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Author Topic: SCP: Containment Breach  (Read 233084 times)

Orb

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Re: SCP: Containment Breach
« Reply #675 on: May 26, 2012, 03:45:24 pm »

On another note, I recently grabbed the newest version.

Reading the changelog, he made a lot of graphical updates.

Anyway, my screen randomly goes black and stays black in game. Even if I save and reload, it stays permanently black. I can open the inventory menu, walk around, but it just stays black.

Any quick fixes? I run Vista.
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ShoesandHats

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Re: SCP: Containment Breach
« Reply #676 on: May 26, 2012, 04:05:27 pm »

And then I replaced all the ambient noises with the Happy Happy Joy Joy song from Ren & Stimpy. Although I laughed my ass off, I was still scared. Somehow.
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Fniff

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Re: SCP: Containment Breach
« Reply #677 on: May 26, 2012, 04:23:18 pm »

I imagine that would be horribly creepy in the proper circumstances. For example, if you are about to blink when SCP-173 is staring you in the face.

"I'll teach you to be happy! *SNAP*"

SeriousConcentrate

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Re: SCP: Containment Breach
« Reply #678 on: May 26, 2012, 04:33:25 pm »

I imagine that would be horribly creepy in the proper circumstances. For example, if you are about to blink when SCP-173 is staring you in the face.

"I'll teach you to be happy! *SNAP*"

"I don't think you're happy enough." *106 pops out*
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Fniff

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Re: SCP: Containment Breach
« Reply #679 on: May 26, 2012, 04:37:34 pm »

I think this would be even more horribly traumatic for the unnamed D-class in this.

Think about it. Constantly stalked by unrelenting music that never stops, stalked by horrors that are stupid looking but will not hesitate to murder you, insane scrawlings on the doors and walls, no way out...

If he survived, then he'd be probably go catatonic if he saw Ren and Stimpy or read MS Paint Adventures after that ordeal.

Loud Whispers

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Re: SCP: Containment Breach
« Reply #680 on: May 26, 2012, 04:58:51 pm »

And then I replaced all the ambient noises with the Happy Happy Joy Joy song from Ren & Stimpy. Although I laughed my ass off, I was still scared. Somehow.
But... That's worse D:

ShoesandHats

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Re: SCP: Containment Breach
« Reply #681 on: May 26, 2012, 05:06:23 pm »

I think I should get Pewdiepie to play my version...
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Graknorke

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Re: SCP: Containment Breach
« Reply #682 on: May 26, 2012, 05:11:06 pm »

That sounds horrible... you see a strange figure through the fog when "HAPPY HAPPY HAPPY HAPPY HAPPY HAPPY HAPPY HAPPY".
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612DwarfAvenue

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Re: SCP: Containment Breach
« Reply #683 on: May 26, 2012, 08:10:28 pm »

SCPs are triggered by 'events', so to speak. They don't roam around. You'll actually see the same SCP more than once, even though it would be impossible for them to be at all those locations. This also means you never have to look behind you, for a SCP would never sneak up on you(Nor could you do much about it....)

Not entirely true. I've had times where 173 came up from behind me due to a room he spawns in being nearby. Like, those 3-way catwalks, i went through one door, and one of the others had one of those long gas-filled catwalks that 173 can spawn in. I didn't realize it was one of those catwalks at the time, but in hindsight... yeah. They won't roam, but they will chase you if they know you're there, so you really do need to keep an eye behind you at times.

Some rooms never contain SCPs. The intersection rooms are an example.

Some rooms always contain the same SCP. The timed locked door room almost always has SCP 173. The maintenance tunnels have The Old Man.

The timed doors only ever have 173, but technically as of 0.2 he rarely appears there, or anywhere really. Helps cut down on repetition, thus improving the tension.

SCPs, when they do spawn, generally spawn in the same location in a 'type' of room. The Old Man is a bit more random, but SCP 173 is generally predictable in his location.

One thing to remember is that you can escape from almost any dangerous encounter. You just have to be smart. The Old Man can be ran around in wide corridors. Being old, he doesn't have reflexes, or some other RP.

Yeah, but you still gotta get some decent distance between you and keep out of his sight, before he finally stops. Half the time you'll probably run into a Wombo Combo because of it. :P

I could list all the rooms and the potentials for the SCPs, and how to get through them, but I feel that's a bit overkill, and would ruin the game for you. Anyway, have fun avoiding inevitable death!  ;)
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jaxy15

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Re: SCP: Containment Breach
« Reply #684 on: May 27, 2012, 12:43:08 am »

I replaced Bell.ogg with the Heavy's singing. Oh my.
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Putnam

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Re: SCP: Containment Breach
« Reply #685 on: May 27, 2012, 12:51:04 am »

I replaced Bell.ogg with the Heavy's singing. Oh my.

Now you need to replace SCP-514-2 with the Spy.

DwarfyDwarf

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Re: SCP: Containment Breach
« Reply #686 on: May 27, 2012, 01:35:12 am »

I think it's much scarier because you don't know whether to die of fright or laughter
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MetalSlimeHunt

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Re: SCP: Containment Breach
« Reply #687 on: May 27, 2012, 01:37:10 am »

Now you need to replace SCP-514-2 with the Spy.
No, 173 should be the Spy. In fact, that's kind of perfect.
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DwarfyDwarf

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Re: SCP: Containment Breach
« Reply #688 on: May 27, 2012, 02:05:21 am »

Now you need to replace SCP-514-2 with the Spy.
No, 173 should be the Spy. In fact, that's kind of perfect.
HE'S ALWAYS RIGHT IN FRONT OF YOU...
but he breaks your neck instead of stabbing you in the back
because 173 may be a hulking murderer, but he's at least a gentleman.
...
Now we need a texture of 173 with a handlebar moustache, a monocle, and a top hat. He might also have a dapper suit and a stylish cane.
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Lectorog

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Re: SCP: Containment Breach
« Reply #689 on: May 27, 2012, 02:26:12 am »

Now we need a texture of 173 with a handlebar moustache, a monocle, and a top hat. He might also have a dapper suit and a stylish cane.
Yes, please someone do this, I will use it in my game. This would be the best.
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