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Author Topic: The human *somename* has come!  (Read 3635 times)

MrAnderson

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The human *somename* has come!
« on: March 10, 2012, 08:52:31 am »

A creature prone to great ambition!

Seems like a were-human tried to sneak into my fort and got captured by a cage trap... Time for science? What to do with it?
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schismatise

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Re: The human *somename* has come!
« Reply #1 on: March 10, 2012, 09:01:55 am »

A creature prone to great ambition!

Subject him to the human rat-race, wait for him to grow old, then laugh at his regret.
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MrAnderson

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Re: The human *somename* has come!
« Reply #2 on: March 10, 2012, 09:17:12 am »

yup, he just transformed into a were-sheep  ???
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KtosoX

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Re: The human *somename* has come!
« Reply #3 on: March 10, 2012, 09:32:31 am »

1. Catch a gobo siege
2. Infect them with were-sheep curse
3. ???
4. Mass produce wool goods
5. PROFIT!
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Build a grid of floor grates above the entire city. Draft a squadron of masons and bomb the crap out of the city with falling constructed walls.
The Geneva Convention would like to have a word with you.
Quote from: Aleksanderus
I have clicked "d" in a forge and look what it did!

o_O[WTFace]

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Re: The human *somename* has come!
« Reply #4 on: March 10, 2012, 10:48:58 am »

*Human wool socks*
Nice
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...likes Dwarf Fortresses for their terrifying features...

FoiledFencer

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Re: The human *somename* has come!
« Reply #5 on: March 10, 2012, 10:54:44 am »

1. Catch a gobo siege
2. Infect them with were-sheep curse
3. ???
4. Mass produce wool goods
5. PROFIT!

I support this turn of events.
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"Lithrushâst Kúdlizat: Fetidfur, the slick notch, a grizzly bear leather loincloth. All craftsdwarfship is of the highest quality. It is studded with zinc, decorated with grizzly bear leather and encircled with bands of grizzly bear leather. This object menaces with spikes of grizzly bear leather."

Loud Whispers

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Re: The human *somename* has come!
« Reply #6 on: March 10, 2012, 10:55:25 am »

The only logical solution : Were-sheep army.

Naryar

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Re: The human *somename* has come!
« Reply #7 on: March 10, 2012, 11:26:51 am »

Were-sheep ? Pffft, sounds wimpy. Don't you have anything more fearsome ?

Flying Dice

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Re: The human *somename* has come!
« Reply #8 on: March 10, 2012, 11:40:13 am »

Sheep will knock you over a cliff if you give them half a chance.
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1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

KtosoX

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Re: The human *somename* has come!
« Reply #9 on: March 10, 2012, 12:34:45 pm »

Were-sheep ? Pffft, sounds wimpy. Don't you have anything more fearsome ?
BODY:QUADRUPED_HOOF
nuf said
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Build a grid of floor grates above the entire city. Draft a squadron of masons and bomb the crap out of the city with falling constructed walls.
The Geneva Convention would like to have a word with you.
Quote from: Aleksanderus
I have clicked "d" in a forge and look what it did!

Valdrax

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Re: The human *somename* has come!
« Reply #10 on: March 10, 2012, 12:38:15 pm »

Were-sheep ? Pffft, sounds wimpy. Don't you have anything more fearsome ?
Anything that can regenerate and clone itself is awesome.  Being able to kick in skulls is a bonus.
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The history of a good fortress is not written in blood, it's painted on the walls by the hand of a melancholy orphan.

Nyxalinth

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Re: The human *somename* has come!
« Reply #11 on: March 10, 2012, 12:40:26 pm »

Were-sheep ? Pffft, sounds wimpy. Don't you have anything more fearsome ?

You've never seen Black Sheep, have you? :D
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.

Loud Whispers

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Re: The human *somename* has come!
« Reply #12 on: March 10, 2012, 12:42:32 pm »

Were-sheep ? Pffft, sounds wimpy. Don't you have anything more fearsome ?

You've never seen Black Sheep, have you? :D

The Welshman's nightmare.

I am really sorry ;d

MrAnderson

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Re: The human *somename* has come!
« Reply #13 on: March 10, 2012, 01:05:31 pm »

how about getting this were-sheep human going in an underground chamber, dropping in goblin ambushes and the like and re-catch them with cage traps? will I get more of them?
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Randy Gnoman

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Re: The human *somename* has come!
« Reply #14 on: March 10, 2012, 01:30:44 pm »

Two conditions need to be satisfied for the goblins to become weresheep:  they need to be bitten by your current weresheep, and they need to survive the attack.  It also helps if they don't kill your weresheep, because the process is only repeatable if you've still got a living weresheep.  You should probably disarm the goblins, and give them an escape route (lined with cage traps, to recapture them), before subjecting them to weresheep attack.

Be very careful handling your werebeasts.  Fail to quarantine one infected militia member, and suddenly you've got an epidemic on your hands.

Overall, I think that werebeasts aren't great for weaponizing, but *might* have some potential for dwarven medical science- since a dwarf rendered useless by lack of arms can be rejuvenated by a werebeast transformation.
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