The first session was... I wouldn't call it a success. It was a session.
The adventurers quickly came across a spinning wooden pole with blades sticking out. They piddled around for like a year, tried to wedge something into it, but it broke. Eventually everyone stopped giving fucks and just ran for it. The dwarf didn't fare as well and got carved open. Went from 12 to -6 in one shot. They managed to drag him out. Kilgore ran through, took a total of 9 damage. Strangely he had 12 hp. Upon further inspection he had 32 points into attributes (It's not 32 point buy), and spent way more than 100 gold. He decided the best course of action was to sacrifice himself for the team, climbing into the gearworks and gumming them up with his viscera. The trap defeated, our heroes returned home to rest and recuperate.
the end
Well gee, I don't recall ordering my character to commit suicide. Nor do I have any idea what you're talking about with the overbudgeting, on stats or abilities.
Gold: 10gp for each kusari-gama, 5gp for a common musical instrument, 10gp for a small steel mirror, the compass is a reference to the spell 'know direction', flint and steel is one gold piece, and marbles are 2sp per bag that can cover 5' squared. That's... 37 gold. I don't know where you're pulling the other 63 gold from. Now that you mention it, though, I can buy a shitload of marbles.
Abilities:
14 (costs 6)
15 (costs 8)
14 (costs 6)
08 (costs 0)
08 (costs 0)
12 (costs 4)
Well gee, 6+8+6+4 appears to equal... 24. Imagine that.
All this, and then some random guy comes to my door, missing a thumb, asking me to call 911. I come back, and I'm accused of doing stupid shit, and somehow my character has been mind controlled into suicide. I'm fine with high-lethality campaigns, but what the
fuck incurred a case of DM rage? Is it something I said? Was the tuba thing too wacky?