Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: The human *somename* has come!  (Read 3629 times)

MrAnderson

  • Bay Watcher
    • View Profile
The human *somename* has come!
« on: March 10, 2012, 08:52:31 am »

A creature prone to great ambition!

Seems like a were-human tried to sneak into my fort and got captured by a cage trap... Time for science? What to do with it?
Logged

schismatise

  • Bay Watcher
    • View Profile
Re: The human *somename* has come!
« Reply #1 on: March 10, 2012, 09:01:55 am »

A creature prone to great ambition!

Subject him to the human rat-race, wait for him to grow old, then laugh at his regret.
Logged

MrAnderson

  • Bay Watcher
    • View Profile
Re: The human *somename* has come!
« Reply #2 on: March 10, 2012, 09:17:12 am »

yup, he just transformed into a were-sheep  ???
Logged

KtosoX

  • Bay Watcher
  • Playing DF since 18.08.2010
    • View Profile
Re: The human *somename* has come!
« Reply #3 on: March 10, 2012, 09:32:31 am »

1. Catch a gobo siege
2. Infect them with were-sheep curse
3. ???
4. Mass produce wool goods
5. PROFIT!
Logged
Build a grid of floor grates above the entire city. Draft a squadron of masons and bomb the crap out of the city with falling constructed walls.
The Geneva Convention would like to have a word with you.
Quote from: Aleksanderus
I have clicked "d" in a forge and look what it did!

o_O[WTFace]

  • Bay Watcher
    • View Profile
Re: The human *somename* has come!
« Reply #4 on: March 10, 2012, 10:48:58 am »

*Human wool socks*
Nice
Logged
...likes Dwarf Fortresses for their terrifying features...

FoiledFencer

  • Bay Watcher
  • keepin' it feudal.
    • View Profile
Re: The human *somename* has come!
« Reply #5 on: March 10, 2012, 10:54:44 am »

1. Catch a gobo siege
2. Infect them with were-sheep curse
3. ???
4. Mass produce wool goods
5. PROFIT!

I support this turn of events.
Logged
"Lithrushâst Kúdlizat: Fetidfur, the slick notch, a grizzly bear leather loincloth. All craftsdwarfship is of the highest quality. It is studded with zinc, decorated with grizzly bear leather and encircled with bands of grizzly bear leather. This object menaces with spikes of grizzly bear leather."

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: The human *somename* has come!
« Reply #6 on: March 10, 2012, 10:55:25 am »

The only logical solution : Were-sheep army.

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: The human *somename* has come!
« Reply #7 on: March 10, 2012, 11:26:51 am »

Were-sheep ? Pffft, sounds wimpy. Don't you have anything more fearsome ?

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: The human *somename* has come!
« Reply #8 on: March 10, 2012, 11:40:13 am »

Sheep will knock you over a cliff if you give them half a chance.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

KtosoX

  • Bay Watcher
  • Playing DF since 18.08.2010
    • View Profile
Re: The human *somename* has come!
« Reply #9 on: March 10, 2012, 12:34:45 pm »

Were-sheep ? Pffft, sounds wimpy. Don't you have anything more fearsome ?
BODY:QUADRUPED_HOOF
nuf said
Logged
Build a grid of floor grates above the entire city. Draft a squadron of masons and bomb the crap out of the city with falling constructed walls.
The Geneva Convention would like to have a word with you.
Quote from: Aleksanderus
I have clicked "d" in a forge and look what it did!

Valdrax

  • Bay Watcher
  • HUGE ELF (bluh bluh)
    • View Profile
Re: The human *somename* has come!
« Reply #10 on: March 10, 2012, 12:38:15 pm »

Were-sheep ? Pffft, sounds wimpy. Don't you have anything more fearsome ?
Anything that can regenerate and clone itself is awesome.  Being able to kick in skulls is a bonus.
Logged
The history of a good fortress is not written in blood, it's painted on the walls by the hand of a melancholy orphan.

Nyxalinth

  • Bay Watcher
  • [LIKES_FIGHTING]
    • View Profile
    • My facebook page.
Re: The human *somename* has come!
« Reply #11 on: March 10, 2012, 12:40:26 pm »

Were-sheep ? Pffft, sounds wimpy. Don't you have anything more fearsome ?

You've never seen Black Sheep, have you? :D
Logged
Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: The human *somename* has come!
« Reply #12 on: March 10, 2012, 12:42:32 pm »

Were-sheep ? Pffft, sounds wimpy. Don't you have anything more fearsome ?

You've never seen Black Sheep, have you? :D

The Welshman's nightmare.

I am really sorry ;d

MrAnderson

  • Bay Watcher
    • View Profile
Re: The human *somename* has come!
« Reply #13 on: March 10, 2012, 01:05:31 pm »

how about getting this were-sheep human going in an underground chamber, dropping in goblin ambushes and the like and re-catch them with cage traps? will I get more of them?
Logged

Randy Gnoman

  • Bay Watcher
    • View Profile
Re: The human *somename* has come!
« Reply #14 on: March 10, 2012, 01:30:44 pm »

Two conditions need to be satisfied for the goblins to become weresheep:  they need to be bitten by your current weresheep, and they need to survive the attack.  It also helps if they don't kill your weresheep, because the process is only repeatable if you've still got a living weresheep.  You should probably disarm the goblins, and give them an escape route (lined with cage traps, to recapture them), before subjecting them to weresheep attack.

Be very careful handling your werebeasts.  Fail to quarantine one infected militia member, and suddenly you've got an epidemic on your hands.

Overall, I think that werebeasts aren't great for weaponizing, but *might* have some potential for dwarven medical science- since a dwarf rendered useless by lack of arms can be rejuvenated by a werebeast transformation.
Logged
Pages: [1] 2