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Author Topic: Kar Arkoth, the 5000 year old (large region) world  (Read 5091 times)

Twitch

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Kar Arkoth, the 5000 year old (large region) world
« on: March 09, 2012, 12:23:48 am »

Kar Arkoth is a large region baked to year 5000 straight from the advanced parameter screen from a 100% vanilla 0.34.05 installation.

I've heard whispers during my erratic lurkings that it's difficult to create a very old world, so I tried to make a ten thousand year old world. It crashed at year 5600ish, so I just made a 5000 year old world instead. I'm not sure if this is relevant or not, but here it is. It has about 224k historical figures, 4 million events, and is still in the age of myth. IDK how many megabeasts are still around since legends mode isn't exactly stable and I am not very good with it anyway. (lol, the XML dump came in at 2.6 gigabytes)


http://www.mediafire.com/file/66uvvtlfi9h64br/region1.rar



Populations:
105734 Dwarves
63758 Humans
154980 Elves
50246 Goblins
2441 Kobolds

World map:
Spoiler (click to show/hide)
Worldgen parameters:
Spoiler (click to show/hide)
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dennislp3

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Re: Kar Arkoth, the 5000 year old (large region) world
« Reply #1 on: March 09, 2012, 01:24:56 am »

How long did it take to generate? after a few hundred years in it can start taking upwards of 10+ seconds per year...once I hit around 500+ we are talking minutes between years...granted I have an older quad core rolling at 2.0ghz each >.<
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Twitch

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Re: Kar Arkoth, the 5000 year old (large region) world
« Reply #2 on: March 09, 2012, 02:16:26 am »

About five hours, running an i7 at 2.93
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lifehole

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Re: Kar Arkoth, the 5000 year old (large region) world
« Reply #3 on: March 09, 2012, 02:56:07 am »

The problem I get with old large worlds with a capped site limit is that civs tend to just stagnate, no war, a couple rampages every now and then, and everything just gets... uninteresting.

I wish for a large world where all the civs brutally battle one-another in huge epic world-wars and eventually one race comes out on top.
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Twitch

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Re: Kar Arkoth, the 5000 year old (large region) world
« Reply #4 on: March 09, 2012, 03:45:29 am »

How would one theoretically accomplish that, other than severely reducing the habitable zone? The Elves never come out of their forests, so they can never win, but they can turtle like champions.
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lifehole

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Re: Kar Arkoth, the 5000 year old (large region) world
« Reply #5 on: March 09, 2012, 03:48:15 am »

How would one theoretically accomplish that, other than severely reducing the habitable zone? The Elves never come out of their forests, so they can never win, but they can turtle like champions.

I have tried a lot of different things, including savagery, megabeast, elevation, site, and ethic limitations/provocations to incite conflict.

Couldn't find anything that works.
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Loud Whispers

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Re: Kar Arkoth, the 5000 year old (large region) world
« Reply #6 on: March 09, 2012, 03:50:14 pm »

Dwarf domination! :D

How'd you manage to do this?

peskyninja

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Re: Kar Arkoth, the 5000 year old (large region) world
« Reply #7 on: March 09, 2012, 06:26:53 pm »

Plump helmet wine + dwarven spores. Duh.
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Twitch

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Re: Kar Arkoth, the 5000 year old (large region) world
« Reply #8 on: March 10, 2012, 12:35:19 am »

Using my !!«Computer»!!
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werechicken

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Re: Kar Arkoth, the 5000 year old (large region) world
« Reply #9 on: March 10, 2012, 07:40:24 am »

Have you tried a fort yet, or an adventurer? Could you see any difference in game from a relatively young world?
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EnigmaticHat

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Re: Kar Arkoth, the 5000 year old (large region) world
« Reply #10 on: March 11, 2012, 01:11:33 am »

There's an isolated region in the middle of a mountain range on the far east of the map.  It looks populated and half of it is taken up by an evil plains.  Must be an interesting place to live.

Regions always seem to have more interesting quirks than islands.  Between that and the lack of boats, I don't know why Toady made the game default to islands in normal worldgen.
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Twitch

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Re: Kar Arkoth, the 5000 year old (large region) world
« Reply #11 on: March 11, 2012, 05:32:35 pm »

I don't know why Toady made the game default to islands in normal worldgen.

Earth is a large island, so that's probably why.
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EnigmaticHat

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Re: Kar Arkoth, the 5000 year old (large region) world
« Reply #12 on: March 11, 2012, 06:48:35 pm »

I don't know why Toady made the game default to islands in normal worldgen.

Earth is a large island, so that's probably why.

Oh, that... actually makes a lot of sense.
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Twitch

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Re: Kar Arkoth, the 5000 year old (large region) world
« Reply #13 on: March 11, 2012, 07:59:56 pm »

Also might be a game balance choice based on the frequency of aquifers
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GreatWyrmGold

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Re: Kar Arkoth, the 5000 year old (large region) world
« Reply #14 on: March 11, 2012, 08:32:28 pm »

Regions always seemed unnatural to me. "Here's the edge of the world! No reason, but you can't go another tile to the left." It doesn't come up much in gameplay, but maps like that bug me.
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