Final Changelog:
Temperature = Uº (in game) and Cº(for easy visualization).
SPEC_HEAT (specific heat capacity) = Lower values means the material will heat faster. Default unit scale is J kg
-1 K
-1 in game and out.
SOLID_DENSITY (Solid Density) = Higher values means the material will heat faster and that it will need more force to break. Default unit scale is kg m
-3 in game and out.
Changed WOOD:
SPEC_HEAT:420 to SPEC_HEAT:1674
Source SourceIGNITE_POINT: 10450ºU (250ºC).
SourceHEATDAM_POINT: 10216ºU (120ºC Temperature wood chars).
SourceChanged SKIN:
[SPEC_HEAT:4181 ( this is the SPEC_HEAT of water)] to 3590.
Effects of thermal properties and geometrical dimensions on skin burn injuries[IGNITE_POINT:10508] (282ºC) to 10324 (180ºC).
[MELTING_POINT:NONE] to 10360ºU (200ºC)
[HEATDAM_POINT:10250] (139ºC) to 10099ºU (55ºC, the temperature Human skin receives a second degree burn injury.)
SOLID_DENSITY:1000 to 1200
Effects of thermal properties and geometrical dimensions on skin burn injuriesChanged FAT:
SPEC_HEAT:4181 to 2093
IGNITE_POINT:10338ºU (188ºC) to 10306ºU (170ºC)
MELTING_POINT:10078ºU (43ºC) to 10270ºU (150ºC)
BOILING_POINT:NONE to 10360ºU (200ºC)
HEATDAM_POINT:10250ºU (139ºC) to 10130ºU (72ºC, point which skin get destroyed because of heat. The temperature that you get a third degree burn)
[SOLID_DENSITY:900] is correct.
Changed MUSCLE:
[SPEC_HEAT:4181] to 3470
IGNITE_POINT:10508ºU (282ºC) to 10468ºU (260ºC)
MELTING_POINT:NONE to 10540ºU (300ºC)
HEATDAM _POINT:10250ºU (139ºC) to 10166ºU (92ºC No hard data, estimative from a fourth degree burn.)
[SOLID_DENSITY:1060] is correct
SYNEW have the same as modifications as MUSCLE, for balance and logical motives. Didn't find data about density.
Changed BONE:
[SPEC_HEAT:1000] to 440.
SourceIGNITE_POINT:10508ºU (282ºC) to NONE.
MELTING_POINT:NONE to 10720ºU (400ºC)
HEATDAM_POINT:10250ºU (139ºC) to 10540ºU (300ºC)
SOLID_DENSITY:500 to 1850.
Warning: this is more than three times higher than the vanilla value. I (or someone) have to test the impact on combat.
A new device for measuring density of jaw bones. Page 315. (No, I'm not using the density of a jaw bone. The article says it's the normal human bone density.CARTILAGE is the same as muscle. Didn't find data about density.
Changed HAIR:
IGNITE_POINT:10508ºU (282ºC) to 10216ºU (120ºC)
MELTING_POINT:NONE to 10450ºU (250ºC)
HEATDAM and Density are... useless in this case. Leaved vanilla.
FEATHER: Surprisingly hard to find data. Same changes as hair.
SCALE: No clue. No data. Melting point of bone, no further changes.
fun fact: in DF, scales are as dense as bones.
NAIL:
IGNITE_POINT:10508ºU to NONE
MELTING_POINT:NONE to 10450ºU (250ºC)
DENSITY and SPEC_HEAT: No clue, no data, no changes.
TOOTH: Same changes as bone.
EYE:
SPEC_HEAT:4181 to 3590
IGNITE_POINT:10508 to NONE
MELTING_POINT:NONE to 10360ºU (200ºC)
No changes for anything else.
NERVE:
Same change as muscle, didn't touch density.
INTERNAL ORGANS: No data, same as muscle.
LEATHER:
SPEC_HEAT:420 to 1507
Source, dry leatherIGNITE_POINT:10508ºU (282ºC) to 10382 (212ºC)
MELTING_POINT:NONE to 10540ºU (300ºC)
SOLID_DENSITY:500 (Leather was as dense as bone!) to 1100,
Source, I used a minimum to maximum average of cowhide leather at 25ºC.HORN:
SPEC_HEAT:420 to 1530
SourceMELTING_POINT:NONE to 10540ºU (300ºC, based on source, but value is above the source value it's an estimative)
IGNITE_POINT:10508 to NONE
No data to change anything else.
HOOF:
MELTING_POINT:NONE to 10720ºU (400ºC)
IGNITE_POINT:10508 to NONE
No data to change anything else.
PEARL:
IGNITE_POINT:10508 to NONE
MELTING_POINT:NONE to 11400ºU (778ºC)
SILK:
MELTING_POINT:NONE to 10540ºU (300ºC)
BLOOD, ICHOR, and all the other blood-like liquids that use the same numbers as blood:
SPEC_HEAT:4181 to 3770
Effects of thermal properties and geometrical dimensions on skin burn injuriesSOLID_DENSITY:500 to 917
Effects of thermal properties and geometrical dimensions on skin burn injuriesLIQUID_DENSITY:NONE to 1060 (Why liquids didn't have density? Oh god I hope in the test arena their blood don't stop running.)
Effects of thermal properties and geometrical dimensions on skin burn injuriesSHELL: Same as PEARL.
TALLOW: Same as FAT.
CHITIN:
IGNITE_POINT:10508ºU (282ºC) to 11130ºU (628ºC)
MELTING_POINT:NONE to 10495ºU (275ºC)
BOILING_POINT:NONE to 10943ºU (524ºC)
SPONGE:
MELTING_POINT:NONE to 10540ºU (300ºC)