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Author Topic: the art of making holes in rivers  (Read 4736 times)

hjd_uk

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Re: the art of making holes in rivers
« Reply #15 on: March 09, 2012, 06:59:05 am »

Oh, yes i've had the "Apple-Core" effect happen in my Dwarven tower-fort, one badly designated RemoveConstruction and bam! 1x1 holes all the way down to solid rock.
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zilpin

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Re: the art of making holes in rivers
« Reply #16 on: March 09, 2012, 09:30:36 am »


Be a Dwarf, not a lazy Human.  Lazy humans drain rivers and swamps, and are scared of the Blood of the Mountain.  Blah.

Real Dwarfs dig to the Magma Sea, build a pump stack, engineer a careful Magma reservoir above the section of river where they want the tower, then dump it.
Natural Obsidian tower, in the middle of the river.

That is, if you are a Dwarf.


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Mungrul

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Re: the art of making holes in rivers
« Reply #17 on: March 09, 2012, 09:47:48 am »

I approve the zilpin method. I recently used this exact technique to reclaim some framerate from a river source I'd tapped for fortress plumbing. The only difference was that I had a volcano to work with.
Magma.
It's cliched, but that's because IT WORKS.
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Adrian

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Re: the art of making holes in rivers
« Reply #18 on: March 09, 2012, 09:53:56 am »

Wouldn't it be easier to just wait for winter and construct a dam at that time?
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Mungrul

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Re: the art of making holes in rivers
« Reply #19 on: March 09, 2012, 09:57:44 am »

Not if you're in a biome where water doesn't freeze in winter.
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Girlinhat

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Re: the art of making holes in rivers
« Reply #20 on: March 09, 2012, 10:27:41 am »

While magma is generally preferred, it's becoming undwarven.  You heard me.  We're using magma as a crutch now.  "How do we fix this?  Oh right magma."  No.  Get creative.  You're a dwarf, you have more than one tool and you can do things in any way you can push your migrants into dangerous constructions.  Humans are the ones who use the same methods every time - nay elves are the ones who discovered wooden weapons and never changed.  You, have an immense variety of tools that you leave collecting dust as you reuse the same one past the point over overuse.

RichTBiscuit

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Re: the art of making holes in rivers
« Reply #21 on: March 09, 2012, 11:59:08 am »

While magma is generally preferred, it's becoming undwarven.  You heard me.  We're using magma as a crutch now.  "How do we fix this?  Oh right magma."  No.  Get creative.  You're a dwarf, you have more than one tool and you can do things in any way you can push your migrants into dangerous constructions.  Humans are the ones who use the same methods every time - nay elves are the ones who discovered wooden weapons and never changed.  You, have an immense variety of tools that you leave collecting dust as you reuse the same one past the point over overuse.


Magma isn't a tool, it's a way of life.
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zehive

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Re: the art of making holes in rivers
« Reply #22 on: March 09, 2012, 12:38:05 pm »

To do list:
find river
move river to magma sea
pipe river into HFS


for glorious dorfing

Girlinhat

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Re: the art of making holes in rivers
« Reply #23 on: March 09, 2012, 12:41:29 pm »

HFS flies through water.

zehive

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Re: the art of making holes in rivers
« Reply #24 on: March 09, 2012, 12:46:07 pm »

Yeah that much I knew, I've tried dumping water into HFS and promptly been destroyed, but this is a whole river, maybe it won't stop the demons but I need something for the kobolds to land on when I toss them in.

Which reminds me, need to refine my HFS killing methods.. never quite beat it, and without beating HFS how can I expect to have somewhere to throw my prisoners

zilpin

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Re: the art of making holes in rivers
« Reply #25 on: March 09, 2012, 06:51:55 pm »

While magma is generally preferred, it's becoming undwarven.  You heard me.  We're using magma as a crutch now.  "How do we fix this?  Oh right magma."  No.  Get creative.  You're a dwarf, you have more than one tool and you can do things in any way you can push your migrants into dangerous constructions.  Humans are the ones who use the same methods every time - nay elves are the ones who discovered wooden weapons and never changed.  You, have an immense variety of tools that you leave collecting dust as you reuse the same one past the point over overuse.

There are only three ways to do anything in a river in DF.
1) Let winter freeze it.
2) Drain it.
3) Dump magma into it.

Drain it from the sides, by digging diversions.
Drain it from the bottom, by digging diversions.
Drain it from the top using pumps.  All essentially the same.
Freeze it, easiest way of all.  All very boring. 
(Freezing, then building a constructed ice wall to dam it in summer, fun the first time.)

Magma is the most elaborate.
DF doesn't give us a way to, say, build a dam of corpses, or dump soap in to clog it, or build a tower above it then collapse it on top of the river.
(If constructions would do cave-in similar to natural rock, that would be cool.)

Our options are limited.
Trying every variation of implementation on them all is what's fun.

That said, have you ever used the magma method, or have you only used variations of the drain method?
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Girlinhat

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Re: the art of making holes in rivers
« Reply #26 on: March 09, 2012, 06:54:25 pm »

I've used magma plenty, and while elaborate I find it's not the most convenient method.  Granted that "convenience" is a scarce word amongst the community, but there's something to be said about being able to chunk a river 10 minutes after embark without having to erect a windmill farm and magma-proof pumpstack that will chew your FPS to death.

puke

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Re: the art of making holes in rivers
« Reply #27 on: March 09, 2012, 07:10:05 pm »

I tried draining a major river into an aquifir once.  Tunneled a line under it, ramp/grate down to aquifir, ramp up.

I planned to build floodgates and an in-river fort entrance/road.

Died a FPS death instead.
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rtg593

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Re: the art of making holes in rivers
« Reply #28 on: March 09, 2012, 07:38:25 pm »

I tried draining a major river into an aquifir once.  Tunneled a line under it, ramp/grate down to aquifir, ramp up.

I planned to build floodgates and an in-river fort entrance/road.

Died a FPS death instead.

Lol, ya, I had thought of doing that to the 2 4-tile rivers and the 26-tile river of my current embark, but I didn't think the framerate would improve, and with extra calcs counting the aquifer, I expected a crash:p

30 z-levels worth of waterfall, seems like half my embark is river... 50 fps from the start, lol, normally 200:p Just broke 10 dwarves, about to shut down the river with the largest falls. Once both falls are shut off, I'll have a high enough FPS to consider Girl's method for the 26-tile river. I think a 26 tile waterfall would kill me right now :p


EDIT: Would it be helpful to dam the river as close as possible to the map edge it comes from, or will leaving a large body of water and gating off the falls and the side the major river leaves the map be good enough? (looking to improve FPS as much as possible)
« Last Edit: March 09, 2012, 07:50:00 pm by rtg593 »
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