Well, its four o'clock, and I can't sleep. I guess I might as well stay up until dinner. And make this turn whilst I wait.
Clamber into the crawlspace after Caellath
Valyar clambers up through the vent, stumbles down the incline, and crawls into
Caellath, who is busy trying to open the door. An apology is whispered, and accepted. He the proceeds to sit back and watch
Caellath do his stuff. Well,
listen to Caellath doing his stuff. It's pretty dark in here.
Follow Adwarf into the crawlspace and order guard to stop or slow down anything coming after us.
Owen finds it is a bit difficult to have the hypnotized guard understand what he wants him to do. But he guides him to the open vent, and tells him to let no one through it- which he understands, sort of.
After clarifying that this does not include himself, he enters, and joins
Valyar and
Caellath in the crawlspace.
Try and open the door.
[4]
Caellath uses Break Stuff on door!
[...] He fumbles around with his tools- but he can't get the door open.
[5] He tries again, with a little more force.
[...] Nothing! The damn thing is impenetrable. In frustration, he whacks at the door with his hammer. It makes a loud ringing sound, which echoes through the crawlspace, significantly annoying those who have joined him there.
...and from the sound of things, it also annoyed someone in the room beyond. There is a sound of heavy boots on a stone floor. There is a grunting, then a grating, and then the door opens.
(Comparatively) bright light floods in, revealing the dust on the floor to be soot. It also reveals the silhouette of a large- large- man, with a steel mask over his face, tinted glass in the visor. He grunts as he peers into the crawlspace- he hasn't seen you yet- hidden in the darkness as you are- but he will soon.
Wardwardwardward On self, against undead?
[5]
Ochita effortlessly creates a ward around himself. Before the rattling thing can reach him, he is joined by
Tyrin and Henrietta.
Follow Tyrin and Ochita down into the moat-hole. Make myself useful by using a basic light cantrip to light up the darkness.
[1]
Henrietta enters the hole the only logical way; the same way
Ochita did. Ochita had breaking through the wooden boards to rob him of some of his momentum before hitting the floor; Henrietta does not. [3] She hits the ground hard, knocking the wind out of her and leaving her with a
SORE LEG.
She doesn't know what a light cantrip is. However, there is a candle in her backpack, which she lights.
...
Perhaps she shouldn't've. A few meters down the passageway, shambling slowly towards them, is a corpse- well, a skeleton. All but a few tattered remains of flesh and clothing have been stripped, leaving naught but yellowing bone- yet it walks, and clutches a rusty sword in one hand, and a rotting shield in the other.
Henrietta easily identifies this as a Skeleton. These are common monsters; the bones of the dead, brought back with a glimmer of old memories and skills, but no mind to guide them. They can occur naturally, in places where magical energy is plentiful, though they are most commonly found in the employ of demons or necromancers.
[...] She can remember a few pieces of advice on how to stop them. They are usually slow, and unskilled at combat. They are very hard to kill, but a skilled swordsman should be able to run rings around them- making them effectively harmless.
Ochita shudders briefly, but seems confident enough in his ward that the sight does not affect him all that much.
Get in that moat and aid Ochita in any way possible! Point my blade in front of me as I move! Regain composure.
[4]
Tyrin opts for the more careful approach of dropping into the moat first, then clambering through the hole, then dropping carefully onto the pile of dirt.
Accomplishing the feat of 'dropping into a hole' with far more competence than these two losers makes him feel good about himself; slightly less worried about this whole asylum business.
[...] That added confidence is immediately dispelled by the sight of what appears to be a skeleton walking towards him. Still, he puts on a brave front, drawing his sword. The... 'skeleton' notices his action, and sets it's lack of eyes upon him.
The 'skeleton' enters physical combat with
Tyrin!
The 'skeleton' attacks Tyrin!
[...] Tyrin suffers damage! [3] A nasty cut to the arm! Not his sword arm, fortunately.
Ooh, isn't this exciting?
A point of interest: Knowledge- in this instance, the identity and weaknesses of monsters- is not automagically shared. The player with the knowledge must choose to share it. In this instance, Henrietta could tell Tyrin that "It's a skeleton! It's slow, hard to kill, and not very good at fighting!". To which Tyrin would respond "Oh geez thanks I couldn't figure that out by just, you know, looking at it"
Sharing simple knowledge like this is a free action. More complex knowledge- specific spells, forms of magic, what have you- is not.
Name: Ochita Valern.
Gender: Male
Physical Might: 3
Mental Might: 5
Health: 5/6
Morale: 7/7
Other: Basic Ward on self
Equipment: Studded leather robes. Iron shortsword. Wooden staff. Backpack.
Knowledge: Basic principles of Magic. Basic Wards.
Skills: Creating Basic Wards on self/small objects
Location: Underground passage
Name: Tyrin Denaril
Gender: Male
Physical Might: 4
Mental Might: 4
Health: 5/6 CUT ARM
Morale: 4/6
Equipment: Studded leather robes. Iron shortsword. Wooden staff. Backpack.
Knowledge: Basic principles of Magic. Basic swordplay.
Skills: Fencing
Location: Underground passage
Name: Owen Barthona
Gender: Male
Physical Might:3
Mental Might:5
Health: 5/5
Morale: 7/7
Equipment: Studded leather robes. Iron shortsword. Wooden staff. Backpack.
Knowledge: Basic principles of Magic. Basic Hypnosis and Mind Control
Skills: Minor Hypnosis. Minor Mind Control.
Location: Mysterious crawlspace.
Name: Caellath Excrucialis
Gender: Male
Physical Might:3
Mental Might:4
Health: 5/5
Morale: 4/6
Equipment: Studded leather robes. Iron shortsword. Wooden staff. Backpack. Small toolkit.
Knowledge: Basic principles of Magic. Basic Craftsmanship.
Skills: Fixing stuff. Breaking stuff. Unlocking stuff.
Location: Mysterious crawlspace.
Name: Henrietta Scriver
Gender: Female
Physical Might:3
Mental Might:4
Health: 4/5 SORE LEG
Morale: 4/6
Equipment: Studded leather robes. Iron shortsword. Wooden staff. Backpack. Silver amulet.
Knowledge: Basic principles of Magic. Basic knowledge of magical creatures.
Skills: Identify basic monster
Location: Underground passage
Name: Valyar Sanders
Gender: Male
Physical Might:3
Mental Might:4
Health: 5/5
Morale: 4/6
Equipment: Studded leather robes. Iron shortsword. Wooden staff. Backpack. Silver amulet.
Knowledge: Basic principles of Magic. Basic knowledge of magical creatures.
Skills: Identify basic monster
Location: Mysterious crawlspace.