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Author Topic: Death Trap: A goblin's guide to Dwarven outposts  (Read 16863 times)

mcclay

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #15 on: March 14, 2012, 08:04:33 pm »

Call your squad and have one of them jump down, Jump down after him.
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exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #16 on: March 14, 2012, 08:20:25 pm »

One goblin enters the hole safely, you follow behind him. There are two paths branching off ahead of you, but you cannot see deep in them because there is no lighting. The torches are firmly bolted to the walls. There is a sign in Dwarven, luckily you can read dwarven because your father used to be a diplomat with the more civilized dwarves, wiped out now for being to elvish. Now your father is a general, that's why you command a squad in a siege.
the sign reads:
"Up is down as black is to white. Take the correct path to avoid your blight. Live is to dead as dark is to light. To take the best path, you must turn ________"

This one is pretty easy.
« Last Edit: March 14, 2012, 08:37:17 pm by exolyx »
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Draxis

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #17 on: March 14, 2012, 08:36:26 pm »

Go left.   It's a trap!
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Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #18 on: March 14, 2012, 09:02:53 pm »

Left!
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exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #19 on: March 14, 2012, 09:58:20 pm »

You confidently state "left!" as the correct direction to go. The goblin with you trusts you wholly and walks into the left path

Spoiler (click to show/hide)
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Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #20 on: March 14, 2012, 09:59:34 pm »

Solemnly decide to head right yourself.
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Neyvn

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #21 on: March 14, 2012, 10:08:43 pm »

The opposites in the poem was the trap. The rhyming was the clue..
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exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #22 on: March 14, 2012, 10:10:24 pm »

You nod your head, leaving the body that seeps blood there for recovering later. You head right and come out unscathed. You feel a stone shift under your feet, dropping.
A set of new torches light up.
There is a red stone on the wall, and the rest are grey in a gridlike pattern. Next to this grid is a locked door. Don't ask how you know it's locked, you just know it is. Another sign is visible. this one reads:

"2,3 and you will be free. Y is X and X is Y. If you choose wrong you will die."


This one is a bit harder, but still easy enough.
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Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #23 on: March 14, 2012, 10:29:11 pm »

The opposites in the poem was the trap. The rhyming was the clue..
(Yep, but wanted to test exactly how dangerous taking the reverse path would be. Now we know the implications...

Also, only one red stone right?)

Reposition that red stone at the coordinate "3,2" on the grid.
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exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #24 on: March 15, 2012, 02:25:19 pm »

You move the stone to a new location, There is a rumble, and the door clicks. You pull open the door and a new set of torches light up. There are three large stones on the wall, one is green, one is red, and one is blue. They appear as if they can be pushed like a button. Another sign is posted in the middle of the room. This one reads:

"Two tests you have done, time for a choice for fun. Fields may be nice, but also there is ice. The sea is fine, but try the color like wine. The blood we like a lot, but you might not."
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Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #25 on: March 15, 2012, 10:21:37 pm »

Nonchalantly whisper to the next goblin about why the Dwarves would go to this much effort for a siege. Must be for something different.

Push that Blue stone
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exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #26 on: March 16, 2012, 12:57:07 pm »

The goblin nods, and you press the blue stone. A stone slab slides over the door you and your soldiers entered by, thus blocking the door. the other two stones push in a small amount, and are covered by a stone slab. From the wall with the blue stone, it opens like a sliding door, revealing a long hallway, at the end is a door, seemingly wooden so even if it is locked you might be able to break it down if need be.

You hear dripping... You look up and see a grate in the ceiling, water is dripping from said grate. Further in the background, it sounds like more water is running.
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Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #27 on: March 16, 2012, 08:21:57 pm »

"Knew they'r would be flooding"

Go through that hallway with your Goblins! We shall not be assailed by water!
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exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #28 on: March 16, 2012, 09:14:47 pm »

you head down the hallway hurriedly, and come to the door, as you pull it, it's locked. The lock is visible, and if you break it you may not be able to seal it off. You personally aren't able to pick locks.
There is a grate on the ceiling, without visible water, as well as three levers on the wall to your right.
One is labeled 'fun'
Another labeled 'science'
The last one labeled 'Urist'

You know that the word Urist means dagger as well as a common dwarven name.
 You don't know dwarven slang too well though.
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Vorthon

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #29 on: March 16, 2012, 09:18:50 pm »

Get three different goblins to man the levers, and get them to all pull at the same time. (So that all the levers are pulled at once.)

It might gum up the works.
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