I'm excited for my turn, should be able to start tonight. I don't mind having to outfit all the bedrooms and stuff, but if we have any plans or schematics or anything, could you either post them in the thread, or put a file in the save or something?
I've been typing this update while finishing the last few months of the year, just saved it. I'll upload the save and then work on images.
You said the upper couple layers of some of these towers were soil layers? Do we have any intention of building some rooftop gardens or anything? That could provide an additional food source.
A small part of the west side of the top floor is sand. There is a layer between the surface and the top of the city, so it should be possible to excavate farms there.
I dwarfed everyone.
Personal Journal of Strategia Bronzebeak
12th Moonstone 501The liaison came by, said he was getting impatient waiting to talk to me. I considered telling him off for his insolence, informing him that whatever I'm doing, it's incredibly important, but quite frankly we need him. He asked what we wanted in the next caravan. I told him we could use more turkeys, as well as flux stone, iron ore and bars, precious metal ores, refined coal, booze, meat, cheese, fish, and more drums. I didn't manage to get any off of the last caravan because of how much the food cost. I also told him we needed glass and pearlash, to make windows for the buildings.
I had a chair and table taken out of the temporary dining room in the gateway cave, and moved to Brewmaster's apartment, so he can get cracking on processing the long list of furniture orders I placed. Having a beautiful new underground city is certainly great, but we need furniture - doors, beds, chairs, tables, and so on and so forth - to actually call it a
city rather than a bunch of dusty empty chambers.
17th Moonstone 501I'm having the miners extend the central staircase further down, looking for promising stone layers. Hopefully we won't breach a cavern.
19th Moonstone 501The miners are reporting plenty of cobaltite, but more importantly,
marble. We may yet be able to make some steel from the metal we bought after all.
20th Moonstone 501We..... may have a problem. The mud on our measly farm plot has dried out. Our food stocks are almost completely empty, and even our booze supply is being drained faster than I'd hoped. My mandate is to end in a few months, so I hope the next overseer manages to set up a working food supply. Otherwise, we're doomed.
21st Moonstone 501Oh right, the liaison. He's just been following me around, which is more than a little creepy if you ask me. Can't say I'll miss having to deal with him. He says the Mountainhome wants us to export tools, meat and plants - no, he's not joking, I asked - but will also pay a slightly increased price for large gems (which is good), stone blocks (not bad), crowns (should be easy once we start smelting tin), handwear and anvils.
22nd Moonstone 501FINALLY the liaison leaves. Good riddance, I swear I could just
feel him staring at my ass the whole time.
11th Opal 501Work is progressing smoothly. I had some temporary workshops set up outside, and told all the useless cretins to get cracking. This has sped up progress significantly, and I'm proud to say we may actually be able to finish the basic apartments this year, before my mandate ends. What doesn't help is the fact that a giant kea just swooped down out of nowhere and murdered a goose. It's scaring the workers. I'll tell the militia to go kill it, provided it doesn't just fly away. Update: it flew away. The giant keas are now stealing random bits of clothing lying around, for no particular reason.
28th Opal 501The body of an engraver was found. Drained of blood. This does not bode well.
21st Obsidian 501A goblin snatcher was spotted! Nix and Urist McChops barely waited long enough for me to yell "GO!" before they ran off in pursuit. Unfortunately, the goblin was already too far away, and managed to escape. Everyone is giving them wide berth now, to avoid making them angry.
23rd Obsidian 501Another snatcher ran off before the militia could run them down.
1st Granite 502Spring has arrived, and with it my mandate ends. Although I'm somewhat sad that I won't be the one to finish my magnificent city, I am glad that I won't be the one the citizens will blame if we don't secure a stable food supply next year.
Save file
here. The city's layout is as follows;
It should be obvious enough, I hope. This layout is the exact same for 5 z-levels, apart from connecting doors between the top floors of the warehouses and workshop towers. The tenement apartments are simple 1x2 arrangements with just a bed and a door, shoved in a corner behind the warehouse. Brewster currently has a mid-value apartment (with only a bed, table and chair for now, he needs one or two cabinets, possibly a chest, and maybe weapon rack/armour stand), I have the top floor of the high-value apartments. The workshop towers are all occupied; the factory building was supposed to feature 2x2 workshops on every floor, but dwarves apparently don't path through workshops so it's currently 3 per floor with some wasted space. The dining hall is entirely engraved, and all but the top floor has chairs and tables in place. It's a bit of an inefficient layout, but I suddenly forgot whether or not dwarves could path through/over chairs and tables, so I aligned them N-S instead of wall-to-wall E-W. The warehouse floors are all laid out, but only the top floor of the large warehouse is plotted (corpse stockpile, so it doesn't stink up the rest of the city). The central stairway continues down three or four levels, currently ending in some marble layers. The spaces directly over the doors of the stairway and high-value apartments are empty, to smooth otherwise inaccessible walls and dig out the floors afterwards; in the spirit of not making artificial buildings, I left them open so that glass windows can be put in them when we have them. Most of the manager orders are done, but you might want to queue up another bunch of chairs, tables, cabinets and chests, as well as buckets just to be sure. There is a temporary workshop area outside with three carpenters' shops and five masons' shops, and almost all the population is allowed to work at one or both of those, so the orders should get finished quickly enough (I managed to produce at least well over a hundred items of furniture in two months flat).