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Author Topic: SCP: Containment Breach  (Read 233165 times)

Vorthon

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Re: SCP: Containment Breach
« Reply #570 on: May 13, 2012, 02:42:50 pm »

I have to agree with Jaxy15 here, guys. Anymore non-blue key puns, and I'll key-l-haul the lot of ya.
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DrPoo

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Re: SCP: Containment Breach
« Reply #571 on: May 13, 2012, 03:21:34 pm »

holy schist this thread is mica me sich
That's gneiss. But we make blue key puns, not stone puns.
Don't be so dense, enjoy the blues.

Ah blues, its so simple to play! Just stay in the key!
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jaxy15

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Re: SCP: Containment Breach
« Reply #572 on: May 13, 2012, 03:23:29 pm »

Guys, can we actually talk about the game? I'm not breaching or anything.
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612DwarfAvenue

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Re: SCP: Containment Breach
« Reply #573 on: May 13, 2012, 11:26:40 pm »

Yes, please key-p to the key puns.
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DrPoo

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Re: SCP: Containment Breach
« Reply #574 on: May 14, 2012, 12:04:59 am »

Guys, can we actually talk about the game? I'm not breaching or anything.

Contain yourself!

But dont stand around like a statue, would you please?
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612DwarfAvenue

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Re: SCP: Containment Breach
« Reply #575 on: May 14, 2012, 01:57:24 am »

Boy, these puns are just coming out of the walls.
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Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
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Mongol13524

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Re: SCP: Containment Breach
« Reply #576 on: May 14, 2012, 02:07:45 am »

That's enough derailment, there's an actual game to discuss.

I hope you'll be able to meet other class-Ds. Trading? Murder? Banding together?
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Scelly9

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Re: SCP: Containment Breach
« Reply #577 on: May 14, 2012, 02:42:34 am »

I hope you'll be able to meet other class-Ds. Trading? Murder? Banding together?
I think that would be cool. But only very rarely.
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Trapezohedron

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Re: SCP: Containment Breach
« Reply #578 on: May 14, 2012, 04:19:01 am »

I hope you'll be able to meet other class-Ds. Trading? Murder? Banding together?
I think that would be cool. But only very rarely.
I recall someone saying that you'd be able to sacrifice a Class-D to keep Radical Larry at bay, so it will probably be in the game in some form.
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DrPoo

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Re: SCP: Containment Breach
« Reply #579 on: May 14, 2012, 07:39:12 am »

Boy, these puns are just coming out of the walls.

Yeah, its like when you arent paying attention they just come for you!
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Mongol13524

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Re: SCP: Containment Breach
« Reply #580 on: May 14, 2012, 11:15:40 am »

No.
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Stworca

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Re: SCP: Containment Breach
« Reply #581 on: May 14, 2012, 12:17:57 pm »

The game has (or rather will eventually have) some very memorable monsters, but as an alpha it has ways to go. It's difficult to get into it as it is, and aside from the coffin camera (which is amazing) it looks rather silly.

Still, it's an early alpha, and i hope that it will be worked on, because eventually this may be THE indie horror.
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Sowelu

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Re: SCP: Containment Breach
« Reply #582 on: May 14, 2012, 01:24:23 pm »

I really am hoping that SCP-173 gets an enormous facelift.  Imagine the sheer level of texture detail you could put on that sucker, especially bumpmapped to look like cement.  It feels like the game creators took their visual inspiration more from the animated file (on Youtube) than from the original picture...the original always kind of looked bearish, while this one just isn't doing that for me.  And it needs to be in different poses each time you look at it.
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JoshuaFH

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Re: SCP: Containment Breach
« Reply #583 on: May 14, 2012, 01:44:27 pm »

I really am hoping that SCP-173 gets an enormous facelift.  Imagine the sheer level of texture detail you could put on that sucker, especially bumpmapped to look like cement.  It feels like the game creators took their visual inspiration more from the animated file (on Youtube) than from the original picture...the original always kind of looked bearish, while this one just isn't doing that for me.  And it needs to be in different poses each time you look at it.

Agreed. 173 looks really pathetic as it stands. He looks like a big stuffed animal that kills you IMO. And the way he hurtles himself up into the air through the ceiling is just a laugh riot, I can't take him seriously.

There's plenty of development time to get him properly gussied up though.
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TempAcc

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Re: SCP: Containment Breach
« Reply #584 on: May 14, 2012, 03:15:37 pm »

Yea, totally agree 173 could tons of adjustments. Since there's no need to animate him, his textures and polygon count can be pretty high without any major performance problems. Overall I think he should be a little taller and stop jumping throuh the ceiling for no reason, but then again, its an alpha :P. I'm pretty sure 173 is capable of moving himself in observable ways though, like turning his head and arms around.

SCP 173 would be quite a bit creepier if he turned his head a bit, altough I'm not sure if he can do that if you're observing him :I
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