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Author Topic: Death Trap: A goblin's guide to Dwarven outposts  (Read 16868 times)

Vorthon

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #120 on: April 07, 2012, 03:44:03 pm »

Run away!
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Doomblade187

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #121 on: April 07, 2012, 03:48:26 pm »

Run. Run for your lives, though running in circles is a possibility.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aklyon

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #122 on: April 07, 2012, 03:56:04 pm »

Flee! Flee from the enraged dwarf!
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #123 on: April 07, 2012, 03:59:32 pm »

You sprint in the opposite direction, right towards the stairs.
He is close behind, barely out of range. He swings, but you're barely out of range and he tears through a stone coffin quite easily.
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Vorthon

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #124 on: April 07, 2012, 04:04:19 pm »

1. Run faster
2. Evade angry dwarf
3. ???/!!Science!!
4. Profit!!!
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zomara0292

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #125 on: April 07, 2012, 05:19:53 pm »

Hell. I need a map. HIDE IN A HOLE AWAY FROM ANYTHING THAT LIVES!!!! or run. running more is fine too.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #126 on: April 07, 2012, 07:50:06 pm »

((Great, was thinking the duel would become an honourable fight.

Guess I was wrong.))

"Why are we fighting in a catacomb again? Won't anyone anger your ancestors if their coffins get broken?"

Goad him into going deeper into anger, while you stay calm and collective - the warrior's prowess against the storm, unyielding but flexible enough to stay alive.

Oh, and dodge.
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exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #127 on: April 07, 2012, 10:47:33 pm »

You taunt him to come further.
He does, while coughing.
More dodging up the staircase until you end up at a flat platform. You might get cornered.

About a map, here's a rough ASCII one

+ - floor
> - down stair
< - up stair
h - chair
8 - barrel
/ - entrance/doorway
space - empty space or wall
. - also wall

        first floor
            ++<......
        +++++++++
     +++++++++++
  +++g+++88888+++
 ++g++++888888+++
/++g++++888888+++
 ++g++++888888+++
    +g+++++8888+++
     +++++++++++
          +++++++
            +++++

few floors up...

             .....>+++
                  ++++
                  ++++
                  ++++

                lchan l
                l de_ l
                l lier_l

also a platform above the doorway as well

If that helps a little bit, that's great.
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Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #128 on: April 07, 2012, 10:53:14 pm »

Use momentum as a weapon! Leap from thine platform and Smite the Dwarf with your blade!

Prepare recovery accordingly. Order the other Goblins to examine those barrels.
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zomara0292

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #129 on: April 08, 2012, 07:25:51 am »

Use momentum as a weapon! Leap from thine platform and Smite the Dwarf with your blade!

Prepare recovery accordingly. Order the other Goblins to examine those barrels.

+1
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #130 on: April 08, 2012, 12:25:40 pm »

"Check the barrels!" you shout, lunging down the stairs at the dwarf, the sword is now lodged in his arm. He jumps back, with the sword in his arm, coughing violently. He does not let up and dashes towards you. You are knocked back, a bad cut in your leg, pushed to the edge of the platform, near the center of the room, if you were to fall you would end up in the pile of barrels. The chandelier is pretty close...
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Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #131 on: April 08, 2012, 12:56:11 pm »

Ignore the cut in your leg, for you know that one of your trained warriors also knows the medical arts.

Jump onto the chandelier and ride it down below!

Or...jump into the barrel pile unless your soldiers say otherwise.
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Zecro_The_Scourge

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #132 on: April 09, 2012, 02:17:39 pm »

^+1

The dorf is dead, once we're in safety claim his armor / weapons for yourself. have a smith melt them down / reforge them to gobbo size!
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"Also I always figured you were like Tesla, only requiring two hours of sleep before going onto whatever you do"

exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #133 on: April 09, 2012, 02:29:51 pm »

You hop onto the chandelier, scrambling up in an attempt to survive, you turn your head, the dwarf has blood dribbling down his chin, he rears his weapon arm back, and launches his halberd, spinning straight towards you. (the next reaction has to take place in roughly 1 half of a second.)



Just a note, there will be some fortresses where it is very possible to die, for this book has collections of parts written by different goblins. Not here, this is more of an introduction fortress, but I'm just putting it out there that it will not be an invincible cakewalk.
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Aklyon

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #134 on: April 09, 2012, 02:32:53 pm »

Dive! Duck! Dash! Divert! some other evasive action that starts in D!
Basicaly avoid the halberd if at all possible.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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