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Author Topic: Goodbye dungeon master, hello trial and terror  (Read 13419 times)

killerx243

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Re: Goodbye dungeon master, hello trial and terror
« Reply #45 on: March 09, 2012, 11:53:16 pm »

I'd like to see the restraint you have that works on a 1,000 year old dragon larger than anything else in existence.

Apparently highly flammable wooden cages still work.

The threat of splinters keeps them at bay.
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MarcAFK

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Re: Goodbye dungeon master, hello trial and terror
« Reply #46 on: March 10, 2012, 12:51:00 am »

hey wood becomes fireproof if you chat it in a low oxygen enviroment, .... actually i think thje biggest danger of a caged dragon in the fort would be the suffocation hazard from the dragon's random fireballs going down your cramped unventilated corridoors.
DF doesn't model air quality yet though, so i guess they'll be safe.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

zehive

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Re: Goodbye dungeon master, hello trial and terror
« Reply #47 on: March 10, 2012, 01:36:44 am »

hey wood becomes fireproof if you chat it in a low oxygen enviroment, .... actually i think thje biggest danger of a caged dragon in the fort would be the suffocation hazard from the dragon's random fireballs going down your cramped unventilated corridoors.
DF doesn't model air quality yet though, so i guess they'll be safe.
miasma.. smoke... mist.. it models some air quality

Urist Da Vinci

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Re: Goodbye dungeon master, hello trial and terror
« Reply #48 on: March 10, 2012, 01:48:48 am »

hey wood becomes fireproof if you chat it in a low oxygen enviroment, .... actually i think thje biggest danger of a caged dragon in the fort would be the suffocation hazard from the dragon's random fireballs going down your cramped unventilated corridoors.
DF doesn't model air quality yet though, so i guess they'll be safe.

Wood becomes charcoal if you heat it in a low oxygen environment. Chatting with wood in a low oxygen environment is not productive, and hazardous to your health.

MarcAFK

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Re: Goodbye dungeon master, hello trial and terror
« Reply #49 on: March 10, 2012, 01:53:49 am »

Well yeah charcoal is the term for it, i'm basically just thinking of how very thick timber can survive a fire because the charcoal protects the rest of wood inside from the heat.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Ubiq

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Re: Goodbye dungeon master, hello trial and terror
« Reply #50 on: March 10, 2012, 02:19:59 am »

Quote from: Toady
deteriorating training status and reversion to a wild state

Well, hello there, new major bug to be.

Urist McTrainsalot has tamed a Dragon!
A Dragon [TAME] has reverted to a wild state!
Urist McTrainsalot Cancels Task, Not Being on Fire and Very Much Alive: Engulfed in Flames.
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Girlinhat

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Re: Goodbye dungeon master, hello trial and terror
« Reply #51 on: March 10, 2012, 02:29:32 am »

But also reinforcement jobs, which sound like they'll occur automatically to keep your animals under control.

bombzero

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Re: Goodbye dungeon master, hello trial and terror
« Reply #52 on: March 10, 2012, 02:45:21 am »

hmm... if it takes more meat every time to 'reinforce' a dragon's training..... welp dwarfs, fire up the butchers shop, and grab the kitten cage!
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Girlinhat

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Re: Goodbye dungeon master, hello trial and terror
« Reply #53 on: March 10, 2012, 03:04:35 am »

Probably more meat, but not "progressively more".  2 to tame, 1 to keep it tame every season, or whatever.  Or perhaps just a reinforcing job without meat.

Babylon

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Re: Goodbye dungeon master, hello trial and terror
« Reply #54 on: March 10, 2012, 03:20:15 am »

I assume he would be fixing that permanently hostile thing otherwise it would not be fun to tame dragons

Yes it would, it would be Fun!
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Girlinhat

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Re: Goodbye dungeon master, hello trial and terror
« Reply #55 on: March 10, 2012, 03:27:39 am »

*Just realizes that "trial and terror" isn't a typo*

miauw62

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Re: Goodbye dungeon master, hello trial and terror
« Reply #56 on: March 10, 2012, 03:39:28 am »

The real fun will be when you drop a goblin into a pit with a dragon...

and he tames it.

And then he flies out, riding on the dragons back and burning down your fort.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Steb

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Re: Goodbye dungeon master, hello trial and terror
« Reply #57 on: March 10, 2012, 08:24:32 am »

*Just realizes that "trial and terror" isn't a typo*
*realizes that the "t" is even there*
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olopi

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Re: Goodbye dungeon master, hello trial and terror
« Reply #58 on: March 10, 2012, 08:26:18 am »

*Just realizes that "trial and terror" isn't a typo*
*realizes that the "t" is even there*
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Dwarves use their beards to influence the adamantite to change form. A dwarves beard is specialized in his job, therefore a legendary miner has a much better mining beard then a legendary weaponsmith, who has a beard that influences metals to make armor much more.
This also explains why dwarves can have a city on just a soap pillar, the beard of the soapmaking dwarf causes the soap to become rigid.

bombzero

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Re: Goodbye dungeon master, hello trial and terror
« Reply #59 on: March 10, 2012, 07:39:40 pm »

*Just realizes that "trial and terror" isn't a typo*
*realizes that the "t" is even there*

huh... nice one OP.

anyways yeah i meant taking 1 more meat every time. it would get costly to have a large animal population.
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