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Author Topic: (3.5e) The Mad Jester's Labyrinth - Always Recruiting  (Read 23468 times)

Grek

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #105 on: March 16, 2012, 01:15:44 am »

This can be that campaign if everyone rolls up a bard.
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Cthulhu

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #106 on: March 16, 2012, 01:16:18 am »

I think I'm going for a DragonBorn Bard, then. Character sheet up in a few.

2 bards? aawwww yeeeaah.  God that makes me want to run a campaign were everyone is bards, and they are a band!.. cthulhu...

I would join
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King_of_the_weasels

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #107 on: March 16, 2012, 01:23:16 am »

I think I'm going for a DragonBorn Bard, then. Character sheet up in a few.

2 bards? aawwww yeeeaah.  God that makes me want to run a campaign were everyone is bards, and they are a band!.. cthulhu...

I would join

I'll think about it, It'd be like Josie and the Pussycats and full of jokes and probably not very serious.
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Grek

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #108 on: March 16, 2012, 02:15:20 am »

Presenting Azir, the Dragonborn bard!
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King_of_the_weasels

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #109 on: March 16, 2012, 07:08:42 am »

Thinking way to much about this bard campaign.  I'm thinking no weapon proficiency but improvised weapon feat covering instruments, and it's a literal battle of the bands.  Starting to sound like a plot to an awesome anime.
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Heron TSG

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #110 on: March 16, 2012, 07:45:53 am »

On Alternate Class Features: I have two questions.

1. Can I take Divine Bard, which basically makes me a crappy cleric instead of a crappy sorcerer?
2. Can I simultaneously take Harbinger, which changes my bardic music from allied bonuses to enemy penalties?
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Cthulhu

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #111 on: March 16, 2012, 10:05:55 am »

Sure
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Criptfeind

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #112 on: March 16, 2012, 10:51:17 am »

E: What's the energy type and range on the breath weapon? Fire usually doesn't come in lines...

It is always a line yes. You chose the energy type each time you fire it, acid, cold, electricity, fire. The length of the line is five feet per HD by the way, max 100 feet.

Also what happened to your charging sorcerer? I really wanted to see that guy.
« Last Edit: March 16, 2012, 11:24:00 am by Criptfeind »
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Cthulhu

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #113 on: March 16, 2012, 11:37:36 am »

Seriously, we've gone from everyone breaking out strange and unworkable cheese builds then suddenly we switch gears to all bards?
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Criptfeind

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #114 on: March 16, 2012, 12:01:40 pm »

I'm surprised no one tried to use the nonexistant monkey grip feat.
« Last Edit: March 16, 2012, 12:07:20 pm by Criptfeind »
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King_of_the_weasels

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #115 on: March 16, 2012, 03:11:00 pm »

I'm surprised no one tried to use the nonexistant monkey grip feat.

What do you mean nonexistent?  There is a monkey grip feat.
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Criptfeind

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #116 on: March 16, 2012, 05:42:26 pm »

There is a feat called monkey grip. But the feat that most people think it is does not exsist. I have actually never seen anyone use it correctly, everyone who has tried has broken the rules.
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King_of_the_weasels

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #117 on: March 16, 2012, 05:52:35 pm »

There is a feat called monkey grip. But the feat that most people think it is does not exsist. I have actually never seen anyone use it correctly, everyone who has tried has broken the rules.

Isn't it just you can use a weapon one size higher at less of a detriment to your rolls?  I assume they use it like I've seen people use two weapon fighting, were they ignore the negatives.
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Grek

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #118 on: March 16, 2012, 06:31:48 pm »

It is always a line yes. You chose the energy type each time you fire it, acid, cold, electricity, fire. The length of the line is five feet per HD by the way, max 100 feet.
Dragonfire Inspiration gives bonus energy damage of the same type as the bard's breath weapon if they're dragonblooded. So if I get to pick the energy type for by breath weapon, it would follow that I can pick the energy type for Inspiration, right?

Quote
Also what happened to your charging sorcerer? I really wanted to see that guy.
He's being held in reserve for when my bard croaks.
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Criptfeind

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #119 on: March 16, 2012, 06:42:57 pm »

It is always a line yes. You chose the energy type each time you fire it, acid, cold, electricity, fire. The length of the line is five feet per HD by the way, max 100 feet.
Dragonfire Inspiration gives bonus energy damage of the same type as the bard's breath weapon if they're dragonblooded. So if I get to pick the energy type for by breath weapon, it would follow that I can pick the energy type for Inspiration, right?
I dunno.

Quote
Also what happened to your charging sorcerer? I really wanted to see that guy.
He's being held in reserve for when my bard croaks.

Too bad. It really would have been hilarious to watch you fumble about on that thing.

Isn't it just you can use a weapon one size higher at less of a detriment to your rolls?  I assume they use it like I've seen people use two weapon fighting, were they ignore the negatives.

There is no lessen in the detriments to your rolls.
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