Mine does <3
I'm aware of that, and was actually going to suggest it to be included if it didn't have joint implemented yet (and if have, I would suggest including your body parts nomenclature. I like them.)
I coudn't find nothing about bones (and skin and meat) ignite and melting (and I don't expect data about melting and ignite points to be easy, or existent at all) points in Gray's Anatomy 39 Edition (as expected, really). I will try to find some reliable data about this.
besides melting points and joints, i would suggest bringing in some of the excellent work done to fix archery and crossbows:
http://www.bay12forums.com/smf/index.php?topic=115448.0
i also noticed that when playing masterworkDF, which uses this mod, there were some really weird jointlocks being applied... hooves and wings being used to grab and whatnot. it wasn't completely insane, but definitely weird...
Also, adding a request to include the Broken Arrow Mod too. The recent research on
railguns arrows and bows ad the tweaks could be used, and I would recommend integrating the changes to lashes present in the Modest Mod(although they need a look, IMHO, since lashes can still break skulls and lashes are completly usesless again clothes(they should be useless agains't armor, not clothes)), if they aren't already corrected by Vherid Mod.
EDIT: Stumbled in some problem. While finding data about
wood is easy, I don't think the game takes into consideration the differences between ignite temperature (i.e. wood exposed to fire) and the Autoignition Temperature - or the minimum temperature required to ignite in air without a spark or flame being present (for wood this is 482°C, apparently). Since the game only takes into account the ignite temperature, lowering the wood ignition value could mean they burst into flames in very hot temperatures without a spark, flame or magma.
EDIT2: According to
this paper, heat damage on bone (charring) occurs at 300°C and it completly melts at 1600°C in a cremation chamber. Since in game this would be hotter than magma, and since magma is very different from a cremation chamber, it's safe to assume bones does
not ignite and that it melts very close to the stone melting temperature in-game.
Data sources (will change frequently as more sources are found): A nice
article with ignite and melting points of some matrials, including metals, wood and a paper.
THERMAL CONDUCTIVITY DATA FOR SPECIFIC TISSUES AND ORGANS FOR HUMANS AND OTHER MAMMALIAN SPECIES - Professor Kenneth R. HolmesIGNITION OF WOOD - A REVIEW OF THE STATE OF THE ART - Vytenis Babrauskas, Ph.D.The forensic evaluation of burned skeletal remains: A synthesis - Douglas H. Ubelaker - Useful for bone data.
Combustion Experiments with Flesh and Animal Fat - Okay, so now we have ignite and melting point for fat.
THE FLAMMABILITY OF SKIN AND HAIR IN OXYGEN-ENRICHED ATMOSPHERES - ROBERT L. DURFEE, Ph. D. - How I will take any data from this? It's the best source for skin and hair values.