IntroductionHey there folks, to celebrate my return to Bay12 I decided to run a game. But not just any game, I'll be running a classic. The game will be Traveller, the only game where you can die during character generation.
Wait, what is Traveller?Traveller is an old game made in 1977 by Game Designer's Workshop, which is basically a system used for generic space opera games. There have been multiple re-makes of this game over the years, but unfortunately I only have the original so we'll be running with that.
What kind of setting is this?The setting I'll be running will be a sandbox type setting, I've already created a few "systems" (Areas of space typically containing 4-8 planets) for the player's to explore. They'll find different plot seeds and can choose to follow them or ignore them to their liking. The lore to this setting will be expanding on below.
What are the mechanics?The dice system for this game is quite simple and easy to understand, you basically roll 1d12 for everything. The base difficulty for something is 8 (Meaning you have to roll higher than an 8 to succeed) but that difficulty is modified depending on certain conditions (difficulty, equipment, terrain, situation, etc.)
How can I generate a character?Firstly, all character generation in this game is relatively random. Your stats are randomly generated with a d12, and you keep them. (If you get shitty rolls, I'll allow you to re-roll then.) After that you essentially generate your character's backstory, if you're character got into the military then we'll generate your basic military background (Which you can expand upon yourself, so it's not just me rolling your entire character for you.). But maybe you don't want to be in the military, you could become a trader, or perhaps a pirate, but of course there's always the chance something will go terribly wrong and you'll die a quick death.
You don't need the rulebooks for character generation, since I have them all and I'll be generating your character along with you. But if you'd like to take a peek at it just PM me and I'll handle that.
Detailed Setting InfoMost of known space is controlled by the large nation known as the Third Imperium, a government that took power long ago and rapidly spread planet to planet. Composed primarily of humans since non-humans are very rare and almost never wish to side with the Third Imperium.
Their Government Structure can best be thought of as a Feudal Confederation. Member worlds of the Imperium pay taxes and obey a fundamental set of laws. In return the Imperium agrees to patrol the space between worlds, protect trade routes, encourage exploration and commerce, and to monitor diplomatic relations between worlds. Beyond this individual worlds are left to their own devices as long as they acknowledge the Imperiums power.
The game start's in a small fringe system that is rapidly expanding as colonist and explorers alike flock to find and settle new worlds for the Imperium, but what happens when the Third Imperium expands to far and finds more than they bargained for?
Player's
1. King of Weasels
2. Azthor
3. Evil Marahadja
4. 3_14159
5.
6.
To join simply state what time/day's you're available (since this will primarily take place in a chatroom/irc). My schedule is pretty flexible, so I'm available most day's at most hours. Once I accept you PM me regarding character creation and I'll guide you from there.