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Author Topic: Goblin City  (Read 4312 times)

Nonsequitorian

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Goblin City
« on: March 10, 2012, 02:00:15 pm »

So in my everlasting quest to try to do something other than die because of a crab, I decided to walk to a hamlet to see if there was a vampire as a lawgiver in the keep.

The town was miserable, only two shops and about as many people. The entire place was huge, but almost all abandoned. There was something very fishy going on in this town. I asked an elf if there was anything I could do. He said that there was a petty outlaw, and blawdy blawdy bla I didn't read the rest and set out to kill the outlaw. I was led to the keep so I could grab some good armor, a reasonable way to prepare. There was a goblin dead outside the doors of the keep, and I was unsure as to why it was there.

I gave it the regular "oh this is dwarf fortress shenanigans" explanation and strolled through the doors. Greeted by not one, not two, not three, but nearly twenty named goblins, I was shot dead before I could walk back out the entrance.

The town had been stolen by gobbos and everything destroyed. They had taken the keep as their stronghold, and I had walked in at just the wrong time.

All I can say is that this is as awesome as it gets. I don't know if this was just a bug that made this occur, or if it is possible for towns to be taken over by goblins, but it's fricking awesome. My new adventurer killed the ground floor's worth of goblins, but was decimated by the next floor.

I mean, how often does a city's keep get filled to the brim with legendary goblins?

Hotaru

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Re: Goblin City
« Reply #1 on: March 10, 2012, 02:56:00 pm »

Never had that happen, but there's all kinds of awesome stuff going on for sure. I routinely mod the game so that
- Goblins, elves and humans all build cities and roads to colonize other suitable areas
- Kobolds build cities on mountain edge squares only, and no roads so they usually only build a civilization around one mountain (this is because they otherwise often swarm and kill all others with that setting)
- Dwarves are cave-dwellers instead of fortress builders (since forts don't currently exist)

So far I've found in the newest version
- A strange confederation of humans, elves and goblins all living together, with human nobles guarded by goblin guards in the keep. Assume that was a city that had seen a lot of war
- An elven town that was literally surrounded by werebeast lairs, there were literally dozens of werecat lairs around it. You couldn't fast travel to it because of all the lairs. The town was about half the size of a normal town, seemed very sickly. I assume they were quite terrorized by the werecats.
- A former goblin town conquered by elves, deep in the goblin lands and surrounded by hostile goblin hamlets. It was the capital of an elvish civilization located mostly far to the north.
- A dungeon full of various cave people with equipment apparently stolen from the cave-dwelling dwarves, they were the only ones routinely wielding steel I encountered in that particular world. Fought with steel spears and shields. I hadn't changed their raws in any way.
« Last Edit: March 10, 2012, 03:03:47 pm by Hotaru »
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It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.

Nonsequitorian

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Re: Goblin City
« Reply #2 on: March 10, 2012, 03:19:00 pm »

Oh gosh that sounds like fun, I need the raws for that mod.

Hotaru

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Re: Goblin City
« Reply #3 on: March 10, 2012, 03:27:53 pm »

It's really simple, you just change the [DEFAULT_SITE_TYPE] and [BIOME_SUPPORT] tags to your liking. Very small changes. But if you don't mind that elves are permitted more jobs than usual, operate stores selling metal things (as otherwise they would have empty weapons stores) and use wooden maces and axes and all types of wood and plants and not just surface and good wood, you can just have my entity_default file. I put it up at [edit: http://www.mediafire.com/?1pcnx4ipa2kij19 ]

Just replace your one with that and regen a world, if you want to see how it works. It's mostly just that you get civilizations actually existing and rapidly expanding (due to road building) on the map, I know I'm not the only or first one to do it.
« Last Edit: March 10, 2012, 04:01:16 pm by Hotaru »
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It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.

Freak2121

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Re: Goblin City
« Reply #4 on: March 10, 2012, 03:34:49 pm »

Hmm, that download link seems to not be working. Mind reuploading somewhere else?
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Hotaru

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Re: Goblin City
« Reply #5 on: March 10, 2012, 03:41:01 pm »

Hmm, that download link seems to not be working. Mind reuploading somewhere else?

You have to click the lower one of the "download" buttons. But not at all. The text: http://pastebin.com/98SrfDRA the file: http://www.mediafire.com/?1pcnx4ipa2kij19
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It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.

Freak2121

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Re: Goblin City
« Reply #6 on: March 10, 2012, 03:42:24 pm »

Ah, thanks. Pastebin worked fine.
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Loud Whispers

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Re: Goblin City
« Reply #7 on: March 10, 2012, 03:56:37 pm »

Sounds like some legendary goblin bandits spawned too close to the town, and wiped the floor with everyone :p

Hotaru

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Re: Goblin City
« Reply #8 on: March 10, 2012, 04:04:45 pm »

Incidentally I just found a rather similar place to the OP's. The keep of a goblin town was very filled with hostile humans, elves and goblins. Usually goblin towns are neutral towards you unless you make trouble or talk to someone, and I hadn't, but these just straight up charged at me.

Could be bandits, could be people from the dungeon that wandered up.
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It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.

Kromgar

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Re: Goblin City
« Reply #9 on: March 10, 2012, 07:10:16 pm »

Never had that happen, but there's all kinds of awesome stuff going on for sure. I routinely mod the game so that
- Goblins, elves and humans all build cities and roads to colonize other suitable areas
- Kobolds build cities on mountain edge squares only, and no roads so they usually only build a civilization around one mountain (this is because they otherwise often swarm and kill all others with that setting)
- Dwarves are cave-dwellers instead of fortress builders (since forts don't currently exist)

So far I've found in the newest version
- A strange confederation of humans, elves and goblins all living together, with human nobles guarded by goblin guards in the keep. Assume that was a city that had seen a lot of war
- An elven town that was literally surrounded by werebeast lairs, there were literally dozens of werecat lairs around it. You couldn't fast travel to it because of all the lairs. The town was about half the size of a normal town, seemed very sickly. I assume they were quite terrorized by the werecats.
- A former goblin town conquered by elves, deep in the goblin lands and surrounded by hostile goblin hamlets. It was the capital of an elvish civilization located mostly far to the north.
- A dungeon full of various cave people with equipment apparently stolen from the cave-dwelling dwarves, they were the only ones routinely wielding steel I encountered in that particular world. Fought with steel spears and shields. I hadn't changed their raws in any way.
Hehe. I see what happened the original Werecat infected a person eventually it spiraled out of control
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Hotaru

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Re: Goblin City
« Reply #10 on: March 11, 2012, 04:12:46 am »

Hehe. I see what happened the original Werecat infected a person eventually it spiraled out of control
[/quote]

That's very likely. I didn't check it in history, but from the town you could get seemingly unlimited quests to kill creatures weak to steel, implying they were of the same werecreature type especially since there were 5 werecreature types in the world and others were weak to silver, copper and bronze. They probably had some bad luck for starters and were stuck with like many werecats infecting people for 1,000 years.
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It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.

Hotaru

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Re: Goblin City
« Reply #11 on: March 11, 2012, 11:57:27 am »

If you don't mind it, since the raws file has been downloaded quite a few times, I'd be curious to hear if you're enjoying the changes and/or can think of something that would make it more enjoyable.
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It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.

UltraValican

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Re: Goblin City
« Reply #12 on: March 11, 2012, 06:24:11 pm »

When I had goblins make cities, my goblin adventurer randomely auto attacked a civillian, resulting in a loyalty cascade....
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Blakmane

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Re: Goblin City
« Reply #13 on: March 11, 2012, 08:49:04 pm »

When I had goblins make cities, my goblin adventurer randomely auto attacked a civillian, resulting in a loyalty cascade....

that's due to the [LOCAL_BANDITRY] tag in the entity raws. Same thing will happen for kobold adventurers.
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Eric Blank

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Re: Goblin City
« Reply #14 on: March 11, 2012, 09:31:08 pm »

Speaking of kobolds; they really WILL take over the world if given the knowledge to construct and manage cities. Who would have thought the little buggers had it in them... :o
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