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Author Topic: SCP: Containment Breach  (Read 233050 times)

TempAcc

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Re: SCP: Containment Breach
« Reply #60 on: March 12, 2012, 07:54:49 pm »

SCP-682, altough very dangerous and nearly unstoppable, isn't capable of mass destruction, so yea, he wouldn't be able to cause an end of the world scenario by himself, but he's probably the only thing capable of beating the shit out of the old man SCP.

And damn this looks really sweet, I'll be watching this. Hopefuly there'll be a mention of that one SCP thats basicaly a large pool full of blood that spawns weird thing and is continuously growing.
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Sonlirain

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Re: SCP: Containment Breach
« Reply #61 on: March 12, 2012, 08:35:07 pm »

Sometimes i can't stop thinking how would a alternate universe with all those creepy things could function without a SCP foundation to contain them.

I mean seriously...

A raging magical dude with swords he pulls from miniature portals.
A unkillable human hating lizard.
Anomalous electronic devicess containing superinteligent AI entities that could destroy the entire world with little to no problems.
A freaking virus that causes overabundant lactation and mutation.

A hundreds od other reality bending and dangerous items/beings.
How a world with all this dangerouc crap on the loose could function at all?
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Sirus

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Re: SCP: Containment Breach
« Reply #62 on: March 12, 2012, 08:37:34 pm »

Well, according to the Many Worlds theory...
they don't. A world that had some of this crazy stuff running around without an SCP-equivilant would probably have been destroyed long ago.
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Lectorog

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Re: SCP: Containment Breach
« Reply #63 on: March 12, 2012, 08:37:54 pm »

After seeing 3 subjects mentioned here, I spent approximately three hours reading SCP pages, and still haven't gotten through everything I wanted to. I love that site now.

Here's the mind screw: Is the top picture a live feed or a recording? That's the difference between life and death.
If 173 is where I think it is in relation to the character, there's no way they're getting away, so it doesn't matter. That thing moves fast, in the game at least. I think it moves a bit too fast in the game, but that's just my opinion.

How a world with all this dangerouc crap on the loose could function at all?
It's not on the loose, is the point. That's the entire point of the SCP Foundation.
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dood_

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Re: SCP: Containment Breach
« Reply #64 on: March 12, 2012, 10:20:49 pm »

How a world with all this dangerouc crap on the loose could function at all?

Ever played Dungeons and Dragons?

If reality is that malleable then we'd have figured out ways to fuck with physics right back. Most supernatural horror stories seem to rely on a bendable reality, but not bendable by us, which I don't think would be the case.

I mean, reality as it is is pretty hostile, but at least it is consistently so. I guess this ties in with the whole everyone's fear of the unknown thing. What's worse than not knowing how reality should function?

Really though, this games look sweet. I was about ready to close the page once 173 popped up :o
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Trapezohedron

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Re: SCP: Containment Breach
« Reply #65 on: March 12, 2012, 10:30:37 pm »

093's (red sea disc) monstrosities should totally be in this game.
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mcclay

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Re: SCP: Containment Breach
« Reply #66 on: March 12, 2012, 10:51:25 pm »

The shadow wolf thing that kills your family if you look into its eyes would be pretty neat.
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Sirus

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Re: SCP: Containment Breach
« Reply #67 on: March 12, 2012, 10:53:43 pm »

The shadow wolf thing that kills your family if you look into its eyes would be pretty neat.
Wouldn't work for this game. You don't care about some nameless D-class dude's family.
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Sensei

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Re: SCP: Containment Breach
« Reply #68 on: March 12, 2012, 10:56:20 pm »

Might be kind of a one off where you look it in the eye, and then find out later what it does.
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penguinofhonor

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Re: SCP: Containment Breach
« Reply #69 on: March 12, 2012, 11:13:34 pm »

093's (red sea disc) monstrosities should totally be in this game.

I would love to be able to explore its world. But that'd be a pretty big endeavor.

I'm looking at this game and getting kind of scared. I'll probably get around to playing it tomorrow and just sort of end up going NOPE NOPE NOPE before anything actually bad happens.
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JoshuaFH

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Re: SCP: Containment Breach
« Reply #70 on: March 12, 2012, 11:28:23 pm »

Ok, I'll admit, I'll never play this game for as long as 173 is in it. Just too fucking scared of that thing.
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Sirus

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Re: SCP: Containment Breach
« Reply #71 on: March 13, 2012, 12:26:39 am »

Ok, I'll admit, I'll never play this game for as long as 173 is in it. Just too fucking scared of that thing.
You're not gonna want to watch this, then.

>:]
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Sensei

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Re: SCP: Containment Breach
« Reply #72 on: March 13, 2012, 12:37:12 am »

Is there actually a working build of Containment Breach available, or are you guys just talking about playing 187?
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Poltifar

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Re: SCP: Containment Breach
« Reply #73 on: March 13, 2012, 01:02:12 am »

They should totally add more super-creepy but not outright fatal SCPs to this game. Like 136.
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Sirus

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Re: SCP: Containment Breach
« Reply #74 on: March 13, 2012, 01:05:20 am »

I'd like to see Cassy in the game somehow. Perhaps on a piece of paper that you can consult for advice.

(Note to the scared folks: SCP-085 here is actually one of the nicer ones, though a little sad)
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