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Author Topic: What should I be looking for (traits, etc) when assigning dwarfs to the military  (Read 4108 times)

thistleknot

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I had two warriors that were over exerting themselves with a naked mole dog, one got killed by one.  Ridiculous.  Then I had my civilians enter service, and my miner destroyed the naked mole dog in one hit.  Go figure.  So obviously I shouldn't just be picking proficient axe dwarves, or marksdwarves.  Strength is a trait I should be looking for.  But I hear there's others.  Such as some civilians don't like to be in the military.  Others are sickly, etc.  I'm hoping to create a trait filter in dwarf therapist that will help.
« Last Edit: March 06, 2012, 10:48:47 pm by thistleknot »
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kaijyuu

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Your miner uses his mining skill as weapon skill. If he's legendary, he's equivalent to a legendary axe or sword dwarf, only with a pick, which is a pretty damn good weapon in its own right.


If you're really into min/maxing, you probably want quick to heal and slow to tire. Myself, all I care is that they're breathing and have all their limbs. If they suck, they die and get replaced.
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Quote from: Chesterton
For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.

thistleknot

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well I don't like dorf's needlessly dying.  Sounds like you believe in thinning the herd.  That is cool that a miner uses his mining skill for his weapon skill (cuz pick isn't a weapon skill).  But I've heard there's bugs related to hunter's/miner's/woodcutter's having issues with weapon choices when they are assigned in the militia (WHICH IS LAME!)

I see in dwarf therapist, there's stats like toughness and strength, that apparently I have to run filter scripts for, any ideas.

Update: You know what, dwarven guidance counselor.  Thank you so much!

I never figured out the filters, but dgc has close combat, and ranged combat dorf filters.
« Last Edit: March 06, 2012, 11:06:56 pm by thistleknot »
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Sutremaine

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Agility. Right now it controls both movement and action speed, so a high-agility dwarf will have more opportunities to do stuff, be it in combat or training. Fast healing is good because the trait can't be raised, and disease resistance seems to have an effect on infection severity and can't be raised either.

Strength is actually somewhat optional. If your dwarves don't get tired and don't get hit, then they can afford to take down opponents in a few more hits than otherwise. The dwarven median for strength is quite high (1250 vs. 1000 for humans. Agility is 900 vs. the human 1000), so even the most noodle-armed dwarf can do a bit of damage with a lot of training.

For recruit selection in DT I bring up the physical attributes and sort the ones I'm interested in in descending order, seeing who ends up near the top each time. Generally if they heal quickly and don't have useful skills or terrible stats I don't worry too much about the other physical traits. I've never used filter scripts.

A miner can function in the military just fine when they're not set to mining, you just have to specify the pick as a weapon instead of letting them choose their own.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

thistleknot

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how do you bring up the physical traits?

Update
Windows - docks - grid views
add new (I chose physical)
double click on physical
right click on "columns in set:, start choosing attributes.

Update:
34.04 lists -1 for everything in for DT.  Not sure if it's a DT thing, or a DF thing, prolly DT.

Also, dwarf therapist lacks in other stats to choose from, such as those listed on
http://dwarffortresswiki.org/index.php/v0.31:Attribute

Update 3:
Dwarfexport (dfhack command) can give you these stats, unfortunately, they'd have to be searched through, unless someone can make a program that looks through those stats in a spreadsheet like fashion.

Update 4:
advanced xml converter shows some promise
« Last Edit: March 06, 2012, 11:44:11 pm by thistleknot »
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Sutremaine

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how do you bring up the physical traits?
http://www.bay12forums.com/smf/index.php?topic=66525.msg3069186#msg3069186

Progress is being made towards one super-version, I think. But yeah, go back to the .34 part of the thread and follow the progress from there, it's a little confusing.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Melzer

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Look for dwarves high strength, agility, endurance, toughness and willpower, they should have a high recuperation if there going to get injured a lot and they should have hight kinesthetic sense too. Look at the dwarf with the [v] option and look for things with an "amazing" or "great" prefix, but the prefixes are not limited to that
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GoldenShadow

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dwarfs with low endurance, 'gets tired easily' will take more breaks to rest, eat,drink and sleep. I had a miner who would stop mining every 20 seconds to go take a break.
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rooth

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endurance can be boosted by pumping quite easily though. strength and agility all the same but they tend to take abit more effort. slow to heal and disease resistance however are set in stone so try to get the disease resistant weaklings or make sure your dwarves block and dodge whatever comes their way. Looking back each of my forts had a few 'elite' troops that after years of killing and training[no danger rooms] mostly survived simply because their [former] friends and war dogs took the big hits. No amount of disease resistance can help you when you're on the floor,eh.

Also; watch out in the first few years, the high agility naturals will totally outrun their buddies and often fight the goblin wave alone if you don't ''micromanage'' your army, as much as that is even possible with their blind bloodrages. Later on it will balance out[they will ALL fly across the screen] but I've often lost good soldiers that way!
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Sutremaine

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Micromanagement is possible to a degree by blocking off line of sight to stop Leeroying. It also stops lone dwarves from chasing a fleeing single enemy into a group of enemies. If one breaks free anyway you can set the squad to 'inactive', which will trigger civilian fleeing behaviour.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

rooth

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Micromanagement is possible to a degree by blocking off line of sight to stop Leeroying. It also stops lone dwarves from chasing a fleeing single enemy into a group of enemies. If one breaks free anyway you can set the squad to 'inactive', which will trigger civilian fleeing behaviour.

the inactive trick indeed works wonders for that. I'm a fan of drawbridges for the line of sight management myself. The occasional screwup with timing can lead to hilarious dwarven bomber runs to break those puny goblins!
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thistleknot

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I had this question posted twice in different formats, however...

Splinterz has created an awesome version of dwarf therapist.  I helped develop the decision making algorithm to sort the dwarves given any set of attributes, skills, traits and weights for each, and weights for these categories.

It's basically an improvment on the original dwarven guidance counselor, but built right into dwarf therapist and customizable!

Current version is v8, but v9 is expected to be out in a day or two.

http://www.bay12forums.com/smf/index.php?topic=66525.msg3118513#msg3118513

Nil Eyeglazed

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Not quite a trait, but easily overlooked:

The single best judge of how well a recruit will turn out is his initial skill in student.
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

HiEv

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Current version is v8, but v9 is expected to be out in a day or two.
v9 is available:
splintermind-attributes
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The difference between intelligence and stupidity is that intelligence has its limits.

omg_scout

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Re: What should I be looking for (traits, etc)
« Reply #14 on: March 24, 2012, 07:36:19 am »

Dorfs die so fast that it is waste of time to care for traits. Time will prove who is worth the best gear.
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