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Author Topic: (3.5e) The Mad Jester's Labyrinth - Always Recruiting  (Read 23471 times)

Cthulhu

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #90 on: March 15, 2012, 05:54:49 pm »

Yeah, I'll open it at 10:30 GMT and we'll start at 11, since some people are gonna be late for 10.
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Criptfeind

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Grek

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #92 on: March 16, 2012, 12:12:01 am »

Questions for Cthulhu:
-Dragonborns sound pretty cool, and are bascially my favourite race out of 4th edition (except maybe warforged) but they don't actually exist in 3.5e. The closest thing that comes to mind is the Dragon Disciple prestige class, but that's a long ways away. Any advice in that regard?
-In a similar vein, is the Dragonfire Inspiration feat (Dragon Magic p.17) allowed? It lets a bard use inspiring songs from the Draconic language to trade +1 morale bonuses on attack/damage rolls from Inspire Courage for +1d6 fire damage on a 1:1 basis.
-Is the Melodic Casting feat (Complete Mage p.44) allowed? It lets bards cast spells while maintaining their bardic music. It also lets bards use Perform in place of Concentration.

Question to the party:
-Any objections to me actually singing when I use bardic music? I can improv some pretty bodacious lyrics on demand.
-Should I take the Dragonfire Inspiration feat if it's approved? Don't know if you all would rather have the fire damage or the default Inspire Courage effect.
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King_of_the_weasels

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #93 on: March 16, 2012, 12:13:24 am »

Questions for Cthulhu:
-Dragonborns sound pretty cool, and are bascially my favourite race out of 4th edition (except maybe warforged) but they don't actually exist in 3.5e. The closest thing that comes to mind is the Dragon Disciple prestige class, but that's a long ways away. Any advice in that regard?
-In a similar vein, is the Dragonfire Inspiration feat (Dragon Magic p.17) allowed? It lets a bard use inspiring songs from the Draconic language to trade +1 morale bonuses on attack/damage rolls from Inspire Courage for +1d6 fire damage on a 1:1 basis.
-Is the Melodic Casting feat (Complete Mage p.44) allowed? It lets bards cast spells while maintaining their bardic music. It also lets bards use Perform in place of Concentration.

Question to the party:
-Any objections to me actually singing when I use bardic music? I can improv some pretty bodacious lyrics on demand.
-Should I take the Dragonfire Inspiration feat if it's approved? Don't know if you all would rather have the fire damage or the default Inspire Courage effect.

They do exist in 3.5 they just aren't an actual race, they work like vampires.  I think they are in the draconomicon.
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Grek

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #94 on: March 16, 2012, 12:17:53 am »

Oh. I'm assuming you can't make a level 1 character a dragonborn?
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King_of_the_weasels

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #95 on: March 16, 2012, 12:21:23 am »

Oh. I'm assuming you can't make a level 1 character a dragonborn?

uh.. I don't know really I could look it up for you, but it'll be a while.
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Criptfeind

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #96 on: March 16, 2012, 12:21:37 am »

Dragon Disciple is a base class. Dragonborns are in the game. They work "like a vampire..." Somewhat. They are basically a +0 LA template. Although it seems... Different then most templates. But yeah it is basically the same. The hitch is that it is a blessing directly from Bahamut, so your are most likely worshiping him.

Oh. I'm assuming you can't make a level 1 character a dragonborn?

You can.
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King_of_the_weasels

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #97 on: March 16, 2012, 12:26:19 am »

bahumet doesn't exist in this world though, so you'll have to figure out who it really should be, or we can just modify it so you can only be a human dragonborn since it's suppose to be an actual race instead of a modified race.

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Criptfeind

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #98 on: March 16, 2012, 12:28:37 am »

Between The Earth God dying and Palakku spazing out it is not that hard to imagine a good dragon getting smacked with a wad of godhood. But I guess you would need to ask Cfoofoo.
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Heron TSG

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #99 on: March 16, 2012, 12:33:45 am »

Operation 'Kilgore Maimgore' is underway. Kilgore Maimgore being the name of my Bard => Fighter, which will be done shortly. He shall be a harbinger of Barbaros, a master of the hunt! He shall hunt with blade and pipe, slaying all who dare to challenge him!


Mondays at 2200 - I can make Mondays, but at this time I will be 2-3 hours late.
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Est Sularus Oth Mithas
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Cthulhu

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #100 on: March 16, 2012, 12:38:15 am »

The dragonborn in this campaign are the same as the dragonborn in the other campaign.  It's a regular race.  There's no need for Bahamut, the dragonborn were made to appease the elder dragons when they got pissy.

For simplicity's sake, we'll do dragonborn the way weasels said.  If you want to be a dragonborn, apply the template to a human (And only a human), and that will be the dragonborn race.
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Criptfeind

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #101 on: March 16, 2012, 12:42:12 am »

Anyway. The basic things you get as Dragonborn:

+2 con -2 dex
Dragonblooded subtype
+2 dodge AC against dragons
Immunity to frightful presence
Chose 1:

Heart: Breath weapon (line 1d8+1d8 per 3 HD. DC 10+1/2 HD+Con ref save for half damage once per 1d4 rounds)

Mind: Darkvision to 30, low light,  +2 listen search and spot, Immunity to paralysis and sleep effects. 6HD darkvision 60. 9HD dark vision 90 low light three times as far as human. 12HD darkvision 120 lowlight times four human. 15HD blindsense 30ft.

Wings: +10 to jump and glide. 6HD short amounts of flights (con mod, 10 min rest). 12HD true flight

+ Speak draconic.

favored class fighter

Keep Type, Subtype, RAce
Keep HD
Keep Ability mods
Keep size
Keep speed
Keep languages (and add draconic)
Keep favored class (and add fighter) multiclass to paladin freely
Keep level adjustment
Lose everything else.

So... Basically they are their own race, since they keep pretty much nothing from humans.


What happened to the healer? He had mistakes but was still pretty good.
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Heron TSG

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #102 on: March 16, 2012, 12:45:01 am »

I think I'm going to make both and see which I like better. (I want to see what kind of crazy shit I can pull with a bard, having never played one.)
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Est Sularus Oth Mithas
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Grek

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #103 on: March 16, 2012, 12:51:41 am »

I think I'm going for a Dragonborn Bard, then. Character sheet up in a few.

E: What's the energy type and range on the breath weapon? Fire usually doesn't come in lines...
« Last Edit: March 16, 2012, 01:09:39 am by Grek »
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King_of_the_weasels

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Re: (3.5e) The Mad Jester's Labyrinth - Always Recruiting
« Reply #104 on: March 16, 2012, 01:10:13 am »

I think I'm going for a DragonBorn Bard, then. Character sheet up in a few.

2 bards? aawwww yeeeaah.  God that makes me want to run a campaign were everyone is bards, and they are a band!.. cthulhu...
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