unkillable and it would pretty much just be running from giant torso monsters. Cool for a little while but not that much variety.
And you're implying that exploring the world while running away from monsters wouldn't be fun?
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