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Author Topic: Death Trap: A goblin's guide to Dwarven outposts  (Read 16881 times)

Doomblade187

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #30 on: March 16, 2012, 09:21:31 pm »

You at the levers, thinking. You realize that, if you must pull a lever, you should probably pull the "Urist" lever. You've heard about the dwarves' idea of ‼FUN‼ and ‼SCIENCE‼. However, you look at the door again and ask your squad if anybody knows how to pick locks.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #31 on: March 17, 2012, 03:33:22 am »

Pull the FUN lever! Judging by the riddle earlier, it must be pertaining to the exact word 'fun'.
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Xeron

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #32 on: March 17, 2012, 04:56:43 am »

Pull all three levers at once.
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Ah, the spoils of pasting one self's face onto women's bodies...

exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #33 on: March 17, 2012, 07:50:20 am »

You people are insane, you know that?

You decide that pulling all the levers at once is a logical idea, since nobody can pick locks.
Three goblins go up to the levers, the goblins all pull at once.
The goblin under the science lever is suddenly doused in a purple liquid that came from a compartment above. He shrugs as to what it is.
A slot in a wall, to small to fit through opens up. You aren't at the angle to see inside it. It's about chest level.
You also hear a click.

The water is getting louder.

I decided that for easy viewing, I'll begin to display actions/trap events in red, your orders in standard black, and environmental things in blue. Any other thing, such as enemies like dwarves, their actions will now be displayed in purple. It's mainly organization.
If you don't like that system, speak up and I'll remove it.
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Vorthon

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #34 on: March 17, 2012, 07:52:56 am »

I use the darker colour scheme, so purple would be hard to read. The red and blue is fine, though.
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Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #35 on: March 17, 2012, 08:02:47 am »

((I told you about only one lever.  :-\ Our logic is not that of the Dwarves!))

Like > System

Re-pull the Fun Lever!
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exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #36 on: March 17, 2012, 11:07:13 am »

The goblin at the "fun" lever pulls it again.
The hatch in the wall closes.
The water has gotten slightly louder.
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exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #37 on: March 20, 2012, 09:18:10 pm »

Err, anybody?
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Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #38 on: March 21, 2012, 12:37:49 am »

Bad 'newbox'. This didn't appear there.

Order the goblin covered in SCIENCE to go towards the rushing water, to see if anything will happen. Pull the Science lever again to set it back in it's original position. Leaving the Urist lever the only one pulled.
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zomara0292

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #39 on: March 21, 2012, 10:21:05 am »

Pull the Urst lever again, until the hatch opens. Then scurry through the hatch.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #40 on: March 21, 2012, 01:50:24 pm »

(You can't fit through the fun hatch)
The goblins proceed to pull the science lever, and the goblin with the strange liquid heads towards the water.
The goblin covered in science coughs.
The water is dripping down from the hatch at the end of the hallway that you came from.
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Doomblade187

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #41 on: March 21, 2012, 07:07:42 pm »

Close off the water as soon as you can- you've heard about some strange diseases, and you think the coughing might be a "minor" problem, and you don't want to get that purple goo on you and your goblins.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

zomara0292

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #42 on: March 21, 2012, 07:54:31 pm »

have one of the others put their hand in the  hatch while  its open and pull any lever that might be there
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #43 on: March 21, 2012, 08:14:05 pm »

Your goblins open the hatch with the (fun) lever, then a goblin is about to put his hand in it.

"Sir..."
"Yes?"
"I think I see some eyes in there."

something growls.
The goblin coughs more.
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Doomblade187

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #44 on: March 21, 2012, 08:54:50 pm »

Have all your goblins except the one covered in ‼SCIENCE‼ close ALL the hatches- you'll gladly take your chances with whatever lies behind the wooden door. While you're doing that, have a goblin break down the door and lead the way- someone needs to "scout" for traps.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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